Free-hand interaction with large displays is getting more common, for example in public settings and exertion games. Adding haptic feedback offers the potential for more realistic and immersive experiences. While vibr...
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ISBN:
(纸本)9781450327619
Free-hand interaction with large displays is getting more common, for example in public settings and exertion games. Adding haptic feedback offers the potential for more realistic and immersive experiences. While vibrotactile feedback is well known, electrical muscle stimulation (EMS) has not yet been explored in free-hand interaction with large displays. EMS offers a wide range of different strengths and qualities of haptic feedback. In this paper we first systematically investigate the design space for haptic feedback. Second, we experimentally explore differences between strengths of EMS and vibrotactile feedback. Third, based on the results, we evaluate EMS and vibrotactile feedback with regard to different virtual objects (soft, hard) and interaction with different gestures (touch, grasp, punch) in front of a large display. The results provide a basis for the design of haptic feedback that is appropriate for the given type of interaction and the material.
humans are very good at pattern recognition in dimensions of ≤ 3. However, most of data, e.g. in the biomedical domain, is in dimensions much higher than 3, which makes manual analyses awkward, sometimes practically ...
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Text is a very important type of data within the biomedical domain. For example, patient records contain large amounts of text which has been entered in a non-standardized format, consequently posing a lot of challeng...
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Virtual worlds are areas of simulated space that allow first or third person interaction. interactions can be real-time events or simulations in environments that allow learners to interact with their surroundings, ch...
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作者:
Holzinger, AndreasMedical University Graz
Institute for Medical Informatics Statistics and Documentation Research Unit Human-Computer Interaction Auenbruggerplatz 2/V A-8036 Graz Austria Graz University of Technology
Institute for Information Systems and Computer Media Inffeldgasse 16c A-8010 Graz Austria
A major challenge in our networked world is the increasing amount of data, which require efficient and user-friendly solutions. A timely example is the biomedical domain: the trend towards personalized medicine has re...
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Virtual worlds are areas of simulated space that allow first or third person interaction. interactions can be real-time events or simulations in environments that allow learners to interact with their surroundings, ch...
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Virtual worlds are areas of simulated space that allow first or third person interaction. interactions can be real-time events or simulations in environments that allow learners to interact with their surroundings, characters, and objects. The focus of this article is the design and development of an academic course on the topic of multi-user virtual worlds. The objective and learning outcome for this course was to build a multi-player virtual game.
This paper describes the perspective+detail visualization concept, which extends the conventional overview+detail pattern by adding a perspective viewing area and a further, text-based area containing partial details....
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In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of rules and norms in the game for what i...
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