咨询与建议

限定检索结果

文献类型

  • 23 篇 会议
  • 3 篇 期刊文献

馆藏范围

  • 26 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 10 篇 工学
    • 10 篇 计算机科学与技术...
    • 10 篇 软件工程
    • 1 篇 仪器科学与技术
    • 1 篇 生物医学工程(可授...
  • 2 篇 教育学
    • 2 篇 教育学
  • 2 篇 医学
    • 2 篇 临床医学
    • 1 篇 基础医学(可授医学...
    • 1 篇 公共卫生与预防医...
  • 1 篇 管理学
    • 1 篇 图书情报与档案管...

主题

  • 6 篇 games
  • 4 篇 servers
  • 4 篇 computers
  • 2 篇 entertainment in...
  • 2 篇 three-dimensiona...
  • 2 篇 avatars
  • 2 篇 game design
  • 2 篇 augmented realit...
  • 2 篇 streaming media
  • 2 篇 virtual reality
  • 2 篇 computer games
  • 1 篇 tools
  • 1 篇 applied games
  • 1 篇 cross-cultural c...
  • 1 篇 human computer i...
  • 1 篇 delays
  • 1 篇 serious games
  • 1 篇 prototypes
  • 1 篇 portable compute...
  • 1 篇 youtube

机构

  • 6 篇 computer science...
  • 2 篇 interactive medi...
  • 2 篇 weather sensing ...
  • 2 篇 game development...
  • 1 篇 member of intera...
  • 1 篇 ontario tech uni...
  • 1 篇 teaching & learn...
  • 1 篇 department of ar...
  • 1 篇 computer science...
  • 1 篇 human-centred co...
  • 1 篇 social science a...
  • 1 篇 game development...
  • 1 篇 computer science...
  • 1 篇 ontario tech uni...
  • 1 篇 the stem educati...
  • 1 篇 department of in...
  • 1 篇 ashburnham westm...
  • 1 篇 interactive medi...
  • 1 篇 worcester child ...
  • 1 篇 department of st...

作者

  • 6 篇 mark claypool
  • 5 篇 claypool mark
  • 3 篇 gillian smith
  • 2 篇 smith gillian
  • 2 篇 david finkel
  • 2 篇 max chen
  • 2 篇 claypool kajal
  • 2 篇 chen max
  • 2 篇 andrew hogue
  • 1 篇 subandi
  • 1 篇 kelilah l. wolko...
  • 1 篇 amran mohamed
  • 1 篇 andrei boiko
  • 1 篇 arcand j.
  • 1 篇 thomas gaudi
  • 1 篇 cannavò alberto
  • 1 篇 craig jordan
  • 1 篇 nea sann
  • 1 篇 li yichen
  • 1 篇 seinfeld sofia

语言

  • 25 篇 英文
  • 1 篇 其他
检索条件"机构=Interactive Media and Game Development"
26 条 记 录,以下是11-20 订阅
排序:
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023)
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital...
收藏 引用
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
作者: Cannavò, Alberto Kapralos, Bill Seinfeld, Sofia Pratticò, Filippo Gabriele Zhang, Congyi Politecnico di Torino Turin Italy Game Development and Interactive Media Program and MaxSIMhealth Lab Ontario Tech University Oshawa Canada Image Processing and Multimedia Technology Center Universitat Politècnica de Catalunya-Barcelona Tech Terrassa Spain Politecnico di Torino Turin Italy Department of Computer Science The University of Hong Kong Hong Kong Hong Kong
Today, Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies are becoming fundamental across a wide variety of application domains. All these technologies fall under the Extended Reality (X... 详细信息
来源: 评论
An Interdisciplinary Approach to Developing the Foodbot Factory Serious game for Nutrition Education: Some Recommendations
An Interdisciplinary Approach to Developing the Foodbot Fact...
收藏 引用
International Conference on Information, Intelligence, Systems and Applications (IISA)
作者: R. Savaglio J. Brown B. Kapralos B. Franco-Arellano A. LeSage J. Arcand Game Development and Interactive Media Program and maxSIMhealth Group Ontario Tech University Oshawa Canada Faculty of Health Sciences Ontario Tech University Oshawa Canada Faculty of Education Ontario Tech University Oshawa Canada
Foodbot Factory is a serious game for nutrition education geared to children in grades 4–6. Foodbot Factory was developed by an interdisciplinary team of university researchers and students spanning various expertise...
来源: 评论
Integrating computational thinking practices into early childhood education in culturally responsive ways: Insights from research–practice partnership
Future in Educational Research
收藏 引用
Future in Educational Research 2024年 第4期2卷 359-381页
作者: Jeanne Hubelbank Mia Dubosarsky Shakhnoza Kayumova Tiffany Davis Nea Sann Shawn Fortin Gillian Smith Independent Evaluator Sudbury Massachusetts USA The STEM Education Center Worcester Polytechnic Institute Worcester Massachusetts USA Department of STEM Education and Teacher Development University of Massachusetts Dartmouth Massachusetts USA Ashburnham Westminster Regional School District Ashburnham Massachusetts USA Worcester Child Development Head Start Worcester Massachusetts USA Teaching & Learning Belchertown Public Schools Belchertown Massachusetts USA Interactive Media & Game Development Department of Computer Science Worcester Polytechnic Institute Worcester Massachusetts USA
The study examines the research–practice partnership (RPP) model aimed at co-constructing and integrating computational thinking (CT) in culturally responsive (CR) ways within early childhood and elementary (PreK-5) ... 详细信息
来源: 评论
Towards a critical technical practice of narrative intelligence
Towards a critical technical practice of narrative intellige...
收藏 引用
2020 Joint Artificial Intelligence and interactive Digital Entertainment Workshops, AIIDE-WS 2020
作者: Martens, Chris Smith, Gillian Computer Science Department North Carolina State University United States Interactive Media and Game Development Worcester Polytechnic Institute United States
The practice of building intelligent narrative technologies is implicitly grounded in a sociopolitical context whose values are reflected in the artifacts we build and our narration of their use. This position paper a...
来源: 评论
Mobile Augmented Reality Application with Multi-Interaction for Learning Solutions on the Topic of Computer Network Devices (Effectiveness, Interface, and Experience Design)
Mobile Augmented Reality Application with Multi-Interaction ...
收藏 引用
Vocational Education and Electrical Engineering, International Conference on
作者: Subandi Joniriadi Aulia Akhrian Syahidi Amran Mohamed Member of Interactive Media Game & Mobile Technologies Research Group Politeknik Negeri Banjarmasin Banjarmasin Indonesia Polytechnic Director Politeknik Negeri Banjarmasin Banjarmasin Indonesia Chair of Interactive Media Game & Mobile Technologies Research Group Politeknik Negeri Banjarmasin Banjarmasin Indonesia Director of Research and Technology Development EON Reality PTE LTD Nucleus Singapore
Application of Mobile Augmented Reality (AR) as a learning solution in innovation facing the education era 5.0. for vocational students on the computer network device topic, we promote in this paper. The purpose of th... 详细信息
来源: 评论
On Models for game Input with Delay — Moving Target Selection with a Mouse
On Models for Game Input with Delay — Moving Target Selecti...
收藏 引用
IEEE International Symposium on Multimedia
作者: Mark Claypool Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
Networks and local systems add delays to user actions in computer games, increasing the time between user input and rendering on the screen. Top-down studies using games have helped understand the impact of delays, bu... 详细信息
来源: 评论
A taxonomy for player actions with latency in network games  25
A taxonomy for player actions with latency in network games
收藏 引用
25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 2015
作者: Claypool, Mark Wang, Tianhe Watts, McIntyre Computer Science and Interactive Media and Game Development Worcester Polytechnic Institute WorcesterMA01609 United States
The degradation of player performance in network games with latency is well documented. However, quantifying the effects of latency on player individual actions is an unmet challenge. Under constrained bitrate conditi... 详细信息
来源: 评论
Uniquitous: Implementation and evaluation of a cloud-based game system in Unity
Uniquitous: Implementation and evaluation of a cloud-based g...
收藏 引用
IEEE games media Entertainment (GEM)
作者: Meng Luo Mark Claypool Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
Cloud gaming is an emerging service based on cloud computing technology which allows games to be run on a server and streamed as video to players on a lightweight client. Commercial cloud gaming systems, such as Plays... 详细信息
来源: 评论
The effects of latency on player performance in cloud-based games  14
The effects of latency on player performance in cloud-based ...
收藏 引用
Annual Workshop on Network and Systems Support for games (Netgames)
作者: Mark Claypool David Finkel Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
Cloud-based games are an increasingly popular method to distribute and play computer games on the Internet. While there has been some work studying network aspects of cloud-based games and examining the effects of lat... 详细信息
来源: 评论
Thin to win? Network performance analysis of the OnLive thin client game system  12
Thin to win? Network performance analysis of the OnLive thin...
收藏 引用
Annual Workshop on Network and Systems Support for games (Netgames)
作者: Mark Claypool David Finkel Alexander Grant Michael Solano Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
The growth in network bitrates and server-based processing has provided a renewed opportunity for thin client games, where the server does heavy-weight computations, sending only the visual game frames to the client, ... 详细信息
来源: 评论