This paper introduces a computer-mediated telepresence system, named MR-Collab, which combines mixed reality (MR), augmented reality (AR) and state-of-the-art communication and collaboration technologies. This concept...
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This paper introduces a computer-mediated telepresence system, named MR-Collab, which combines mixed reality (MR), augmented reality (AR) and state-of-the-art communication and collaboration technologies. This concept was based on the mixed-reality boundaries theory. The paper presents how this theory is used as a tool to analyze the system framework and further guide the design of the MR-Collab system. The technical brief and application scenario of this proposed system are also elaborated in the paper.
This paper proposes a conceptual model for which one might begin to assess aesthetic effect within the user experience of information visualization. Through first defining, then illustrating new dimensions of aestheti...
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This paper proposes a conceptual model for which one might begin to assess aesthetic effect within the user experience of information visualization. Through first defining, then illustrating new dimensions of aesthetic that exist within the context of information visualization, this paper goes on to suggest that a user centered evaluation method not solely centered around task efficiency metrics is now imperative
Formal usability evaluation of Mixed Reality (MR) environments to date has received very little attention in MR literature and research. While awareness of the need for usability evaluation of MR appears to be on the ...
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Formal usability evaluation of mixed reality (MR) environments to date has received very little attention in MR literature and research. While awareness of the need for usability evaluation of MR appears to be on the ...
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Formal usability evaluation of mixed reality (MR) environments to date has received very little attention in MR literature and research. While awareness of the need for usability evaluation of MR appears to be on the rise, the techniques needed to perform efficient, meaningful usability evaluation of these environments are not yet available. This paper presents how the usability of MR system interfaces could be evaluated by using a combination of heuristic evaluation and formative user testing. This paper demonstrates by applying in assessing an MR-based collaborative virtual environment prototype for mechanical design review - mixed reality-based collaborative virtual environment (MRCVE). The evaluation was implemented through a devised experiment where human subjects were invited to use the MRCVE system for identifying design errors collaboratively from virtual mechanical models. Usability suggestions were also identified for the interface of future versions of MRCVE
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