Two years after the first edition, a new Fingerprint Verification Competition (FVC2002) was organized by the authors, with the aim of determining the state-of-the-art in this challenging patternrecognition applicatio...
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We propose a text scanner which detects wide text strings in a sequence of scene images. For scene text detection, we use a multiple-CAMShift algorithm on a text probability image produced by a multi-layer perceptron....
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ISBN:
(纸本)076951695X
We propose a text scanner which detects wide text strings in a sequence of scene images. For scene text detection, we use a multiple-CAMShift algorithm on a text probability image produced by a multi-layer perceptron. To provide enhanced resolution of the extracted text images, we perform the text detection process after generating a mosaic image in a fast and robust image registration method.
Two years after the first edition, a new Fingerprint Verification Competition (FVC2002) was organized by the authors, with the aim of determining the state-of-the-art in this challenging patternrecognition applicatio...
详细信息
ISBN:
(纸本)076951695X
Two years after the first edition, a new Fingerprint Verification Competition (FVC2002) was organized by the authors, with the aim of determining the state-of-the-art in this challenging patternrecognition application. The experience and the feedback received from FVC2000 allowed the authors to improve the organization of FVC2002 and to capture the attention of a significantly higher number of academic and commercial organizations (33 algorithms were submitted). This paper discusses the FVC2002 database, the test protocol and the main differences between FVC2000 and FVC2002. The algorithm performance evaluation will be presented at the 16/sup th/ ICPR.
Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has...
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Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has gained more and more attention. In this paper, we mainly focus on point selection problem in terrain simplification using triangulated irregular network. Based on the analysis and comparison of traditional importance measures for each input point, we put forward a new importance measure based on local entropy. The results demonstrate that the local entropy criterion has a better performance than any traditional methods. In addition, it can effectively conquer the 'short-sight' problem associated with the traditional methods.
Because of wide variation in gray levels and particle dimensions and the presence of many small gravel objects in the background, as well as corrupting the image by noise, it is difficult o segment gravel objects. In ...
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Because of wide variation in gray levels and particle dimensions and the presence of many small gravel objects in the background, as well as corrupting the image by noise, it is difficult o segment gravel objects. In this paper, we develop a partial entropy method and succeed to realize gravel objects segmentation. We give entropy principles and fur calculation methods. Moreover, we use minimum entropy error automaticly to select a threshold to segment image. We introduce the filter method using mathematical morphology. The segment experiments are performed by using different window dimensions for a group of gravel image and demonstrates that this method has high segmentation rate and low noise sensitivity.
It has been shown that the branch and bound technique is effective for the design of finite wordlength optimal digital filters. This technique is however expensive in computing time. In this paper, we present a robust...
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This paper proposes a genetic-based algorithm for surface reconstruction of three-dimension (3-D) objects from a group of contours representing its section plane lines. The algorithm can optimize the triangulation of ...
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This paper proposes a genetic-based algorithm for surface reconstruction of three-dimension (3-D) objects from a group of contours representing its section plane lines. The algorithm can optimize the triangulation of the surface of 3-D objects with a multi-objective optimization function to meet the needs of a wide range of applications. Further, a new crossover operator for triangulation and a new 3-D quadrilateral mutation operator are also introduced.
This paper presents a texture segmentation approach which is based on the Markov random field model (MRF) and feed forward neural *** texture is modeled by the second order Gauss MRF model, and the least square error ...
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This paper presents a texture segmentation approach which is based on the Markov random field model (MRF) and feed forward neural *** texture is modeled by the second order Gauss MRF model, and the least square error estimation is employed for the solution of model parameters. To perform texture segmentation, we introduced an improved BP algorithm to get faster learning speed. Experiment shows that better segmentation results can be obtained than the traditional Euclidean distance method.
Noise removal is an important problem in many applications. In this paper a new two-step scheme of the decision-based impulse noise removal method by means of contaminated pixel detection is proposed and comparison wi...
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Noise removal is an important problem in many applications. In this paper a new two-step scheme of the decision-based impulse noise removal method by means of contaminated pixel detection is proposed and comparison wi...
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Noise removal is an important problem in many applications. In this paper a new two-step scheme of the decision-based impulse noise removal method by means of contaminated pixel detection is proposed and comparison with direct order statistic filtering is given. The proposed methods satisfy both objective and subjective image quality.
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