This paper introduces Gesture Engine, an animation system that synthesizes human gesturing behaviors from augmented conversation transcripts using a database of highlevel gesture definitions. An abstract scripting lan...
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This paper introduces Gesture Engine, an animation system that synthesizes human gesturing behaviors from augmented conversation transcripts using a database of highlevel gesture definitions. An abstract scripting language to specify hand-arm gestures is introduced that incorporates knowledge from sign language research, psycholinguistics, and traditional keyframe animation. A new planning algorithm instantiates and adjusts gestures according to communicative context and temporal constraints obtained from a speech synthesizer The system animates an MPEG-4 compliant skeleton using Body Animation Parameters.
An unsupervised framework for face analysis aiming at lip tracking is presented in this paper. A colour video sequence of a speaker's face is simply acquired by a desktop camera under natural lighting conditions a...
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An unsupervised framework for face analysis aiming at lip tracking is presented in this paper. A colour video sequence of a speaker's face is simply acquired by a desktop camera under natural lighting conditions and without any particular make-up. After a logarithmic colour transform, a statistical segmentation process regularizes motion and hue information within a spatio-temporal neighbourhood. The hierarchical segmentation labels the different areas of the face. Results are then used to define a region of interest for each feature in the face, particularly the lip contours. Lip corners and associated characteristic points are extracted to initialise an active contours stage. Finally, a speaker's lip shape with inner and outer borders is tracked without user tuning: This unsupervised framework provides geometrical features of the face when no specific model of the speaker face is assumed.
A suite of scalable atomistic simulation programs has been developed for materials research based on space-time multiresolution algorithms. Design and analysis of parallel algorithms are presented for molecular dynami...
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A suite of scalable atomistic simulation programs has been developed for materials research based on space-time multiresolution algorithms. Design and analysis of parallel algorithms are presented for molecular dynamics (MD) simulations and quantum-mechanical (QM) calculations based on the density functional theory. Performance tests have been carried out on 1,088-processor Cray T3E and 1,280-processor IBM SP3 computers. The linear-scaling algorithms have enabled 6.44-billion-atom MD and 111,000-atom QM calculations on 1,024 SP3 processors with parallel efficiency well over 90%. The production-quality programs also feature wavelet-based computational-space decomposition for adaptive load balancing, spacefilling-curve-based adaptive data compression with user-defined error bound for scalable I/O, and octree-based fast visibility culling for immersive and interactive visualization of massive simulation data.
Interaction with medical volume data has often been difficult, due to the large memory and computational power required. By taking advantage of current high-end graphics hardware, we have developed a volumetric virtua...
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ISBN:
(纸本)0769514928
Interaction with medical volume data has often been difficult, due to the large memory and computational power required. By taking advantage of current high-end graphics hardware, we have developed a volumetric virtual environment that provides the ability to help people interact with the volumetric Visible Human data set. The application enables the user to explore the interior of a virtual human body in a natural and intuitive way.
Real time simulation has time constraints within which certain model execution has to be completed. Such simulation usually has interactions with a surrounding environment, such as software components, hardware compon...
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Real time simulation has time constraints within which certain model execution has to be completed. Such simulation usually has interactions with a surrounding environment, such as software components, hardware components or human operators. A proper scheduling policy for model execution and an associated method for feasibility analysis of real time execution are needed. This paper proposes a scheduling policy and its feasibility analysis method for real time discrete event system specification (RT-DEVS) models. The proposed analysis method consists of two phases: synchronization analysis and feasibility analysis. The former checks if the model specifications are consistent with their interactions. The latter examines feasibility for real time simulation of a given model under the proposed scheduling policy and a given hardware resource.
A shortage of donor liver grafts unfortunately results in approximately 10% of patients dying whilst listed for a liver transplant in Europe and the United States. Thus it is imperative that all available organs are u...
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A suite of scalable atomistic simulation programs has been developed for materials research based on space-time multiresolution algorithms. Design and analysis of parallel algorithms are presented for molecular dynami...
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Transmission line pulsing (TLP) is a useful technique to characterize electrostatic discharge (ESD) events in semiconductor devices. The pulse waveforms generated by a typical TLP set-up, however, are often distorted ...
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ISBN:
(纸本)0780365119
Transmission line pulsing (TLP) is a useful technique to characterize electrostatic discharge (ESD) events in semiconductor devices. The pulse waveforms generated by a typical TLP set-up, however, are often distorted and oscillatory. In this paper, a new and simple experimental set-up is developed to improve the shape of the TLP waveforms and thus to increase the effectiveness of the TLP technique. Experimental results obtained from the conventional and improved set-ups are presented and compared.
In this paper we develop and implement a simulationmodeling methodology that combines discrete event simulation with qualitative simulation. Our main reason for doing so is to extend the application of discrete event...
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In this paper we develop and implement a simulationmodeling methodology that combines discrete event simulation with qualitative simulation. Our main reason for doing so is to extend the application of discrete event simulation to systems found in business for which precise quantitative information is lacking. The approach discussed in this paper is the implementation of temporal interval specifications in the discrete event model and the construction of a temporal interval clock for the qualitative simulation model.
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