Upon developing a software agent-based simulator for training roles in emergency response scenarios, the PARVAC team at the University of Washington has pursued building a tool for better investigative review and insi...
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Upon developing a software agent-based simulator for training roles in emergency response scenarios, the PARVAC team at the University of Washington has pursued building a tool for better investigative review and insight generation on the performance of an emergency response game session team. While our rimSim Response software included the opportunity to re-run a simulated team performance in order to review player and agent behavior, we did not provide our trainees the ability to visually query their performance outside of a sequential review of the emergency response effort. By integrating our RSR visualization components with an existing visual query software package called Improvise, we were able to construct highly-coordinated visualizations of our data model for the ability to apply a sense making approach in the investigation of live player and software agent-based behavior - both as individual players and as combinations of players working on tasks associated with an emergency response scenario. The resultant tool is now our primary visualization tool for discussing first responder team performance and supports the overall RSR objective of training teams to make the most effective, recognition-primed decisions when a real emergency crisis occurs in their community. This paper reviews our visualization tool and demonstrates its use.
Since developing and promoting a pacificrim community emergency response simulation software platform called rimSim, the PARVAC team at the University of Washington has developed a variety of first responder agents w...
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This paper provides a brief history of recent activity fostered by the U.S. National Science Foundation (NSF) that has lead to ongoing discussion, investigation, analysis and community building around an area being ca...
ISBN:
(纸本)9780615206974
This paper provides a brief history of recent activity fostered by the U.S. National Science Foundation (NSF) that has lead to ongoing discussion, investigation, analysis and community building around an area being called "Humanitarian Service Science and Engineering" (HSS&E). HSS&E is an extension of market-based "service science" into humanitarian and government service areas where there is a less clear and more complex "customer/provider" relationship;where criteria for optimization extend beyond single, relatively straightforward criteria such as efficiency or cost to include numerous, often competing goals involving complex areas such as politics, social justice and values;and where fundamental infrastructure such as power, transportation and communication cannot be assumed. HSS&E explores the applicability of existing modeling methodologies to this expanded, more complex environment of service science and engineering, and in doing so has identified the need for an integration of qualitative and quantitative methodologies beyond that which currently exists.
Teams of first responders work together to effectively manage a community-wide crisis. Traditionally, key groups such as police, fire, and medical are each trained for specific emergency procedures. Emergency response...
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Teams of first responders work together to effectively manage a community-wide crisis. Traditionally, key groups such as police, fire, and medical are each trained for specific emergency procedures. Emergency response teams design training exercises to augment an individual's cognition associated with performing time critical roles. The aggregation of all individual cognition, distributed through communications, suggests a situation awareness that an incident commander requires to perform optimal decision-making. We are developing a computer-supported simulation environment with a decision support tool called the rimSim, to facilitate emergency response planning and training of first responders. We modularize rimSim for synchronous multi-player use or asynchronous individual use with simulated participants. Through interactive computer- supported role-play with shared visualizations, we are able to study distributed cognition with a long-term goal of identifying opportunities for improving information management during emergency response. We aim to improve mindful distributed cognition for first responders during emergency response to natural and man-made crises.
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