In this short communication we describe some experiments in which methods of statistical pattern recognition are applied for musical style recognition and disputed musical authorship attribution. Values of a set of 20...
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Effectively teaching introductory media signal processing (MSP) to students requires a means of communicating complex concepts without advanced mathematics. At the mediaarts and technology program at UCSB we are teac...
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Effectively teaching introductory media signal processing (MSP) to students requires a means of communicating complex concepts without advanced mathematics. At the mediaarts and technology program at UCSB we are teaching graduate mediaarts students concepts of MSP. These students, while interested in learning how their digital tools work, have an incredibly tough time working through the material the way traditional engineering students do. To address this we have used MATLAB to build a comprehensive suite of exploratory demonstrations and applications tailored to illustrate sophisticated concepts, and to inspire students that may not possess a strong background in mathematics. Our application, "Signals and Systems using MATLAB" (SSUM), is presented here, and its use in a course designed to teach MSP to mediaarts students is discussed. Its usefulness extends beyond mediaarts to engineering and computer science curriculum. SSUM can be obtained for free from http://***/***
Wireless ad hoc networks are gaining popularity as these networks are self organizing without requiring fixed infrastructure such as servers or access points. Nodes in wireless ad hoc networks are typically low-power ...
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ISBN:
(纸本)1595931821
Wireless ad hoc networks are gaining popularity as these networks are self organizing without requiring fixed infrastructure such as servers or access points. Nodes in wireless ad hoc networks are typically low-power devices and in some large scale ad hoc networks such as wireless sensor networks (WSNs), there might be tens of thousands of low-power energy constrained nodes in the network. In order to secure group communication for a wireless ad hoc network, the low-power nature of the nodes and the network size has to be taken into consideration. In this paper, we propose an energy-efficient and scalable group key agreement (GKA) scheme for wireless ad hoc networks, which uses a generalized circular hierarchical (C-H) group model, where the network is partitioned into subgroups at h different layers and each subgroup is arranged in a circle. Next, we describe the computational and communication energy analysis of a typical node found in ad hoc networks and provide some formulas that can be used to calculate the energy consumption costs for protocols implemented using different microprocessors and radio transceiver modules, A complexity analysis and energy consumption costs analysis conclude that our proposed scheme is the most energy-efficient and scalable GKA scheme as compared to three other GKA protocols. Copyright 2005 ACM.
This paper provides a compact mathematical formulation for shared protection in communication networks with bandwidth guaranteed tunnels. The formulation is characterized by taking the most general definition of the S...
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We present a hybrid classification method applicable to gesture recognition. The method combines elements of Hidden Markov Models (HMM) and various Dynamic Programming Alignment (DPA) methods, such as edit distance, s...
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A low-power Multiplication-Accumulation Computation (MAC) unit using the radix-4 Booth algorithm is proposed in this work, by reducing its architectural complexity and minimizing the switching activities. However, to ...
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An important part of making a wearable computer unobtrusive is the user interface and the way it interrupts the user. The amount of interruption that have to be made on the users primary task should be minimized. Usag...
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An important part of making a wearable computer unobtrusive is the user interface and the way it interrupts the user. The amount of interruption that have to be made on the users primary task should be minimized. Usage without interruption is of course best for the performance of the primary task but is often not possible as many tasks that the wearable computer is involved in do need interaction with the user. It is therefore important to understand what type of interruption that will benefit the user most. The question about which interruption that causes the least amount of stress for the user is as important as which interruption that gives the best performance. This paper continues on previous work where performance of the users was measured for different types of interruption. In this paper subjective data is analyzed to understand how to build user interfaces for wearable computers and head mounted displays that considers stress and other subjective variables
We investigated power splitters in air core waveguides with a metallic photonic crystal cladding. The mechanism of propagation in these guides is the total external reflection. The cladding is formed by a periodic arr...
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Memories are vital in human interactions. To interact sociably with a human, a robot should not only recognize and express emotions like a human, but also share emotional experience with humans. We present an affectiv...
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In the H.264/AVC video codec, multiple reference frames are applied for motion estimation to provide good coding efficiency. However, multiple reference frames also require more memory cost than one reference frame us...
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