Face representation is important for face recognition system. Though most popular face representations are based on uniform grid sampling, some recent face recognition systems adopt weighted sampling on the different ...
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Face representation is important for face recognition system. Though most popular face representations are based on uniform grid sampling, some recent face recognition systems adopt weighted sampling on the different regions of a face. Psychological analysis of visual attention or human eye fixations on human face images may suggest some cues for face representation. human visual system (HVS) gives different weight to different region of human face via space-variant sampling on fovea and non-uniform distribution of fixations. This paper focuses on the problem of simulation of the foveated imaging phenomenon in HVS, and introduction of foveated imaging method into reconstruction of face in region of interest (ROI) using different fixation sources. We compare the effectiveness of actual fixation on reconstruction of face in ROI with uniform, random distribution fixation as well as fixation generated by artificial model. The experimental results on 100 face images from FRGC [7] data set show that actual fixation positions and model-generated fixation positions reconstruct the face in ROI with considerably better quality. A further analysis on the statistics of fixation positions also shows that the distribution of the fixation points is consistent with the weights of different regions on face images used in some other face recognition systems.
We propose a robust hierarchical background subtraction technique which takes the spatial relations of neighboring pixels in a local region into account to detect objects in difficult conditions. Our algorithm combine...
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ISBN:
(纸本)9781424421749
We propose a robust hierarchical background subtraction technique which takes the spatial relations of neighboring pixels in a local region into account to detect objects in difficult conditions. Our algorithm combines a per-pixel with a per-region background model in a hierarchical manner, which accentuates the advantages of each. This is a natural combination because the two models have complementary strengths. The per-pixel background model is achieved by mixture of Gaussians models (GMM) with RGB feature. Although precisely describing background change in high resolution, it suffers from the sensitivity to quick variations in dynamic environment. To tolerate these quick variations, we further develop a novel GMM based per-region background model, which is updated by the cluster centers obtained from a k-means clustering of the pixelspsila RGB feature in the region. Numerical and qualitative experimental results on challenging videos demonstrate the robustness of the proposed method.
As an important link of pattern recognition, pattern feature extraction and selection has been paid close attention by lots of scholars, and currently become one of the research hot spot in the field of pattern recogn...
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As an important link of pattern recognition, pattern feature extraction and selection has been paid close attention by lots of scholars, and currently become one of the research hot spot in the field of pattern recognition. Its main purpose is "Low Loss Dimensionality Reduction";it is generally divided into two parts, that is, linear pattern feature extraction and selection and nonlinear pattern feature extraction and selection. This article gives a general discussion of pattern feature extraction and selection, and introduces the frontier methods of this field, at last discusses the development tendency of pattern feature extraction and selection.
The limit behaviors of computations have not been fully *** is necessary to consider such limit behaviors when we consider the properties of infinite objects in computer science,such as infinite logic programs,the sym...
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The limit behaviors of computations have not been fully *** is necessary to consider such limit behaviors when we consider the properties of infinite objects in computer science,such as infinite logic programs,the symbolic solutions of infinite polynomial ***,we can use finite objects to approximate infinite objects,and we should know what kinds of infinite objects are approximable and how to approximate them effectively.A sequence {Rκ:κω}of term rewriting systems has the well limit behavior if under the condition that the sequence has the Set-theoretic limit or the distance-based limit,the sequence {Th(Rκ):κ∈ω} of corresponding theoretic closures of Rκ has the set-theoretic or distance-based limit,and limκ→∞ Th(Rκ) is equal to the theoretic closure of the limit of {Rκ:κ∈ω).Two kinds of limits of term rewriting systems are considered:one is based on the set-theoretic limit,the other is on the distance-based *** is proved thatgiven a sequence {Rκ:κ∈ω) of term rewriting systems Rκ,if there is a well-founded ordering (-<) on terms such that every Rκ is (-<)-well-founded,and the set-theoretic limit of {Rκ:κ∈ω).exists,then {Rκ:κ∈ω).has the well limit behavior;and if (1) there is a well-founded ordering(-<)on terms such that every Rκ is(-<-well-founded,(2) there is a distance d on terms which is closed under substitutions and contexts and (3) {Rκ:κ∈ω).is Cauchy under d then {Rκ:κ∈ω).has the well limit *** results are used to approximate the least Herbrand models of infinite Horn logic programs and real Horn logic programs,and the solutions and Cr(o)bner bases of (infinite) sets of real polynomials by sequences of (finite) sets of rational polynomials.
In this paper, a fast global motion estimation method is proposed for video coding. This method can accommodate not only a translational motion model but also a polynomial motion model. It speeds up the procedure of t...
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ISBN:
(纸本)9780819469533
In this paper, a fast global motion estimation method is proposed for video coding. This method can accommodate not only a translational motion model but also a polynomial motion model. It speeds up the procedure of the global motion estimation (GME) by pre-analyzing the characteristics of the block. At the first stage, the smooth region blocks which contribute less to the GME are filtered by using a threshold method based on image intensity. Next, a threshold method based on the discrepancy of the motion vectors is used to exclude the foreground blocks from the GME. From the experimental results, we can conclude that the proposed fast global motion estimation method manages to speed up the processing of estimating the motion vector field while maintaining the coding performance.
This paper describes a novel model using dependency structures on the source side for syntax-based statistical machine translation: Dependency Treelet String Correspondence Model (DTSC). The DTSC model maps source dep...
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In the past decade, many papers about granular computing(GrC) have been published, but the keypoints about granular computing(GrC) are still unclear. In this paper, we try to find the key points of GrC in the informat...
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Computational cognitive modeling has recently emerged as one of the hottest issues in the AI area. Both symbolic approaches and connectionist approaches present their merits and demerits. Although Bayesian method is s...
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Computational cognitive modeling has recently emerged as one of the hottest issues in the AI area. Both symbolic approaches and connectionist approaches present their merits and demerits. Although Bayesian method is suggested to incorporate advantages of the two kinds of approaches above, there is no feasible Bayesian computational model concerning the entire cognitive process by now. In this paper, we propose a variation of traditional Bayesian network, namely Globally Connected and Locally Autonomic Bayesian Network (GCLABN), to formally describe a plausible cognitive model. The model adopts a unique knowledge representation strategy, which enables it to encode both symbolic concepts and their relationships within a graphical structure, and to generate cognition via a dynamic oscillating process rather than a straightforward reasoning process like traditional approaches. Then a simple simulation is employed to illustrate the properties and dynamic behaviors of the model. All these traits of the model are coincident with the recently discovered properties of the human cognitive process.
2-D projective moment invariants were firstly proposed by Suk and Flusser in [12]. We point out here that there is a useless projective moment invariant which is equivalent to zero in their paper. 3-D projective momen...
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2-D projective moment invariants were firstly proposed by Suk and Flusser in [12]. We point out here that there is a useless projective moment invariant which is equivalent to zero in their paper. 3-D projective moment invariants are generated theoretically by investigating the property of signed volume of a tetrahedron. The main part is the selection of permutation invariant cores for multiple integrals to generate independent and nonzero 3-D projective moment invariants. We give the conclusion that projective moment invariants don't exist strictly speaking because of their convergence problem.
In this paper, we propose forest-to-string rules to enhance the expressive power of tree-to-string translation models. A forest-to-string rule is capable of capturing non-syntactic phrase pairs by describing the corre...
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