Emotion recognition gains huge popularity now a days. Physiological signals provides an appropriate way to detect human emotion with the help of IoT. In this paper, a novel system is proposed which is capable of deter...
Emotion recognition gains huge popularity now a days. Physiological signals provides an appropriate way to detect human emotion with the help of IoT. In this paper, a novel system is proposed which is capable of determining the emotional status using physiological parameters, including design specification and software implementation of the system. This system may have a vivid use in medicine (especially for emotionally challenged people), smart home etc. Various Physiological parameters to be measured includes, heart rate (HR), galvanic skin response (GSR), skin temperature etc. To construct the proposed system the measured physiological parameters were feed to the neural networks which further classify the data in various emotional states, mainly in anger, happy, sad, joy. This work recognized the correlation between human emotions and change in physiological parameters with respect to their emotion.
The purpose of this study is to help small clubs from Italian Serie A in finding the minimum targets to avoid relegation into Serie B competition (below Serie A league). Relegation will reduce the club's income fr...
The purpose of this study is to help small clubs from Italian Serie A in finding the minimum targets to avoid relegation into Serie B competition (below Serie A league). Relegation will reduce the club's income from TV revenues and the decline of enthusiastic supporters. Based on the data from the final standings (seasons 2006 until 2018), this can be explained by the Decision Tree method using the C4.5 algorithm. The methods used in this study are data collection, data pre-processing, model proposal, model testing, and model validation. In this study, it is expected that the value of accuracy exceeds 85% to achieve a proper classification.
The statistical data coming from football match play an interesting phenomenon. They are possibly utilized by a football team to select a strategy to play. One strategy is to choice a proper sparring-partner in exerci...
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Wireless technology gradual growth in the latest years has facilitated it to bridge its applications operated extensively in many types of industry. Wireless sensor network (WSN) technology brings several benefits ove...
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The recommendation system is one method to know the preference consumer by showing the potential object. This recommendation also helps the consumer gets the preference object. One of the popular objects in the recomm...
The recommendation system is one method to know the preference consumer by showing the potential object. This recommendation also helps the consumer gets the preference object. One of the popular objects in the recommendation is anime film. In this case, we conduct research to recommend anime films based on ratings of previously watched films. Collaborative filtering is a technique that consists of calculating similarities, predictions, and recommendations. This study is taken from dataset Kaggle which consists of 73,516 users and 12,294 anime. A user's history will be matched with the whole user's history with alternating least squares (ALS) method. The anime will be recommended based on that results. This method is expected to help millions of users find the desired anime.
Weeds are one of the organisms that interfere with plant growth. Information about the identity of weeds becomes very important on plantations. Although weeds data digitization has been done a lot, currently there is ...
Weeds are one of the organisms that interfere with plant growth. Information about the identity of weeds becomes very important on plantations. Although weeds data digitization has been done a lot, currently there is still not much weeds data information system can be accessed online. Weeds management is often dealt with weeds herbarium or weeds photographs. In an effort to provide a good information system for farmers, this research aims to create a database of various types of weeds and an information system that can be accessed online. The methodology for developing a weed catalog information system uses the Software Development Life Cycle (SDLC). Weed samples in database were collected through systematic random sampling in the form of images and text. The result of this study is a Weeds Electronic Catalog or Weeds e-Catalog that can facilitate the information of weeds identity such as names, classifications, morphology, life cycles, and habitats of various types of weeds that grow on plantation land. Weeds e-Catalog can be used by plantation practitioners and farmers to make decisions in controlling weeds.
This paper describes the maturity degree evaluation of Information Technology Governance at Information System Centre (PSI) in STMIK Mikroskil to measure IT Governance and the success of IT-based facilities that canno...
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An imbalanced dataset is a condition that has a minority class which is a class has far fewer instance distributions than other classes. The imbalanced condition can affect the performance of standard classifier algor...
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The usage of user telemetry to gather player behavioral data on video games can be very beneficial to game developers with a certain business model. With the help of user telemetry in game development, it can provide ...
The usage of user telemetry to gather player behavioral data on video games can be very beneficial to game developers with a certain business model. With the help of user telemetry in game development, it can provide access to data on user behavior from installed game clients' platform such as Steam. These behavioral data can be used to find out the Steam user behavioral patterns on playtime distributions that can be studied by developers in order to have a deeper understanding of the behaviors of their players. In this study, the data are clustered using the k-prototypes algorithm, a combination of k-means and k-modes algorithm that can be used to cluster mixed attributes. The result shows that the clusters represent the types and preferences of the players.
It is difficult for small businesses to evolve without utilizing an adequate system which is able to manage information within the business entity efficiently. The reporting system commonly used utilizes query which c...
It is difficult for small businesses to evolve without utilizing an adequate system which is able to manage information within the business entity efficiently. The reporting system commonly used utilizes query which consumes a large amount of time in order to generate results fulfilling requirements set by the user. In order to simplify and speed up reporting in digital world and eventually results in improvement of business, the business entity needs a system which can address problems quickly and easily. In this paper, data warehouse system which could simplify and speed up the reporting provisions that is needed by the business without having to modify the existing query being implemented. With Kimball approaches, the data to be reported could be customized in various forms in accordance with the requirements set by the entity.
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