Port-Hamiltonian neural networks (pHNNs) are emerging as a powerful modeling tool that integrates physical laws with deep learning techniques. While most research has focused on modeling the entire dynamics of interco...
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Quantum Neural Networks (QNNs) are an emerging technology that can be used in many applications including computer vision. In this paper, we presented a traffic sign classification system implemented using a hybrid qu...
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This paper investigates the consensus problem for linear multi-agent systems with the heterogeneous disturbances generated by the Brown *** main contribution is that a control scheme is designed to achieve the dynamic...
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This paper investigates the consensus problem for linear multi-agent systems with the heterogeneous disturbances generated by the Brown *** main contribution is that a control scheme is designed to achieve the dynamic consensus for the multi-agent systems in directed topology interfered by stochastic *** traditional ways,the coupling weights depending on the communication structure are static.A new distributed controller is designed based on Riccati inequalities,while updating the coupling weights associated with the gain matrix by state errors between adjacent *** introducing time-varying coupling weights into this novel control law,the state errors between leader and followers asymptotically converge to the minimum value utilizing the local *** the Lyapunov directed method and It?formula,the stability of the closed-loop system with the proposed control law is *** simulation results conducted by the new and traditional schemes are presented to demonstrate the effectiveness and advantage of the developed control method.
The problem of confrontation games between multi-agent teams has attracted considerable interest, and the question of how to ensure effective coordination of heterogeneous agents in dynamic and adversarial environment...
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ISBN:
(数字)9798350368604
ISBN:
(纸本)9798350368611
The problem of confrontation games between multi-agent teams has attracted considerable interest, and the question of how to ensure effective coordination of heterogeneous agents in dynamic and adversarial environments remains a significant challenge. In this paper, we present a decision-making methodology for a confrontation game between two teams, which is based on large language models (LLMs). The game is designed as a competitive Seek-and-Take task comprising three distinct robot types: reconnaissance, grabbing, and blocking robots. The LLMs enhance the robot team's decision-making efficiency, delivering high-level commands that significantly improve coordination and adversarial performance. The game is initially formalized as a partially observable Markov decision process. Subsequently, a systematic construction of the LLM agents is provided, enabling real-time decisions based on the state information of a heterogeneous robot team (HRT). Detailed prompt design and the “Zero-shot-CoT” procedure are provided, and a cue word iteration method with reflections is proposed as a means of enhancing the decision-making efficiency of the LLMs and generating optimal collaboration strategies. Finally, the efficacy of the methodology is validated through experimentation with multiple LLMs in a multi-robot simulation environment. The results demonstrate that LLMs improve the efficiency and adaptability of decision-making in dynamic environments by serving as a core decision module, generating optimal strategies through real-time analysis.
Quantum Neural Networks (QNNs) are an emerging technology that can be used in many applications including computer vision. In this paper, we presented a traffic sign classification system implemented using a hybrid qu...
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Nonlinear system identification remains an important open challenge across research and academia. Large numbers of novel approaches are seen published each year, each presenting improvements or extensions to existing ...
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The paper describes the energy consumption from the battery based on the current measurements for various cases, i.e., speed (PWL adjustment) and loads. The main purpose of the research is to have additional and relia...
The paper describes the energy consumption from the battery based on the current measurements for various cases, i.e., speed (PWL adjustment) and loads. The main purpose of the research is to have additional and reliable information about power consumption and battery life estimation for autonomous guided vehicles (AGV). The authors propose a two-step algorithm. In the first step, a linear classifier was proposed. Then, the KNN classifier was tested; however, it did not give satisfactory results, so it was finally decided to use the random forest to estimate the load and PWL. The time domain current measurement is evaluated, and the beforementioned algorithms process the selected statistical measures. It has been proven that a two-step algorithm allows for achieving high accuracy. Based on the current observation, the paper is a good starting point for further investigation of the AGV because it is usually implemented in the AGV – so it does not require additional hardware. Moreover, it can lead to better energy management and increase battery lifetime.
In this paper the design of an eco-cruise control system with learning-based agent for automated vehicles is proposed. The control design is based on the robust Linear Parameter- Varying (LPV) framework, in which perf...
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This paper investigates the problem of maximizing social power for a group of agents, who participate in multiple meetings described by independent Friedkin-Johnsen models. A strategic game is obtained, in which the a...
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ISBN:
(数字)9783907144107
ISBN:
(纸本)9798331540920
This paper investigates the problem of maximizing social power for a group of agents, who participate in multiple meetings described by independent Friedkin-Johnsen models. A strategic game is obtained, in which the action of each agent (or player) is her stubbornness over all the meetings, and the payoff is her social power on average. It is proved that, for all but some strategy profiles on the boundary of the feasible action set, each agent's best response is the solution of a convex optimization problem. Furthermore, even with the non-convexity on boundary profiles, if the underlying networks are given by a fixed complete graph, the game has a unique Nash equilibrium. For this case, the best response of each agent is analytically characterized, and is achieved in finite time by a proposed algorithm.
The superior performance of object detectors is often established under the condition that the test samples are in the same distribution as the training data. However, in many practical applications, out-of-distributi...
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