Research Data Management (RDM) has gained significant traction in recent years, being essential to allowing research data to be, e.g., findable, accessible, interoperable, and reproducible (FAIR), thereby fostering co...
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The new software FEniCS-preCICE is a middle software layer, sitting in between the existing finite-element library FEniCS and the coupling library preCICE. The middle layer simplifies coupling (existing) FEniCS applic...
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A mobile ad-hoc network (Manet) is a system of wireless mobile nodes dynamically self-organizing in arbitrary and temporary network topologies. People and vehicles can thus be internetworked in areas without a pre-exi...
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ISBN:
(纸本)0780370015
A mobile ad-hoc network (Manet) is a system of wireless mobile nodes dynamically self-organizing in arbitrary and temporary network topologies. People and vehicles can thus be internetworked in areas without a pre-existing communication infrastructure, or when the use of such infrastructure requires wireless extension. Therefore, such networks are designed to operate in widely varying environments, from military networks to low-power sensor networks and other embedded systems. Frequent topology changes caused by node mobility make routing in ad hoc wireless networks a challenging problem. We focus upon routing protocols for ad hoc networks. We study and compare the performance of several routing protocols. A variety of workload and scenarios using a variety of mobility, load and size of the ad hoc network were simulated.
Nonparametric density estimation is a fundamental problem of statistics and data mining. Even though kernel density estimation is the most widely used method, its performance highly depends on the choice of the kernel...
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Data distribution management (DDM) is one of the services defined by the DoD High Level Architecture. DDM is necessary to provide efficient, scalable mechanisms for distributing state updates and interaction informati...
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Data distribution management (DDM) is one of the services defined by the DoD High Level Architecture. DDM is necessary to provide efficient, scalable mechanisms for distributing state updates and interaction information in large scale distributedsimulations. We describe data distribution management mechanisms (also known as filtering) used for real time training simulations. We propose a new DDM approach to multicast group allocation, which we refer to as a dynamic grid-based allocation. Our scheme is based on a combination of a fixed grid-based method, known for its low overhead and ease of implementation, and a sender-based strategy, which uses fewer multicast groups than the fixed grid-based method. We describe our DDM algorithm, its implementation, and report on the performance results that we have obtained using the RTI-Kit framework. These results include the outcome of experiments comparing our approach to the fixed grid-based method, and they show that our scheme is scalable and significantly reduces the message overhead of previous grid-based allocation schemes.
The rapid development in portable computing platforms, distributed multimedia systems and wireless communication technologies has led to a significant interest in mobile multimedia and wireless networking. Video enter...
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ISBN:
(纸本)0769513212
The rapid development in portable computing platforms, distributed multimedia systems and wireless communication technologies has led to a significant interest in mobile multimedia and wireless networking. Video entertainment and multimedia Internet access over wireless networks are examples of future wireless personal communication systems. These, however, incur challenging technological issues. The synchronization of the multimedia objects among mobile clients is one of the most important of these issues. The task of synchronization in wireless multimedia systems is to eliminate variations and delays incurred during the transmission of multiple-media streams and to maintain the temporal order among the various media streams. We propose an efficient distributed multimedia synchronization algorithm for wireless and mobile multimedia systems to ensure and facilitate mobile clients' access to multimedia objects. We discuss the algorithm and provide its formal proof and correctness.
Ad hoc networks are wireless, mobile networks that can be set up anywhere and anytime without the aid of any established infrastructure or centralized administration. Because of the limited range of each host's wi...
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ISBN:
(纸本)0769510922
Ad hoc networks are wireless, mobile networks that can be set up anywhere and anytime without the aid of any established infrastructure or centralized administration. Because of the limited range of each host's wireless transmission, to communicate with hosts outside its transmission range, a host needs to enlist the aid of its nearby hosts in forwarding packets to the destination. However, since there is no stationary infrastructure such as base stations, each host has to act as a router for itself. A routing protocol for ad hoc networks is executed on every host and is therefore subject to the limit of the resources at each mobile host. A good routing protocol should minimize the computing load on the host as well as the traffic overhead on the network. Therefore, a number of routing protocols have been proposed for ad hoc wireless networks. We focus upon on-demand schemes. We study and compare the performance of the following three routing protocols AODV, CBRP and DSR. A variety of workload and scenarios, as characterized by mobility, load and size of the ad hoc network were simulated. Our results indicate that despite its improvement in reducing route request packets, CBRP has a higher overhead than DSR because of its periodic hello messages while AODV's end-to-end packet delay is the shortest when compared to DSR and CBRP.
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