Given a budget and a network where different nodes have different costs to be selected, the budgeted influence maximization is to select seeds on budget so that the number of final influenced nodes can be maximized. I...
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An axiomatic system is presented in this paper, which has a modal operator such that φ ≡ 1 φ ˄ 2φ,where 1 and 2 are the modal operators of the language for the axiom system S5. The axiomatic system for is proved t...
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The propositional modal logic is obtained by adding the necessity operator to the propositional logic. Each formula in the propositional logic is equivalent to a formula in the disjunctive normal form. In order to obt...
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In multi-agent system, agents work together for solving complex tasks and reaching common goals. In this paper, we propose a cognitive model for multi-agent collab.ration. Based on the cognitive model, an agent archit...
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In multi-agent system, agents work together for solving complex tasks and reaching common goals. In this paper, we propose a cognitive model for multi-agent collab.ration. Based on the cognitive model, an agent architecture will also be presented. This agent has BDI, awareness and policy driven mechanism concurrently. These approaches are integrated in one agent that will make multi-agent collab.ration more practical in the real world.
Geometric correction is an essential processing procedure in remote sensing image processing. The algorithms used in geometric correction are time intensive and the size of remote sensing images is very large. Meanwhi...
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It has become a challenging work to collect valuable information from fast text streams. In this work, we propose a method which gains useful information effectively and efficiently. Firstly, we maintain an analyzer b...
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Knowledge transfer from multiple source domains to a target domain is crucial in transfer learning. Most existing methods are focused on learning weights for different domains based on the similarities between each so...
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While Kinect was originally designed as a motion sensing input device of the gaming console Microsoft Xbox 360 for gaming purposes, it's easy-to-use, low-cost, reliability, speed of the depth measurement and relative...
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While Kinect was originally designed as a motion sensing input device of the gaming console Microsoft Xbox 360 for gaming purposes, it's easy-to-use, low-cost, reliability, speed of the depth measurement and relatively high quality of depth measurement make it can be used for 3D reconstruction. It could make 3D scanning technology more accessible to everyday users and turn 3D reconstruction models into much widely used asset for many applications. In this paper, we focus on Kinect 3D reconstruction.
This report presents results from the Video Person Recognition Evaluation held in conjunction with the 11th IEEE International Conference on Automatic Face and Gesture Recognition. Two experiments required algorithms ...
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This report presents results from the Video Person Recognition Evaluation held in conjunction with the 11th IEEE International Conference on Automatic Face and Gesture Recognition. Two experiments required algorithms to recognize people in videos from the Point-and-Shoot Face Recognition Challenge Problem (PaSC). The first consisted of videos from a tripod mounted high quality video camera. The second contained videos acquired from 5 different handheld video cameras. There were 1401 videos in each experiment of 265 subjects. The subjects, the scenes, and the actions carried out by the people are the same in both experiments. Five groups from around the world participated in the evaluation. The video handheld experiment was included in the International Joint Conference on Biometrics (IJCB) 2014 Handheld Video Face and Person Recognition Competition. The top verification rate from this evaluation is double that of the top performer in the IJCB competition. Analysis shows that the factor most effecting algorithm performance is the combination of location and action: where the video was acquired and what the person was doing.
Clustering is one of the effective ways to solve energy hole problem for Wireless Sensor Network. So far, the approaches of heterogeneous cluster size mainly have concentrated on the design of unequal cluster protocol...
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