咨询与建议

限定检索结果

文献类型

  • 15 篇 会议
  • 2 篇 期刊文献

馆藏范围

  • 17 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 7 篇 工学
    • 7 篇 计算机科学与技术...
    • 7 篇 软件工程
    • 1 篇 仪器科学与技术
    • 1 篇 生物医学工程(可授...
  • 1 篇 医学
    • 1 篇 临床医学
  • 1 篇 管理学
    • 1 篇 图书情报与档案管...

主题

  • 6 篇 games
  • 4 篇 servers
  • 4 篇 computers
  • 2 篇 game design
  • 2 篇 streaming media
  • 2 篇 computer games
  • 1 篇 applied games
  • 1 篇 cross-cultural c...
  • 1 篇 human computer i...
  • 1 篇 delays
  • 1 篇 portable compute...
  • 1 篇 youtube
  • 1 篇 avatars
  • 1 篇 buildings
  • 1 篇 teacher professi...
  • 1 篇 computer securit...
  • 1 篇 quality of servi...
  • 1 篇 mice
  • 1 篇 game analysis
  • 1 篇 computational mo...

机构

  • 6 篇 computer science...
  • 2 篇 interactive medi...
  • 2 篇 weather sensing ...
  • 1 篇 teaching & learn...
  • 1 篇 department of ar...
  • 1 篇 computer science...
  • 1 篇 human-centred co...
  • 1 篇 social science a...
  • 1 篇 computer science...
  • 1 篇 the stem educati...
  • 1 篇 ashburnham westm...
  • 1 篇 interactive medi...
  • 1 篇 worcester child ...
  • 1 篇 department of st...
  • 1 篇 university of ma...
  • 1 篇 computer science...
  • 1 篇 interactive medi...
  • 1 篇 interactive medi...
  • 1 篇 university of ma...
  • 1 篇 interactive medi...

作者

  • 6 篇 mark claypool
  • 5 篇 claypool mark
  • 3 篇 gillian smith
  • 2 篇 smith gillian
  • 2 篇 david finkel
  • 2 篇 max chen
  • 2 篇 claypool kajal
  • 2 篇 chen max
  • 1 篇 kelilah l. wolko...
  • 1 篇 craig jordan
  • 1 篇 nea sann
  • 1 篇 li yichen
  • 1 篇 piselli paolo
  • 1 篇 alexander sirois
  • 1 篇 dan mitchell
  • 1 篇 lewis erika s.
  • 1 篇 morrell edward
  • 1 篇 doyle james
  • 1 篇 matt knapp
  • 1 篇 shawn fortin

语言

  • 16 篇 英文
  • 1 篇 其他
检索条件"机构=Interactive Media and Game Development Worcester Polytechnic Institute"
17 条 记 录,以下是1-10 订阅
排序:
WheelUp! Developing an interactive Electric-power Wheelchair Virtual Training Environment  5
WheelUp! Developing an Interactive Electric-power Wheelchair...
收藏 引用
5th Annual IEEE Conference on games, CoG 2023
作者: Chen, Max Xu, Yihong Sirois, Alexander Li, Yichen Dempski, Robert Smith, Gillian Oda, Yuko Telliel, Yunus Lewis, Erika S. Wolkowicz, Kelilah L. Worcester Polytechnic Institute Interactive Media and Game Development WorcesterMA United States University of Massachusetts Lowell LowellMA United States
Standard power wheelchair training is considered inadequate by clinicians and users due to insufficient means to evaluate user performance in varying environments. Virtual environment training offers a promising alter... 详细信息
来源: 评论
Exploring the Purpose and development of Academic games: An Analysis of games Reported at the Foundations of Digital games Conference (2007-2024)  25
Exploring the Purpose and Development of Academic Games: An ...
收藏 引用
20th International Conference on the Foundations of Digital games, FDG 2025
作者: Chen, Max Morrell, Edward Interactive Media and Game Development Worcester Polytechnic Institute Worcester MA United States Department of Art and Media Aalto University Espoo Finland
One of the more exploratory and experimental forms of output in the games research community involves authors utilising games they have developed in the academic context. Whether fully embodying the role of a designer... 详细信息
来源: 评论
The Collaborative Sensemaking Play of Jubensha games: A Deconstruction, Taxonomy, and Analysis
收藏 引用
games: Research and Practice 2025年 第1期3卷 1-34页
作者: Shano Liang Max Chen Phoebe O. Toups Dugas Gillian Smith Rose Bohrer Interactive Media and Game Development Worcester Polytechnic Institute Worcester United States Human-Centred Computing / Faculty of Information Technology / Exertion Games Lab Monash University Melbourne Australia Computer Science Worcester Polytechnic Institute Worcester United States
Jubensha games, popular in China, combine storytelling, social deduction, and script-centered group play, sparking widespread interest among gamers and researchers worldwide. However, enthusiasts and researchers have ... 详细信息
来源: 评论
WheelUp! Developing an interactive Electric-power Wheelchair Virtual Training Environment
WheelUp! Developing an Interactive Electric-power Wheelchair...
收藏 引用
IEEE Symposium on Computational Intelligence and games, CIG
作者: Max Chen Yihong Xu Alexander Sirois Yichen Li Robert Dempski Gillian Smith Yuko Oda Yunus Telliel Erika S. Lewis Kelilah L. Wolkowicz Interactive Media and Game Development Worcester Polytechnic Institute Worcester MA USA University of Massachusetts Lowell Lowell MA USA
Standard power wheelchair training is considered inadequate by clinicians and users due to insufficient means to evaluate user performance in varying environments. Virtual environment training offers a promising alter...
来源: 评论
Integrating computational thinking practices into early childhood education in culturally responsive ways: Insights from research–practice partnership
Future in Educational Research
收藏 引用
Future in Educational Research 2024年 第4期2卷 359-381页
作者: Jeanne Hubelbank Mia Dubosarsky Shakhnoza Kayumova Tiffany Davis Nea Sann Shawn Fortin Gillian Smith Independent Evaluator Sudbury Massachusetts USA The STEM Education Center Worcester Polytechnic Institute Worcester Massachusetts USA Department of STEM Education and Teacher Development University of Massachusetts Dartmouth Massachusetts USA Ashburnham Westminster Regional School District Ashburnham Massachusetts USA Worcester Child Development Head Start Worcester Massachusetts USA Teaching & Learning Belchertown Public Schools Belchertown Massachusetts USA Interactive Media & Game Development Department of Computer Science Worcester Polytechnic Institute Worcester Massachusetts USA
The study examines the research–practice partnership (RPP) model aimed at co-constructing and integrating computational thinking (CT) in culturally responsive (CR) ways within early childhood and elementary (PreK-5) ... 详细信息
来源: 评论
Towards a critical technical practice of narrative intelligence
Towards a critical technical practice of narrative intellige...
收藏 引用
2020 Joint Artificial Intelligence and interactive Digital Entertainment Workshops, AIIDE-WS 2020
作者: Martens, Chris Smith, Gillian Computer Science Department North Carolina State University United States Interactive Media and Game Development Worcester Polytechnic Institute United States
The practice of building intelligent narrative technologies is implicitly grounded in a sociopolitical context whose values are reflected in the artifacts we build and our narration of their use. This position paper a...
来源: 评论
On Models for game Input with Delay — Moving Target Selection with a Mouse
On Models for Game Input with Delay — Moving Target Selecti...
收藏 引用
IEEE International Symposium on Multimedia
作者: Mark Claypool Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
Networks and local systems add delays to user actions in computer games, increasing the time between user input and rendering on the screen. Top-down studies using games have helped understand the impact of delays, bu... 详细信息
来源: 评论
A taxonomy for player actions with latency in network games  25
A taxonomy for player actions with latency in network games
收藏 引用
25th ACM Workshop on Network and Operating Systems Support for Digital Audio and Video, NOSSDAV 2015
作者: Claypool, Mark Wang, Tianhe Watts, McIntyre Computer Science and Interactive Media and Game Development Worcester Polytechnic Institute WorcesterMA01609 United States
The degradation of player performance in network games with latency is well documented. However, quantifying the effects of latency on player individual actions is an unmet challenge. Under constrained bitrate conditi... 详细信息
来源: 评论
Uniquitous: Implementation and evaluation of a cloud-based game system in Unity
Uniquitous: Implementation and evaluation of a cloud-based g...
收藏 引用
IEEE games media Entertainment (GEM)
作者: Meng Luo Mark Claypool Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
Cloud gaming is an emerging service based on cloud computing technology which allows games to be run on a server and streamed as video to players on a lightweight client. Commercial cloud gaming systems, such as Plays... 详细信息
来源: 评论
The effects of latency on player performance in cloud-based games  14
The effects of latency on player performance in cloud-based ...
收藏 引用
Annual Workshop on Network and Systems Support for games (Netgames)
作者: Mark Claypool David Finkel Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
Cloud-based games are an increasingly popular method to distribute and play computer games on the Internet. While there has been some work studying network aspects of cloud-based games and examining the effects of lat... 详细信息
来源: 评论