Data sharing among robots will be an important issue in a future robotic society including many kinds of networked robots. This study proposes a model-sharing system for autonomous mobile robot networks. The model in ...
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Navigation systems for mobile robots using deep reinforcement learning have the potential to achieve autonomous movement without relying on precise environmental maps. This study focuses on autonomous navigation of mo...
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This study aims to acquire RL models for mobile robots to avoid pedestrians in unknown urban environments using deep reinforcement learning. Training is performed in urban environments in a virtual world created by th...
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Data sharing among robots will be an important issue in a future robotic society including many kinds of networked robots. This study proposes a model-sharing system for autonomous mobile robot networks. The model in ...
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ISBN:
(数字)9798331531614
ISBN:
(纸本)9798331531621
Data sharing among robots will be an important issue in a future robotic society including many kinds of networked robots. This study proposes a model-sharing system for autonomous mobile robot networks. The model in this study means an action model trained by deep reinforcement learning for mobile robot navigation. The proposed system assumes that the mobile robots in the network can share useful and efficient models among robots. The proposed system uses the Ethereum blockchain as a platform to consider the value and ownership of action models. The owners of the models can receive payments from robots that use the shared models for autonomous navigation. The proposed system finally aims to build a future robotic economic system that includes data generation and accumulation, data sharing, and currency transactions among model owners and user robots. This paper introduces the autonomous navigation method of switching action models according to the navigation environment, the data-sharing system using the Ethereum blockchain, and the flow of autonomous navigation using the proposed system. Simulation results shows that the proposed system can achieve navigation of multiple mobile robots through model and currency transactions among Ethereum network participants.
This paper proposes connection phase estimation of pole mounted distribution transformers by majority voting of high-quality solutions using sampled stages. The essential challenge of the connection phase estimation o...
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Navigation systems for mobile robots using deep reinforcement learning have the potential to achieve autonomous movement without relying on precise environmental maps. This study focuses on autonomous navigation of mo...
Navigation systems for mobile robots using deep reinforcement learning have the potential to achieve autonomous movement without relying on precise environmental maps. This study focuses on autonomous navigation of mobile robots using monocular camera images as input through deep reinforcement learning. Typically, RL models are trained in simulation environments. However, there are gaps between simulation and real-world environments, making it challenging to apply trained RL models to actual robots. This challenge is particularly pronounced when using images as input. Semantic segmentation is employed to address this issue, as it can simplify complex RGB images into segmented images, thereby reducing the gaps between environments. In this study, a RL model to reach their destinations and a semantic segmentation model are acquired for mobile robot navigation. These models are applied to a ROS-based autonomous navigation system. Real-world experiments confirm the successful application of the learned models in actual environments.
With the advent of the post-quantum era, the most worrying issue is information security. Quantum computers have been able to crack common asymmetric cryptography, such as RSA, DSA, ECC, etc, by Shor's Algorithm. ...
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This study aims to acquire RL models for mobile robots to avoid pedestrians in unknown urban environments using deep reinforcement learning. Training is performed in urban environments in a virtual world created by th...
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ISBN:
(数字)9781665464543
ISBN:
(纸本)9781665464550
This study aims to acquire RL models for mobile robots to avoid pedestrians in unknown urban environments using deep reinforcement learning. Training is performed in urban environments in a virtual world created by the Unity game engine. The mobile robot runs using only monocular camera images and positional information, and does not use any external sensors other than the monocular camera, such as a LiDAR. Not only the current step, but also the last 5 steps are utilized for input states in learning. This is so that the robot can learn and predict the pedestrians’ movement. Since this is a challenging learning task for the robots, curriculum learning, in which the difficulty of the learning task increases step by step, is adapted. As a result of the learning, the robot acquired the ability to reach the goal while avoiding pedestrians, even in an unknown urban environment including pedestrians with unknown color appearances.
Collaborative learning helps to construct a learning situation in which students solve problems together, and their learning effectiveness is promoted. However, collaborative learning often has the problem of unequal ...
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Collaborative learning helps to construct a learning situation in which students solve problems together, and their learning effectiveness is promoted. However, collaborative learning often has the problem of unequal participation of learners. Therefore, this study combines the collaborative learning mode of the virtual environment of digital games and applies it to an elementary school art course, in the hope of solving the problems in collaborative learning. Using a quasi-experimental research design, students were divided into a virtual group and a real group to compare whether the different styles of collaborative learning would affect their learning. Participants in this study were 83 fourth-grade students from an elementary school. This study found that the learning effectiveness and motivation of the students in the virtual group were significantly higher than those of the students in the real group. The reason is that the virtual group learned in an active virtual environment in which the students' shared solutions with their partners, and could even manipulate their virtual avatar to give peer guidance, triggering learning motivation to promote inter-group interaction. However, students in the real group were worried about making the classroom dirty, and had to invest more effort. They gave priority to their favorite specific colors, and completed the mixed-color questions independently, with less collaboration and communication, making it difficult for them to correctly answer the questions that their peers solved independently during the learning process. It is suggested that virtual avatars can be introduced in actual teaching to improve student interaction and attention.
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