In today's techno world,teachers worldwide can learn the world-famous masterclasses and access all sorts of courses for school teachers. Learners have more learning opportunities based on the excellent sharing of ...
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In today's techno world,teachers worldwide can learn the world-famous masterclasses and access all sorts of courses for school teachers. Learners have more learning opportunities based on the excellent sharing of resources. Technical support is provided in developing the Fuzzy Integrated Cloud Computing Framework (FICCF) to develop Online Courses. This paper explores the educational capabilities of cloud computing, the real-time contact between teachers and students, studying, and heterogeneous terminal access to track evaluation-based fuzzy variables. It addresses the benefits of open-ended modes, creating an English course design system in a cloud-based environment, modifying lecture mode, and reforming the English course design mode. The experimental result shows that the proposed cloud computing framework has better efficiency in developing and promoting English online *** self-learning systems make it possible to provide the best possible learning environment. It ensures that sensitive data generated by an application is deleted, and this feature ensures accuracy.
This book constitutes the proceedings of the 5th International Symposium on Cyberspace Safety and Security, CSS 2013, held in Zhangjiajie, China, in November 2013. The 30 full papers presented in this volume were care...
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ISBN:
(数字)9783319035840
ISBN:
(纸本)9783319035833
This book constitutes the proceedings of the 5th International Symposium on Cyberspace Safety and Security, CSS 2013, held in Zhangjiajie, China, in November 2013. The 30 full papers presented in this volume were carefully reviewed and selected from 105 submissions. In addition the book contains 6 workshop papers. The papers are organized in topical sections named: data and applications security; network and communications security; software and systems security; and cloud security and cyberspace safety.
Connected Autonomous Vehicle (CAV) Driving, as a data-driven intelligent driving technology within the Internet of Vehicles (IoV), presents significant challenges to the efficiency and security of real-time data manag...
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Connected Autonomous Vehicle (CAV) Driving, as a data-driven intelligent driving technology within the Internet of Vehicles (IoV), presents significant challenges to the efficiency and security of real-time data management. The combination of Web3.0 and edge content caching holds promise in providing low-latency data access for CAVs’ real-time applications. Web3.0 enables the reliable pre-migration of frequently requested content from content providers to edge nodes. However, identifying optimal edge node peers for joint content caching and replacement remains challenging due to the dynamic nature of traffic flow in IoV. Addressing these challenges, this article introduces GAMA-Cache, an innovative edge content caching methodology leveraging Graph Attention Networks (GAT) and Multi-Agent Reinforcement Learning (MARL). GAMA-Cache conceptualizes the cooperative edge content caching issue as a constrained Markov decision process. It employs a MARL technique predicated on cooperation effectiveness to discern optimal caching decisions, with GAT augmenting information extracted from adjacent nodes. A distinct collaborator selection mechanism is also developed to streamline communication between agents, filtering out those with minimal correlations in the vector input to the policy network. Experimental results demonstrate that, in terms of service latency and delivery failure, the GAMA-Cache outperforms other state-of-the-art MARL solutions for edge content caching in IoV.
With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational...
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ISBN:
(数字)9783642145339
ISBN:
(纸本)9783642145322
With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16–18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.
This book constitutes, together with LNCS 6987 and LNCS 6988, the refereed proceedings of the International Conference on Web information Systems and Mining, WISM 2011, held in Taiyuan, China, in September 2011.The 11...
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ISBN:
(数字)9783642242731
ISBN:
(纸本)9783642242724
This book constitutes, together with LNCS 6987 and LNCS 6988, the refereed proceedings of the International Conference on Web information Systems and Mining, WISM 2011, held in Taiyuan, China, in September 2011.
The 112 revised full papers presented in the three volumes were carefully reviewed and selected from 472 submissions. The 61 papers presented in this volume are organized in topical sections on applications of artificial intelligence; applications of computational intelligence; automated problem solving; brain models/cognitive science; data mining and knowledge discovering; expert and decision support systems; fuzzy logic and soft computing; intelligent agents and systems; intelligent control; intelligent image processing; intelligent scheduling; intelligent signal processing; natural language processing; nature computation; neural computation; pattern recognition; rough set theory.
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