The Universities Space Automation and robotics Consortium (USARC) was established to promote research into robotics and telerobotics for remote applications. An important part of the work of the Consortium has been th...
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The Universities Space Automation and robotics Consortium (USARC) was established to promote research into robotics and telerobotics for remote applications. An important part of the work of the Consortium has been the design and implementation of the Telerobotic Construction Set (TCS), which enables the building of modular telerobotic networks. Online and off-line performance analyses are integrated into TCS using quantitative analytical models. This provides the capabilities of measuring and predicting performance and system work loads quantitatively under different conditions, such as different levels of remote autonomy or different operator interfaces. This paper presents the methodology used in the performance/workload analysis and describes experiments, measuring teleoperation performance under time delay.
The paper defines a new approach and investigates a fundamental problem in route planners. This capability is important for robotic vehicles (Martian Rovers, etc.) and for planning off road military manoeuvres. The em...
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The paper defines a new approach and investigates a fundamental problem in route planners. This capability is important for robotic vehicles (Martian Rovers, etc.) and for planning off road military manoeuvres. The emphasis throughout the paper is on the design and analysis and hierarchical implementation of our route planner. The work was motivated by anticipation of the need to search a grid of a trillion points for optimum routes. This cannot be done simply by scaling upward from the algorithms used to search a grid of 10,000 points. Algorithms sufficient for the small grid are totally inadequate for the large grid. Soon, the challenge will be to compute off road routes more then 100 km long and with a one or two meter grid. Previous efforts are reviewed and the data structures, decomposition methods and search algorithms are analyzed and limitations are discussed. A detailed discussion of a hierarchical implementation is provided and the experimental results are analyzed. The principal contributions of the paper are: new algorithms for decomposing the map and new search methods; analysis of new approaches; and the use of expert systems, deductive databases and mediators. Experimental results are included of a detailed implementation.
Computer animation on personal computers (PC) is becoming increasingly popular as an educational teaching aid. With the increasing CPU power and high-resolution graphics of PC, and the rapid evolution of animation sof...
Computer animation on personal computers (PC) is becoming increasingly popular as an educational teaching aid. With the increasing CPU power and high-resolution graphics of PC, and the rapid evolution of animation softwares, engineering courses can be developed on the PC using computer animation. Many engineering systems and processes in the engineering courses can be animated to enhance learning by university undergraduates. These animation projects could be developed into engineering courseware on certain subjects or topics for effective teaching in classrooms, at home, or as computer-aided laboratory lessons. Several types of animation software are introduced in this article.
Closed-form direct kinematics solution of a new three-limbed six-degree-of-freedom minimanipulator is presented. Five-bar linkages and inextensible limbs are used in synthesis of the minimanipulator to improve its pos...
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Closed-form direct kinematics solution of a new three-limbed six-degree-of-freedom minimanipulator is presented. Five-bar linkages and inextensible limbs are used in synthesis of the minimanipulator to improve its positional resolution and stiffness. AN of the minimanipulator actuators are base-mounted. Kinematic inversion is used to reduce the direct kinematics of the minimanipulator to an eighth-degree polynomial in the square of tangent of half-angle between one of the limbs and the moving platform. Hence, the maximum number of assembly configurations for the minimanipulator is sixteen. Furthermore, if is proved that the sixteen solutions are eight pairs of reflected configurations with respect to the plane passing through the lower ends of the three limbs. A numerical example is also presented and the results are verified by an inverse kinematics analysis.
Shells made of sprayed ferrous materials are feasible for prototype and limited production tooling. A systematic study of the microstructure of arc-sprayed ferrous structures is presented, demonstrating why these stru...
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Shells made of sprayed ferrous materials are feasible for prototype and limited production tooling. A systematic study of the microstructure of arc-sprayed ferrous structures is presented, demonstrating why these structures display a degree of mechanical anisotropic behavior. The results of controlling oxide formation with inert atomization gases are given, and methods for tailoring the composition and orientation of the lamellae through robotically controlled deposition are discussed.
Solid freeform fabrication and shape deposition are rapid manufacturing processes which build parts by incremental material deposition and fusion of cross-sectional layers. In this paper, several thermal deposition pr...
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Solid freeform fabrication and shape deposition are rapid manufacturing processes which build parts by incremental material deposition and fusion of cross-sectional layers. In this paper, several thermal deposition processes are described for directly fabricating prototype metal shapes using robotically manipulated material deposition systems. A robotic palletizing/part transfer system is also described which integrates multiple deposition and shaping processes into a single facility for rapidly manufacturing functional shapes.< >
Perspective-induced deformations on otherwise uniformly textured surfaces can be used to compute surface normals of objects from monocular images. This is shape-from-texture. Traditional shape-from-texture algorithms ...
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Perspective-induced deformations on otherwise uniformly textured surfaces can be used to compute surface normals of objects from monocular images. This is shape-from-texture. Traditional shape-from-texture algorithms are based on image features like blobs and lines, and it is hard to predict how well the algorithms will work on real data. Newer algorithms are based on local spatial frequency representations, which can be characterized mathematically from beginning to end. We summarize our spectrogram-based algorithm, and show how we can characterize the performance of the algorithm based on the program parameters and the underlying texture.< >
Describes a sensory robotic grasping system which is composed of an ADEPT robot, a servo gripper system, an image grabbing and processing system, a microcomputer and an optical soft rubber tactile sensing system. The ...
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ISBN:
(纸本)0780319788
Describes a sensory robotic grasping system which is composed of an ADEPT robot, a servo gripper system, an image grabbing and processing system, a microcomputer and an optical soft rubber tactile sensing system. The system can stably grasp and effectively recognize machine parts as well as breaking objects, such as eggs, fragile glass containers, etc. The authors also present the object recognition and model-based shape recovery using two groups of tactile image sequences acquired from the two tactile sensors while the sensory gripper grasps objects. The algorithms have been implemented and tested on actual data obtained using this sensory robotic grasping system.< >
The concept of visual looming can be used as a powerful visual cue for autonomous obstacle avoidance. In this paper a method that measures looming quantitatively by fixating a camera at a point on the surface of an ob...
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The concept of visual looming can be used as a powerful visual cue for autonomous obstacle avoidance. In this paper a method that measures looming quantitatively by fixating a camera at a point on the surface of an object is presented. It is based on studying the texture and its temporal change near the fixation point. The surface may be tilted relative to the optical axis. Looming can be calculated from the relative change in texture density and from the local orientation of the surface. The orientation is obtained from a set of one-dimensional directional densities of the texture primitives. This visual cue is used as a feedback signal of a closed loop system to implement obstacle avoidance using a six-degree-of-freedom simulator.< >
In this paper we will discuss the control of a five-fingered, 18 degree of freedom, tendon driven robot hand known as the Atlas Anthrobot. Developing a traditional PID controller for this hand has proved difficult bec...
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In this paper we will discuss the control of a five-fingered, 18 degree of freedom, tendon driven robot hand known as the Atlas Anthrobot. Developing a traditional PID controller for this hand has proved difficult because the behavior of the tendon drive system produces is highly nonlinear. This nonlinear nature of the system however does suggest it as a candidate for fuzzy control. Along these lines we have developed a PID control system and a fuzzy control system for the hand which are both capable of simultaneously controlling the position of the fingertips and the amount of force exerted through a contact point on the fingertip. In this paper we will present a comparison between the two systems in order to generally make statements about the appropriateness of each controller for controlling complicated tendon driven devices such as our robot hand.< >
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