Innovations in powerful high-performance computing (HPC) architecture are enabling high-fidelity whole-core neutron transport simulations at reasonable time. Especially, the currently fashionable heterogeneous archite...
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Pervasive software should be able to adapt itself to the changing environments and user requirements. Obviously, it will bring great challenges to the software engineering practice. This paper proposes AUModel, a conc...
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With the rapid development of open source software, various elements such as OSS, developers, users and online posts, across different communities and their interactions constitute a novel software ecosystem. Most of ...
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Recently, GPGPU has been adopted well in the High Performance Computing (HPC) field. The limited global memory bandwidth poses a great challenge to many GPGPU programmers trying to exploit parallelism within the CPUGP...
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This paper reports our experience optimizing the performance of a high-order and high accurate Computational Fluid Dynamics (CFD) application (HOSTA) on the state of art multicore processor and the emerging Intel Many...
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Aiming at the fine-grained sentiment classification that distinguishes the emotional intensity, the commonly used dataset SST-1 is analyzed in depth. Through the analysis, it is found that the dataset has serious prob...
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This paper addresses the optimization of parallel simulators for large-scale parallel systems and applications. Such simulators are often based on parallel discrete event simulation with conservative or optimistic pro...
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Breadth-first search(BFS) is an important kernel for graph traversal and has been used by many graph processing applications. Extensive studies have been devoted in boosting the performance of BFS. As the most effecti...
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Breadth-first search(BFS) is an important kernel for graph traversal and has been used by many graph processing applications. Extensive studies have been devoted in boosting the performance of BFS. As the most effective solution, GPU-acceleration achieves the state-of-the-art result of 3.3×109 traversed edges per second on a NVIDIA Tesla C2050 GPU. A novel vertex frontier based GPU BFS algorithm is proposed, and its main features are three-fold. Firstly, to obtain a better workload balance for irregular graphs, a virtual-queue task decomposition and mapping strategy is introduced for vertex frontier expanding. Secondly, a global deduplicate detection scheme is proposed to remove reduplicative vertices from vertex frontier effectively. Finally, a GPU-based bottom-up BFS approach is employed to process large frontier. The experimental results demonstrate that the algorithm can achieve 10% improvement over the state-of-the-art method on diverse graphs. Especially, it exhibits 2-3 times speedup on low-diameter and scale-free graphs over the state-of-the-art on a NVIDIA Tesla K20 c GPU, reaching a peak traversal rate of 11.2×109 edges/s.
As the big data era is coming, it brings new challenges to the massive data processing. A combination of GPU and CPU on chip is the trend to release the pressure of large scale computing. We found that there are diffe...
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Nowadays,more and more Android developers prefer to seek help from Q&A website like Stack Overflow,despite the rich official *** researches have studied the limitations of the official application programming inte...
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Nowadays,more and more Android developers prefer to seek help from Q&A website like Stack Overflow,despite the rich official *** researches have studied the limitations of the official application programming interface(API)documentations and proposed approaches to improve ***,few of them digged into the requirements of the third-party developers to study *** this work,we gain insight into this question from multidimensional perspectives of API developers and API users by a kind of *** propose a hybrid approach,which combines manual inspection on artifacts and online survey on corresponding developers,to explore the different focus between these two types of *** our work,we manually inspect 1000 posts and receive 319 questionnaires in *** the mutual verification of the inspection and survey process,we found that the users are more concerned with the usage of API,while the official documentation mainly provides functional ***,we identified 9 flaws of the official documentation and summarized 12 aspects(from the content to the representation)for promotion to improve the official API documentations.
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