The popularity of wearable devices and smartphones has fueled the development of Mobile Augmented Reality(MAR),which provides immersive experiences over the real world using techniques,such as computer vision and deep...
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The popularity of wearable devices and smartphones has fueled the development of Mobile Augmented Reality(MAR),which provides immersive experiences over the real world using techniques,such as computer vision and deep ***,the hardware-specific MAR is costly and heavy,and the App-based MAR requires an additional download and installation and it also lacks cross-platform *** limitations hamper the pervasive promotion of *** paper argues that mobile Web AR(MWAR)holds the potential to become a practical and pervasive solution that can effectively scale to millions of end-users because MWAR can be developed as a lightweight,cross-platform,and low-cost solution for end-to-end delivery of *** main challenges for making MWAR a reality lie in the low efficiency for dense computing in Web browsers,a large delay for real-time interactions over mobile networks,and the lack of *** good news is that the newly emerging 5G and Beyond 5G(B5G)cellular networks can mitigate these issues to some extent via techniques such as network slicing,device-to-device communication,and mobile edge *** this paper,we first give an overview of the challenges and opportunities of MWAR in the 5G *** we describe our design and development of a generic service-oriented framework(called MWAR5)to provide a scalable,flexible,and easy to deploy MWAR *** evaluate the performance of our MWAR5 system in an actually deployed 5G trial network under the collaborative configurations,which shows encouraging ***,we also share the experiences and insights from our development and deployment,including some exciting future directions of MWAR over 5G and B5G networks.
With the rapid proliferation of crowd mobility data produced by ubiquitous mobile devices equipped with spatial positioning modules, deep neural networks (DNNs) have become widely applied in spatio-temporal trajectory...
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In this study,we propose a spatial prisoner's dilemma game model with a 2-stage strategy updating rule,and focus on the cooperation behavior of the *** the first stage,i.e.,the pre-learning stage,a focal player decid...
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In this study,we propose a spatial prisoner's dilemma game model with a 2-stage strategy updating rule,and focus on the cooperation behavior of the *** the first stage,i.e.,the pre-learning stage,a focal player decides whether to update his strategy according to the pre-learning factor β and the payoff difference between himself and the average of his *** the player makes up his mind to update,he enters into the second stage,i.e.,the learning stage,and adopts a strategy of a randomly selected neighbor according to the standard Fermi updating *** simulation results show that the cooperation level has a non-trivial dependence on the pre-learning ***,the cooperation frequency decreases as the pre-learning factor increases;but a high cooperation level can be obtained in the intermediate region of- 3〈 β 〈-*** then give some explanations via studying the co-action of pre-learning and *** results may sharpen the understanding of the influence of the strategy updating rule on evolutionary games.
When the Internet is the most part of human life, traditional learning is changed gradually. People will learn from the Internet besides in the classroom. This paper presents an approach of e-Learning based on semanti...
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This paper presents a novel virtual hierarchical tree topology for large scale wireless sensor network. The sensor nodes are divided into clusters, in which one router takes the role for communication with these senso...
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Digital Model for Virtual Social Person is important for simulation of organization, society and game implementation, etc. Human being is very complex, whose behaves are not only decided by intelligence but also by em...
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When more and more nodes and users are connected in the Internet in the cases of Cloud computing, centralized computing modes will be failed with the limit band width and privacies. P2P technologies may be the future ...
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This paper presents a novel virtual hierarchical tree topology for large scale wireless sensor network. The sensor nodes are divided into clusters, in which one router takes the role for communication with these senso...
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This paper presents a novel virtual hierarchical tree topology for large scale wireless sensor network. The sensor nodes are divided into clusters, in which one router takes the role for communication with these sensors. Routers are formed into a virtual hierarchical tree, which is the topology of sub wireless sensor network. Routers are managed by coordinate nodes, which form VIRGO P2P network. This strategy may establish the global wireless sensor network with good scalability.
When more and more nodes and users are connected in the Internet in the cases of Cloud computing, centralized computing modes will be failed with the limit band width and privacies. P2P technologies may be the future ...
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When more and more nodes and users are connected in the Internet in the cases of Cloud computing, centralized computing modes will be failed with the limit band width and privacies. P2P technologies may be the future architecture of Cloud computing. This paper introduces a different P2P technology: semantic P2P Network -- Virtual Hierarchical Tree Gird Organizations (VIRGO), which can solve the Cloud computing's problems of transparency, scalability, and security. Other than unstructured and DHT-based structured P2P networks, the nodes of VIRGO are identified as domain names classified by the semantic meaning of roles in the organizations. VIRGO is easy to implement transparency as it have a simple global name schema. It also is scalable with log(N). Due to the data are stored in the users' own computers, VIRGO is easy to keep data privacies.
Digital Model for Virtual Social Person is important for simulation of organization, society and game implementation, etc. Human being is very complex, whose behaves are not only decided by intelligence but also by em...
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Digital Model for Virtual Social Person is important for simulation of organization, society and game implementation, etc. Human being is very complex, whose behaves are not only decided by intelligence but also by emotion, and so on. This paper presents a digital model for virtual social person by digitalizing the effective factors of social person, and discuss how to implement this virtual social person.
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