This book constitutes the refereed proceedings of the computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2...
详细信息
ISBN:
(数字)9783319149233
ISBN:
(纸本)9783319149226
This book constitutes the refereed proceedings of the computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.;The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.
The four-volume set LNAI 6881-LNAI 6884 constitutes the refereed proceedings of the 15th International Conference on knowledge-Based Intelligent Information and engineering Systems, KES 2011, held in Kaiserslautern, G...
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ISBN:
(数字)9783642238635
ISBN:
(纸本)9783642238628
The four-volume set LNAI 6881-LNAI 6884 constitutes the refereed proceedings of the 15th International Conference on knowledge-Based Intelligent Information and engineering Systems, KES 2011, held in Kaiserslautern, Germany, in September 2011. Part 2: The total of 244 high-quality papers presented were carefully reviewed and selected from numerous submissions. The 70 papers of Part 2 are organized in topical sections on web intelligence, text and multimedia mining and retrieval, intelligent tutoring systems and e-learning environments, other / misc. intelligent systems topics, methods and techniques of artificial and computational intelligence in economics, finance and decision making, workshop on seamless integration of semantic technologies in computer-supported office work (sistcow), innovations in chance discovery, advanced knowledge-based systems, recent trends in knowledgeengineering, smart systems, and their applications.
The four-volume set LNAI 6881-LNAI 6884 constitutes the refereed proceedings of the 15th International Conference on knowledge-Based Intelligent Information and engineering Systems, KES 2011, held in Kaiserslautern, G...
详细信息
ISBN:
(数字)9783642238543
ISBN:
(纸本)9783642238536
The four-volume set LNAI 6881-LNAI 6884 constitutes the refereed proceedings of the 15th International Conference on knowledge-Based Intelligent Information and engineering Systems, KES 2011, held in Kaiserslautern, Germany, in September 2011. Part 3: The total of 244 high-quality papers presented were carefully reviewed and selected from numerous submissions. The 67 papers of Part 3 are organized in topical sections on skill acquisition and ubiquitous human computer interaction, intelligent network and service, management technologies from the perspective of kansei engineering and emotion, data mining and service science for innovation, knowledge-based systems for e-business, knowledgeengineering applications in process systems and plant operations, advanced design techniques for adaptive hardware and systems, human-oriented learning technology and learning support environment, design of social intelligence and creativity environment.
It is with great pleasure that we welcome you all to the proceedings of the 2nd InternationalSymposiumonVisualComputing(ISVC2006)heldinLakeTahoe. Followinga successfulmeeting lastyear,wewitnesseda muchstrongerandmore ...
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ISBN:
(数字)9783540486312
ISBN:
(纸本)9783540486282
It is with great pleasure that we welcome you all to the proceedings of the 2nd InternationalSymposiumonVisualComputing(ISVC2006)heldinLakeTahoe. Followinga successfulmeeting lastyear,wewitnesseda muchstrongerandmore productive event this year. ISVC o?ers a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. Its goal is to provide a forum for researchers, scientists, engineers and practitionersthroughouttheworldtopresenttheirlatestresearch?ndings,ideas, developments and applications in the broader area of visual computing. This year, the program consisted of 13 oral sessions, one poster session, ten special tracks, and six keynote presentations. The response to the call for - pers was very strong. We received more than twice the papers received last year. Speci?cally, we received over 280 submissions for the main symposium from which we accepted 65 papers for oral presentation (23% acceptance) and 56 papers for poster presentation (20% acceptance). Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 57 papers were accepted for presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.
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