In the present economic and technological context, decisions must be made quickly, and some business planning processes do not comply with the needed velocity. At an entrepreneurial level, new business start-ups and i...
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ABSTRACTThe present study describes a digital storytelling project about promoting a tourist destination using photographs taken by students in an English for tourism course taught in a Portuguese higher education ins...
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ABSTRACTThe present study describes a digital storytelling project about promoting a tourist destination using photographs taken by students in an English for tourism course taught in a Portuguese higher education institute. This work aims to explain how a digital storytelling project was used to enrich students’ knowledge of the English language while recycling content from their core degree subjects and enhance their 21st century skills. The stories created were based on students’ viewpoints of the city where they study and live enabling them to convey their emotions and opinions to promote it as tourist destination from a unique perspective. The results indicated that learner generated content positively impacted the students’ engagement in their English foreign language learning process. It was through the use of art and creativity that this project gave students the opportunity to also build on their communication, collaborative and critical thinking skills, all needed to succeed in the professional world in tourism.
This article covers the evaluation made by a cohort of students in higher education regarding the use of certain resources in the implementation of Blended Learning. The experience involved a total of 71 students enro...
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ISBN:
(纸本)9781450388504
This article covers the evaluation made by a cohort of students in higher education regarding the use of certain resources in the implementation of Blended Learning. The experience involved a total of 71 students enrolled on a subject in the Degree in Social Work at Salamanca University in Spain. The students were divided into two groups, each of which was assigned a different type of b-learning (blended block/programme flow model and rotation model). The aspects evaluated were related to ease of use, the suitability of these resources, their effects on student learning, and motivation in each one of the two types of b-learning environments. The results reflect a generally positive assessment of the resources used, as well as minimal differences between the two groups.
The purpose of the article is to study how the brand’s visual identity contributes to the understanding, accessibility and enjoyment of information, adapting the message to different cultures and profiles of people, ...
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