Vertical Bell Laboratories Layered Space-Time (V-BLAST) is a promising system that realizes the enormous capacity of multiple-input multiple-output (MIMO) communications. We present an extension of V-BLAST, and propos...
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ISBN:
(纸本)0780375890
Vertical Bell Laboratories Layered Space-Time (V-BLAST) is a promising system that realizes the enormous capacity of multiple-input multiple-output (MIMO) communications. We present an extension of V-BLAST, and propose an effective transmit power allocation scheme for the extended system. The proposed transmit power allocation scheme minimizes the bit error rate (BER) averaged over all detection stages, and requires small feedback overhead from the receiver to the transmitter. Simulation results show that the extended V-BLAST system with the proposed transmit power allocation scheme provides a significant reduction in the BER compared to the conventional V-BLAST system. When the minimum mean square error (MMSE) nulling is adopted, the extended V-BLAST system is found to achieve the BER performance comparable to that of the maximum likelihood (ML) detection for the conventional V-BLAST architecture.
This paper designs and implements a financial invoice recognition system based on the features of the Chinese financial invoice. By using the linear whole block moving method in each vertical segment, a new fast algor...
Two years after the first edition, a new Fingerprint Verification Competition (FVC2002) was organized by the authors, with the aim of determining the state-of-the-art in this challenging patternrecognition applicatio...
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Video object (VO) is an important concept in MPEG-4. For objects can be easily manipulated without visible distortion, the copyright protection of video objects becomes an important issue. This paper presents a waterm...
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ISBN:
(纸本)0780377133
Video object (VO) is an important concept in MPEG-4. For objects can be easily manipulated without visible distortion, the copyright protection of video objects becomes an important issue. This paper presents a watermarking scheme for video objects. Different from other methods, the proposed scheme employed inertia ellipse to achieve fast synchronization recovery in case the object was manipulated. Shape adaptive DCT and visual mask were combined to embed the watermark into the arbitrarily shaped object, which was designed to achieve the trade-off between the invisibility and the robustness. Experiments show that our algorithm is robust to object manipulations such as rotations, translations, scaling and lossy compression. Our scheme can be easily incorporated into the object-based coding framework of MPEG-4.
We propose a text scanner which detects wide text strings in a sequence of scene images. For scene text detection, we use a multiple-CAMShift algorithm on a text probability image produced by a multi-layer perceptron....
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ISBN:
(纸本)076951695X
We propose a text scanner which detects wide text strings in a sequence of scene images. For scene text detection, we use a multiple-CAMShift algorithm on a text probability image produced by a multi-layer perceptron. To provide enhanced resolution of the extracted text images, we perform the text detection process after generating a mosaic image in a fast and robust image registration method.
Two years after the first edition, a new Fingerprint Verification Competition (FVC2002) was organized by the authors, with the aim of determining the state-of-the-art in this challenging patternrecognition applicatio...
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ISBN:
(纸本)076951695X
Two years after the first edition, a new Fingerprint Verification Competition (FVC2002) was organized by the authors, with the aim of determining the state-of-the-art in this challenging patternrecognition application. The experience and the feedback received from FVC2000 allowed the authors to improve the organization of FVC2002 and to capture the attention of a significantly higher number of academic and commercial organizations (33 algorithms were submitted). This paper discusses the FVC2002 database, the test protocol and the main differences between FVC2000 and FVC2002. The algorithm performance evaluation will be presented at the 16/sup th/ ICPR.
Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has...
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Augmented reality is the merging of synthetic sensory information into a user's perception of a real environment. As one of the most important tasks in augmented scene modeling, terrain simplification research has gained more and more attention. In this paper, we mainly focus on point selection problem in terrain simplification using triangulated irregular network. Based on the analysis and comparison of traditional importance measures for each input point, we put forward a new importance measure based on local entropy. The results demonstrate that the local entropy criterion has a better performance than any traditional methods. In addition, it can effectively conquer the 'short-sight' problem associated with the traditional methods.
Because of wide variation in gray levels and particle dimensions and the presence of many small gravel objects in the background, as well as corrupting the image by noise, it is difficult o segment gravel objects. In ...
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Because of wide variation in gray levels and particle dimensions and the presence of many small gravel objects in the background, as well as corrupting the image by noise, it is difficult o segment gravel objects. In this paper, we develop a partial entropy method and succeed to realize gravel objects segmentation. We give entropy principles and fur calculation methods. Moreover, we use minimum entropy error automaticly to select a threshold to segment image. We introduce the filter method using mathematical morphology. The segment experiments are performed by using different window dimensions for a group of gravel image and demonstrates that this method has high segmentation rate and low noise sensitivity.
It has been shown that the branch and bound technique is effective for the design of finite wordlength optimal digital filters. This technique is however expensive in computing time. In this paper, we present a robust...
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This paper presents a texture segmentation approach which is based on the Markov random field model (MRF) and feed forward neural *** texture is modeled by the second order Gauss MRF model, and the least square error ...
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This paper presents a texture segmentation approach which is based on the Markov random field model (MRF) and feed forward neural *** texture is modeled by the second order Gauss MRF model, and the least square error estimation is employed for the solution of model parameters. To perform texture segmentation, we introduced an improved BP algorithm to get faster learning speed. Experiment shows that better segmentation results can be obtained than the traditional Euclidean distance method.
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