Inaccuracy depth estimation may influence on depth coding and virtual view rendering in the free-viewpoint television (FTV) system, an improved depth map estimation is proposed to solve the problem for coding and view...
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Inaccuracy depth estimation may influence on depth coding and virtual view rendering in the free-viewpoint television (FTV) system, an improved depth map estimation is proposed to solve the problem for coding and view synthesis. Firstly, check the consistency of initial depth, and the influence of initial miss-matches is minimized by introduction of an additional adaptive matching error selection that penalizes the unreliable matches. Then according to certain criteria, the multi-reference depth maps are merged into one disparity map to improve the quality of disparity map. Finally, a multilateral filtering is used to preserve details in the depth map and simultaneously smooth the depths in occluded areas at object boundary, less texture and discontinuity regions. Experimental results show a significant improvement of the initial input depth maps and coding efficiency, as well as a reduction of view synthesis artifacts.
Multi-view depth estimation is an important part in the virtual view synthesis and depth map coding within the 3DV/FTV applications. However, existing depth estimation methods generally have difficulty to generate goo...
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ISBN:
(纸本)9781612841618
Multi-view depth estimation is an important part in the virtual view synthesis and depth map coding within the 3DV/FTV applications. However, existing depth estimation methods generally have difficulty to generate good depth results around object edges or in areas with less texture. To solve this problem, we propose an improved algorithm to obtain a smooth and accurate depth map for view synthesis in 3D video coding. The proposed method aims to preserve details in the depth map and simultaneously smooth depths in object boundary occluded area, less texture and discontinuity regions, to avoid blurring in the synthesized views. Experimental results show a significant improvement of the initial input depth maps and coding efficiency, as well as a reduction of view synthesis artifacts.
A depth map represents three-dimensional (3D) scene information and is used to synthesize virtual views in 3D video. Since the quality of synthesized virtual views highly depends on the quality of depth map, efficient...
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A depth map represents three-dimensional (3D) scene information and is used to synthesize virtual views in 3D video. Since the quality of synthesized virtual views highly depends on the quality of depth map, efficient depth compression is crucial to realize the 3D video system. However compressing depth map using existing video coding techniques yields unacceptable distortions while rendering virtual views. To solve this problem, we propose an efficient depth map compression method for the view rendering, a novel distortion metric base on view rendering distortions instead of distortion of depth map itself. First, we derive relationships between distortions in coded depth map and rendered view. Then, a region based video characteristics distortion model is proposed for precisely estimation distortion in view synthesis. Finally, experimental results have shown that 1.8 dB coding gain in terms of PSNR and subjective quality improvement of synthesized views are achieved by the proposed method.
Deep Web is autonomous, independently updating, and its data are always in a state of frequent update. However, the user always hopes to obtain the newest content in the current Web database. Different from previous r...
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Deep Web is autonomous, independently updating, and its data are always in a state of frequent update. However, the user always hopes to obtain the newest content in the current Web database. Different from previous research, this paper wants to emphasize the importance of updating frequency in the study of Deep Web information acquisition. And, an approach on incremental information acquisition based on logical reinforcement learning has been proposed. Then, we find in our research that under the same condition of constraint resources, the novel approach can improve the freshness of data, discovery efficiency of new data and the service quality of Deep Web information integration.
Dispenser cathode is used in microwave tubes as source of electrons. We investigate high current density emission capabilities of alloy-coated cathodes used for terahertz vacuum devices. In this paper the developmenta...
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Dispenser cathode is used in microwave tubes as source of electrons. We investigate high current density emission capabilities of alloy-coated cathodes used for terahertz vacuum devices. In this paper the developmental work carried out on ternary-alloy-film cathode (2Os:2Re:1W) and the results are presented. The cathodes were tested inside a closed spaced diode and also analytical chamber containing Auger Electron Spectroscopy (AES), Thermionic Emission Microscope (THEM) facility. Emission current densities measured in the diode structure at 1300° K temperature were above 60 A/cm 2 . The work function was found 1.72 eV using 73% slope method. To ensure the life of the cathode accelerated life test has been carried out in closed spaced diode at 1300° K temperature.
We observe through simulations that an information sharing scheme using variable identifiers in mobile ad-hoc networks, which we previously proposed, enables us to heuristically find desired information by having iden...
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We observe through simulations that an information sharing scheme using variable identifiers in mobile ad-hoc networks, which we previously proposed, enables us to heuristically find desired information by having iden...
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We observe through simulations that an information sharing scheme using variable identifiers in mobile ad-hoc networks, which we previously proposed, enables us to heuristically find desired information by having identifiers varied. In the information sharing, people create identifiers that represent their interest, and information published by the people are probabilistically propagated using distances between identifiers of the people. The identifiers of the people dynamically change depending on people surrounding each person. Under a situation that an identifier is variable, we set how many times people obtained desired information to be an observation item. Also, we consider a process that people heuristically find desired information into a simulation model and set how many times people obtain such information to be an observation item. In simulations, we show examples of observation for these items.
Open and dynamic environments lead to the stochastic nature of QoS (Quality of Service). This makes customers be required to select the Web services with minimal risk so that the possibility of the difference between ...
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Due to different imaging conditions, a fingerprint image may suffer from problems like translation, rotation, scaling and elastic distortion. A fingerprint recognition algorithm should address these problems for effic...
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Network security situation perception is to predict the probability of attacks, may occur in the future, by a variety of predicting methods, by recent network attacking data obtained from IDS (Intrusion Detection Syst...
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