A novel dynamic time delay neural network is proposed for ultrasonic motors identification and control in this paper. By introducing time delay neurons, the neural network identifier and controller of ultrasonic motor...
详细信息
This paper deals with minimal multivariate rational interpolation. We discuss how to choose the minimal interpolation bases for given interpolation nodes, give out the existence conditions of the multivariate rational...
详细信息
This paper deals with minimal multivariate rational interpolation. We discuss how to choose the minimal interpolation bases for given interpolation nodes, give out the existence conditions of the multivariate rational interpolation function and construct the relative rational function as it exists. Furthermore, we point out that for pairwise different interpolation nodes the multivariate rational interpolation function exists for almost all interpolation data.
An improved artificial immune algorithm with a dynamic threshold is presented. The calculation for the affinity function in the real-valued coding artificial immune algorithm is modified through considering the antib...
详细信息
An improved artificial immune algorithm with a dynamic threshold is presented. The calculation for the affinity function in the real-valued coding artificial immune algorithm is modified through considering the antibody's fitness and setting the dynamic threshold value. Numerical experiments show that compared with the genetic algorithm and the originally real-valued coding artificial immune algorithm, the improved algorithm possesses high speed of convergence and good performance for preventing premature convergence.
Identification of transcription factor binding sites from the upstream regions of genes is a highly important and unsolved problem. In this paper, we propose a novel framework for using evolutionary algorithm to solve...
详细信息
Identification of transcription factor binding sites from the upstream regions of genes is a highly important and unsolved problem. In this paper, we propose a novel framework for using evolutionary algorithm to solve this challenging issue. Under this framework, we use two prevalent evolutionary algorithms: genetic algorithm (GA) and particle swarm optimization (PSO) to find unknown sites in a collection of relatively long intergenic sequences that are suspected of being bound by the same factor. This paper represents binding sites motif to position weight matrix (PWM) and introduces how to code PWM to genome for GA and how to code it to particle for PSO. We apply these two algorithms to 5 different yeast saccharomyces cerevisiae transcription factor binding sites and CRP binding sites. The results on saccharomyces cerevisiae show that it can find the correct binding sites motifs, and the result on CRP shows that these two algorithms can achieve more accuracy than MEME and Gibbs sampler
Identification of Transcription Factor Binding Sites (TFBS) from the upstream region of genes remains a highly important and unsolved problem particularly in higher eukaryotic genomes. In this paper, we propose a nove...
Identification of Transcription Factor Binding Sites (TFBS) from the upstream region of genes remains a highly important and unsolved problem particularly in higher eukaryotic genomes. In this paper, we propose a novel approach to identify transcription factor binding sites. This approach combines greedy method and genetic algorithm (CGGA) to search conserved segment in the given sequence set. A new greedy method which can efficiently search a local optimal result is proposed. In order to solve the high complexity of this algorithm, we also give an effective improvement for this method. Then, we describe how to combine genetic algorithm with this greedy method to find the more optimal results. Greedy method is combined to the fitness function of the genetic algorithm. We apply this approach on two different TFBS sets and the results show that it can find correct result both effective and efficient, and for CRP binding sites, it get a more accurate result than Gibbs Sampler, AlignACE and MDGA.
A novel structure learning algorithm for fuzzy neural networks (SLNN) is presented in this paper. The neurons of SLNN are created and adapted as online learning proceeds. The learning rule of SLNN is based on Hebbian ...
详细信息
A novel structure learning algorithm for fuzzy neural networks (SLNN) is presented in this paper. The neurons of SLNN are created and adapted as online learning proceeds. The learning rule of SLNN is based on Hebbian learning and a kernel winner-take-all algorithm - KWTA. KWTA not only can let SLNN be able to learn from new data but also can prevent losing the knowledge which has been learned earlier. To obtain a concise fuzzy rule, a pruning algorithm is adopted in SLNN which doesn't disobey the basic design philosophy of fuzzy system. Simulations are performed on the primary benchmark: circle-in-the-square. Comparison with ARTMAP and BP neural network indicates that better performance is achieved
The diameter protocol is recommended by IETF as AAA (authentication, authorization and accounting) protocol criterion for the next generation network. Because the IPv6 protocol will be widely applied in the intending ...
详细信息
The diameter protocol is recommended by IETF as AAA (authentication, authorization and accounting) protocol criterion for the next generation network. Because the IPv6 protocol will be widely applied in the intending all-IP network, mobile IPv6 application based on diameter protocol will play more important role in authentication, authorization and accounting. In this paper, the implementation of mobile node's authentication and authorization is presented with PANA (protocol for carrying authentication for network access) protocol. It is based on diameter protocol for the application expansion of mobile IPv6, which provides the supports to the basic AAA process of mobile IPv6 nodes and dynamic home agent distribution in the visited network and the secret key distribution. Finally, the correctness of this application expansion is testified with developing the design of protocol based on opendiameter
Classification and regression are most interesting problems in the fields of pattern recognition. The regression problem can be changed into binary classification problem and least squares support vector machine can b...
详细信息
In this paper a new technique for computing and ray tracing point based geometry is presented. It uses a novel point primitive that is called "Spherical Patch Point" (SPP) to approximate the vicinity of a su...
详细信息
In this paper a new technique for computing and ray tracing point based geometry is presented. It uses a novel point primitive that is called "Spherical Patch Point" (SPP) to approximate the vicinity of a surface point. Due to property of curvature, SPP can achieve similar visual quality compared with previous methods with much fewer primitives for the cost of a few additional bytes per point and thus makes a significant reduction in rendering time. During pre-process,important attributes are added to each SPP for the purpose of ray tracing. During rendering, an intersection algorithm different from previous ones has been demonstrated to get satisfied results. The proposed technique makes it possible to render high quality ray traced images with global illumination using SPPs. It offers a higher ray tracing speed in comparison with previous methods.
In this paper a new point-based rendering method for ray tracing is presented. An oriented spherical patch that passes a surface point is used to approximate the vicinity of that *** this paper the spherical patch tog...
详细信息
In this paper a new point-based rendering method for ray tracing is presented. An oriented spherical patch that passes a surface point is used to approximate the vicinity of that *** this paper the spherical patch together with the surface point is called "Spherical Patch Point" (SPP). Due to property of curvature, SPP can achieve similar visual quality compared with previous methods with much fewer points. This paper defines new point attributes for the purpose of efficiently locating the intersection between incoming ray and ***, an algorithm of intersecting a ray with point geometry is proposed. The algorithm can achieve a higher rendering speed in comparison with previous methods. The presented technique deals well with shadow, reflection and refraction.
暂无评论