Trace-driven cache simulation is the most widely used method to evaluate different cache structures. Several techniques have been proposed to reduce the simulation time of sequential trace-driven simulation. An obviou...
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A modeling and simulation tool called SimRC is described in this paper. It is dedicated to improve the efficiency of reconfigurable computing development. In SimRC, a new architecture description language is designed ...
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ISBN:
(纸本)9780889868106
A modeling and simulation tool called SimRC is described in this paper. It is dedicated to improve the efficiency of reconfigurable computing development. In SimRC, a new architecture description language is designed for architecture modeling, and the target architecture simulator is generated according to that model with our code generation approach. In this way, SimRC achieves the general purpose in a certain scope. The results of the preliminary experiments show that not only SimRC is able to model various architectures, but also it achieves the high simulation efficiency.
Since the virtual network traffic is invisible outside the hypervisor, it is impossible for traditional network-base security devices to harness the attacks happened in virtual computing environment. Industry and acad...
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The visual hull is used to 3D object modeling in real-time. In this paper, we propose a novel method to remove phantom volumes produced in the polyhedral visual hull (PVH) construction. This method calculates the visu...
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Intelligence activity is one of the most important activities during computer Network Operation (CNO) command and decision-making process. Specially, evaluation of Intelligence Information credibility is the basic ele...
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Efficient rendering of complex scenes has receive great attention in real-time computer graphics. Current researches are mostly concentrated on reducing the geometric complexity of the scene model such as reconstructi...
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Efficient rendering of complex scenes has receive great attention in real-time computer graphics. Current researches are mostly concentrated on reducing the geometric complexity of the scene model such as reconstructing an LOD representation, performing visibility culling etc. However, the rendering process of complex scenes involves not only the geometric information of each object, but also multiple attributes, including lighting, material, texture, etc. The invocation of each attribute corresponds to a specific state in the rendering pipeline, frequent transfer between different states in the pipeline will introduce large amount of overhead, hence reducing the rendering efficiency. A rendering method accounting for efficient invocation of multiple attributes of objects based on state transition optimization strategies is presented. It estimates the cost for invoking each attribute of objects in the rendering pipeline and expresses the transitions between various render states as a weighted directed graph. Then the optimized sequence of state transition is obtained by optimization. Experimental results show that our proposed method can effectively reduce the overhead of state transition and improve the rendering efficiency of scenes containing large amounts of multi-attribute objects.
Survivability has become a focal point of research. Simulation is a common method for experimental verification to identify the advantages and deficiencies of survivability models and architectures. This paper propose...
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The task-deployment models of simulation, is mainly used to solve the problem of the unreasonable tasks partition in the simulation of distributed computer network attack and defense exercises. This paper gives a task...
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This paper presents a multiple-path routing protocol, called as degraded link-disjoint multipath (DLDM) routing protocol, which is based on ad-hoc on-demand distance vector(AODV) routing protocol for ad-hoc networks. ...
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This paper presents a multiple-path routing protocol, called as degraded link-disjoint multipath (DLDM) routing protocol, which is based on ad-hoc on-demand distance vector(AODV) routing protocol for ad-hoc networks. The proposed protocol establishes disjoint-link paths if disjoint-link paths exist in the network and establishes multiple-path routing that have no more than one common link according to the network condition during the route discovery procedure. This saves network bandwidth and reduces route reconstruction time when a routing path fails. Our modeling effort shows while that proposed multipath routing is significantly better than AOMDV, the performance advantage is small beyond a few paths and for long path lengths. It also shows that the routing overhead and the route reconstruction time to find a new route is reduced. We perform simulation experiments which validate these findings.
Multimedia has become ubiquitous in nowadays world along with the rapid development of information technology. Yet the courses in todaypsilas colleges could not reflect this trend. In this paper we analyze the issues ...
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Multimedia has become ubiquitous in nowadays world along with the rapid development of information technology. Yet the courses in todaypsilas colleges could not reflect this trend. In this paper we analyze the issues in todaypsilas multimedia education, and discuss the concepts behind the design of the multimedia course of Beihang University for undergraduate students, as well as its status of practice.
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