Terrain visualization plays important role in the area of computer graphics. To meet the special requirements in visualization of large-scale terrain, an algorithm based on Level of Detail (LOD) is proposed for larg...
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ISBN:
(纸本)9781612848334
Terrain visualization plays important role in the area of computer graphics. To meet the special requirements in visualization of large-scale terrain, an algorithm based on Level of Detail (LOD) is proposed for large-scale terrain visualization in real time. Triangle bin-tree is used in the algorithm to simplify the procedure of terrain, and a novel nested error metric sphere is proposed to compute errors based on screen and roughness which avoids T-junction and crack. To improve efficiency, presented method takes advantage of frame coherence to make location adjustment between the two required LODs, and uses time delay to reduce the frequency in computing error in each frame simultaneously. Experiments demonstrate that the algorithm reduces the calculation effectively, and represents the large-scale terrain very well in real time.
This paper presents an interactive exoskeleton device for hand rehabilitation, iHandRehab, which aims to satisfy the essential requirements for both active and passive rehabilitation motions. iHandRehab is comprised o...
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This paper presents an interactive exoskeleton device for hand rehabilitation, iHandRehab, which aims to satisfy the essential requirements for both active and passive rehabilitation motions. iHandRehab is comprised of exoskeletons for the thumb and index finger. These exoskeletons are driven by distant actuation modules through a cable/sheath transmission mechanism. The exoskeleton for each finger has 4 degrees of freedom (DOF), providing independent control for all finger joints. The joint motion is accomplished by a parallelogram mechanism so that the joints of the device and their corresponding finger joints have the same angular displacement when they rotate. Thanks to this design, the joint angles can be measured by sensors real time and high level motion control is therefore made very simple without the need of complicated kinematics. The paper also discusses important issues when the device is used by different patients, including its adjustable joint range of motion (ROM) and adjustable range of phalanx length (ROPL). Experimentally collected data show that the achieved ROM is close to that of a healthy hand and the ROPL covers the size of a typical hand, satisfying the size need of regular hand rehabilitation. In order to evaluate the performance when it works as a haptic device in active mode, the equivalent moment of inertia (MOI) of the device is calculated. The results prove that the device has low inertia which is critical in order to obtain good backdrivability. Experimental analysis shows that the influence of friction accounts for a large portion of the driving torque and warrants future investigation.
virtual coupling is commonly used to maintain stability of penalty-based haptic rendering. However, due to dozens of design parameters involved in the dynamics and force model, to increase transparency while maintaini...
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virtual coupling is commonly used to maintain stability of penalty-based haptic rendering. However, due to dozens of design parameters involved in the dynamics and force model, to increase transparency while maintaining stability using virtual coupling remains a challenge for 6-Degree-of-Freedom (DOF) haptic rendering. Using an equivalent-angle analysis, we transform 3-DOF rotation into 1-DOF rotation, thereby transforming the 6-DOF dynamics into six 1-DOF dynamics. For each 1-DOF dynamics, a damped vibration model is proposed to analyze the computation of the `graphic tool'. The equilibrium position/angle is defined to analyze the convergence of numerical integration. With this approach, we can improve the transparency of 6-DOF haptic rendering in both free space and constraint space by experimentally determining only two parameters: the integration time step and the number of integrations in each simulation loop. Using this method, we can improve the coupling stiffness to fully exploit the display capability of the haptic device and maintain the stability of the haptic rendering.
In this paper, we propose the Interval-valued Matrix Factorization (IMF) framework. Matrix Factorization (MF) is a fundamental building block of data mining. MF techniques, such as Nonnegative Matrix Factorization (NM...
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Trace-driven simulation methodology is the most widely used method to evaluate the design of future computer memory architecture. Since this methodology demands large amounts of storage and computer time, there is a g...
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Physic-based fluid simulation is used extensively nowadays;however the traditional serial algorithm can't satisfy the realtime requirement due to its complexity and compute-intensive. The development of modern GPU...
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The exhibition of China Science and technology Museum needs to exhibit the specimens of the digital museums and demonstrate the grid technology in a vivid way which meets the requirements from visualization, interacti...
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Current markerless 3D registration methods usually utilize a single specified category of natural features. However, the richness of various natural features is ignored. They cannot meet users' diversified registr...
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To reduce the loss of visual details in simplification for textured meshes, this paper presents a simplification method based on mesh segmentation. Firstly, the model is partitioned into some sub-meshes according to t...
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