Terrain simplification generates multi-resolution models, from which - traditionally - irregular or semi-regular triangulations are extracted to render a terrain at a suitable level of detail. Recent terrain simplific...
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Trimmed NURBS are the standard surface representation used in CAD/CAM systems and accurate visualization of trimmed NURBS models at interactive frame rates is of great interest for industry. To support modification an...
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Most systems that support visual interaction with 3D models use shape representations based on triangle meshes. Thesize of these representations imposes limits on applications for which complex 3D models must be acces...
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Most systems that support visual interaction with 3D models use shape representations based on triangle meshes. The
size of these representations imposes limits on applications for which complex 3D models must be accessed remotely. Techniques for
simplifying and compressing 3D models reduce the transmission time. Multiresolution formats provide quick access to a crude model
and then refine it progressively. Unfortunately, compared to the best nonprogressive compression methods, previously proposed
progressive refinement techniques impose a significant overhead when the full resolution model must be downloaded. The CPM
(Compressed Progressive Meshes) approach proposed here eliminates this overhead. It uses a new technique, which refines the
topology of the mesh in batches, which each increase the number of vertices by up to 50 percent. Less than an amortized total of 4 bits
per triangle encode where and how the topological refinements should be applied. We estimate the position of new vertices from the
positions of their topological neighbors in the less refined mesh using a new estimator that leads to representations of vertex
coordinates that are 50 percent more compact than previously reported progressive geometry compression techniques.
Effective communication of climate science is critical as climate-related disasters become more frequent and severe. Translating complex information, such as uncertainties in climate model predictions, into formats ac...
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Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously preserving the overall visual quality...
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ISBN:
(纸本)3898380580
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously preserving the overall visual quality. Recently, billboard clouds have been introduced as an new solution to this problem. They achieve acceptable performance by coarsely approximating the geometry of a model while storing surface details as textures. Yet, important surface detail due to self-shadowing, reflectance properties and changing silhouettes is lost. In this paper we introduce Bidirectional Texture Function (BTF) textured billboard clouds which drastically increase the visual quality by preserving view- and light-dependent effects like reflection properties, changing silhouette and changing shadows while preserving the fast rendering performance. In order to utilize the gains of BTFs, we propose two new methods for generation of memory efficient billboard clouds optimized for connected and unconnected models that preserve the normals of the model much better than previous approaches.
Most of the industrial parts are designed as trimmed NURBS. For their efficient rendering multiresolution models are needed. To create such models without artifacts at the trimming curves, one needs to sew parts toget...
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Most of the industrial parts are designed as trimmed NURBS. For their efficient rendering multiresolution models are needed. To create such models without artifacts at the trimming curves, one needs to sew parts together along the common boundaries. Due to the problem of determining the geometric places in 3D space along the trimming curves where sewing should be done, current approaches need to have a priori neighbourhood information of the patches and this way they do not provide an automatic solution to create large connected models just from a set of surfaces. In this paper we describe a method, which automatically determines common boundaries of trimmed NURBS surfaces and sews along them. Such a method provides us a non-manifold or manifold structures which can be handled using standard multi-resolution techniques. Several examples of industrial data demonstrate the efficiency and applicability of our new method. The introduced techniques will also be included into the OpenSG scenegraph API [8] as the basic tool for NURBS rendering.
Recent advances in generative modeling have enabled the generation of high-quality synthetic data that is applicable in a variety of domains, including face recognition. Here, state-of-the-art generative models typica...
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In recent years,addressing ill-posed problems by leveraging prior knowledge contained in databases on learning techniques has gained much *** this paper,we focus on complete three-dimensional(3D)point cloud reconstruc...
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In recent years,addressing ill-posed problems by leveraging prior knowledge contained in databases on learning techniques has gained much *** this paper,we focus on complete three-dimensional(3D)point cloud reconstruction based on a single red-green-blue(RGB)image,a task that cannot be approached using classical reconstruction *** this purpose,we used an encoder-decoder framework to encode the RGB information in latent space,and to predict the 3D structure of the considered object from different *** individual predictions are combined to yield a common representation that is used in a module combining camera pose estimation and rendering,thereby achieving differentiability with respect to imaging process and the camera pose,and optimization of the two-dimensional prediction error of novel ***,our method allows end-to-end training and does not require supervision based on additional ground-truth(GT)mask annotations or ground-truth camera pose *** evaluation of synthetic and real-world data demonstrates the robustness of our approach to appearance changes and self-occlusions,through outperformance of current state-of-the-art methods in terms of accuracy,density,and model completeness.
In this paper,we present a hybrid method,which integrates PIC/FLIP and vortex particle methods into a unified framework,to efficiently simulate vortex shedding that happens when fluids flow around internal *** improve...
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In this paper,we present a hybrid method,which integrates PIC/FLIP and vortex particle methods into a unified framework,to efficiently simulate vortex shedding that happens when fluids flow around internal *** improve efficiency and reduce the numerical dissipations,we first solve the governing equations on a coarse grid using PIC/FLIP,and then interpolate the intermediate results to a finer grid to obtain the base *** the regular particles in PIC/FLIP enter the boundary layer,if the specified conditions are satisfied to cause vortex shedding,they are selected as vortex particles by assigning additional vorticity related *** vortex particle dynamics are controlled by the vorticity form of NS equations,and several efficient methods are proposed to solve them on the finer ***,the obtained turbulence flow is added to the base *** a result,we are able to simulate turbulent water with rich wake details around the internal obstacles.
This paper deals with the approximate merging problem of multiple adjacent Bézier curves with dierent degrees by a single Bézier curve,which is a frequently seen problem in *** unified matrix representation ...
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This paper deals with the approximate merging problem of multiple adjacent Bézier curves with dierent degrees by a single Bézier curve,which is a frequently seen problem in *** unified matrix representation for precise merging is presented and the approx-imate merging curve is further derived based on matrix *** at the endpoints of curves is also discussed in the merging *** show that the method in this paper achieves satisfying merging results.
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