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检索条件"机构=Interactive Media and Game Development Worcester Polytechnic Institute"
17 条 记 录,以下是11-20 订阅
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Thin to win? Network performance analysis of the OnLive thin client game system  12
Thin to win? Network performance analysis of the OnLive thin...
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Annual Workshop on Network and Systems Support for games (Netgames)
作者: Mark Claypool David Finkel Alexander Grant Michael Solano Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
The growth in network bitrates and server-based processing has provided a renewed opportunity for thin client games, where the server does heavy-weight computations, sending only the visual game frames to the client, ... 详细信息
来源: 评论
On the performance of games using solid state drives  11
On the performance of games using solid state drives
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Annual Workshop on Network and Systems Support for games (Netgames)
作者: Mark Claypool Jared Hays Alex Kuang Thomas Lextrait Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
Since games typically demand considerable computer resources, game players will often purchase new technologies to improve their game performance. One such technology is the solid state drive (SSD) with the potential ... 详细信息
来源: 评论
CounterMeasures: A game for teaching computer security  11
CounterMeasures: A game for teaching computer security
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Annual Workshop on Network and Systems Support for games (Netgames)
作者: Craig Jordan Matt Knapp Dan Mitchell Mark Claypool Kathi Fisler Computer Science and Interactive Media & Game Development Worcester Polytechnic Institute Worcester MA USA
Computer security has become vital for protecting users, applications and data, yet the field still faces severe shortages in skilled professionals. Typical methods to teach security from textbooks and academic papers... 详细信息
来源: 评论
Latency can kill: Precision and deadline in online games  10
Latency can kill: Precision and deadline in online games
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2010 ACM SIGMM Conference on Multimedia Systems, MMSys'10
作者: Claypool, Mark Claypool, Kajal Interactive Media and Game Development Worcester Polytechnic Institute Worcester MA 01609 United States Weather Sensing Group MIT Lincoln Laboratory Lexington MA 02420 United States
The growth in network capacities and availability has been accompanied by a proliferation of online games. While online games perform well under many network conditions, Internet delays can often degrade online game p... 详细信息
来源: 评论
Motion and scene complexity for streaming video games  09
Motion and scene complexity for streaming video games
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4th International Conference on the Foundations of Digital games, ICFDG 2009
作者: Claypool, Mark Computer Science and Interactive Media and Game Development Worcester Polytechnic Institute 100 Institute Rd Worcester MA 01609 United States
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presented and then applied to over twenty-five... 详细信息
来源: 评论
Relating cognitive models of computer games to user evaluations of entertainment  09
Relating cognitive models of computer games to user evaluati...
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4th International Conference on the Foundations of Digital games, ICFDG 2009
作者: Piselli, Paolo Claypool, Mark Doyle, James Interactive Media and Game Development Worcester Polytechnic Institute 100 Institute Rd Worcester MA 01609 United States Social Science and Policy Studies Worcester Polytechnic Institute 100 Institute Rd Worcester MA 01609 United States
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional Human-Computer Interaction (HCI) tool... 详细信息
来源: 评论
Perspectives, frame rates and resolutions: It's all in the game  09
Perspectives, frame rates and resolutions: It's all in the g...
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4th International Conference on the Foundations of Digital games, ICFDG 2009
作者: Claypool, Mark Claypool, Kajal Interactive Media and Game Development Worcester Polytechnic Institute Worcester MA 01609 United States Weather Sensing Group MIT Lincoln Laboratory Lexington MA 02420 United States
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Previous work has explored the effects o... 详细信息
来源: 评论