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检索条件"机构=LAM - Computer Architecture and Microeletronics Laboratory"
3 条 记 录,以下是1-10 订阅
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A reconfigurable ray-tracing Multi-Processor SoC with hardware replication-aware instruction set extension
A reconfigurable ray-tracing Multi-Processor SoC with hardwa...
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13th International Conference on Algorithms and architectures for Parallel Processing, ICA3PP 2013
作者: Nery, Alexandre S. Nedjah, Nadia França, Felipe M.G. Jozwiak, Lech Corporaal, Henk LAM - Computer Architecture and Microeletronics Laboratory Systems Engineering and Computer Science Program COPPE Federal University of Rio de Janeiro Brazil Department of Electronics Engineering and Telecommunications Faculty of Engineering State University of Rio de Janeiro Brazil Department of Electrical Engineering - Electronic Systems Eindhoven University of Technology Netherlands
Application code and processor parallelization, together with instruction set customization, are the most common and effective ways to enhance the performance and efficiency of application-specific processors (ASIPs).... 详细信息
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An efficient parallel architecture for ray-tracing
An efficient parallel architecture for ray-tracing
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作者: Nery, Alexandre S. Nedjah, Nadia França, Felipe M.G. LAM - Computer Architecture and Microeletronics Laboratory Systems Engineering and Computer Science Program COPPE Universidade Federal Do Rio de Janeiro Rio de Janeiro RJ Brazil Department of Electronics Engineering and Telecommunications Faculty of Engineering Universidade Do Estado Do Rio de Janeiro Rio de Janeiro RJ Brazil
Real time rendering of three-dimensional scenes in high photorealistic details is a hard task, such as in the ray tracing rendering algorithm. In general, the performance achieved by a sequential software-based implem... 详细信息
来源: 评论
A parallel architecture for Ray-Tracing
A parallel architecture for Ray-Tracing
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IEEE Latin American Symposium on Circuits and Systems (LASCAS)
作者: Alexandre S. Nery Nadia Nedjah Felipe M.G. França LAM - Computer Architecture and Microeletronics Laboratory Systems Engineering and Computer Science Program COPPE Universidade Federal do Rio de Janeiro Department of Electronics Engineering and Telecommunications Universidade do Estado do Rio de Janeiro
Real time rendering of three-dimensional scenes in high photorealistic detail is a hard task, such as in the Ray Tracing rendering algorithm. However, parallel implementations of Ray Tracing have been enabling real ti... 详细信息
来源: 评论