Secure Progressively Updatable Traffic Emergency Response System (SPUTERS) is a framework for collecting traffic-surveillance data in crash-prone areas of roadways. SPUTERS receives as input video, audio, and text-bas...
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With the increase in adoption of remote work groups and teams working in non-collocated environments, several opportunities for interaction have been lost. Contact with colleagues and discovery of opportunities, previ...
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With the increase in adoption of remote work groups and teams working in non-collocated environments, several opportunities for interaction have been lost. Contact with colleagues and discovery of opportunities, previously easy due to physical proximity, is made harder with distance. In this paper, we describe an agent-based framework to assist users in finding opportunities for interaction that may have been overlooked.
The multimodal and time-varying aspects of blind equalization problems in communication systems are treated here by means of an immune-inspired strategy capable of estimating the coefficients of the FIR equalization f...
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The multimodal and time-varying aspects of blind equalization problems in communication systems are treated here by means of an immune-inspired strategy capable of estimating the coefficients of the FIR equalization filter in an unsupervised manner. The associated optimization problem is solved by means of a population-based search technique characterized by a dynamic control of the population size and diversity maintenance. Static and time-varying channels have been proposed in simulated scenarios, aiming at indicating the tracking capability derived from the adaptive adjustment of the coefficients of the blind equalizer
This paper describes targeted reaching experiments conducted using a new augmented reality system. Combining a large-workspace immersive virtual environment with physical force feedback, the system distorted subjects&...
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This paper describes targeted reaching experiments conducted using a new augmented reality system. Combining a large-workspace immersive virtual environment with physical force feedback, the system distorted subjects' movements using a viscous curl force field. Following previous experiments using a different robot, half the subjects were constrained to horizontal, planar movements. The remaining subjects performed unconstrained movements throughout the 3D workspace. Examining after-effects as an indication of learning, we found that constrained subjects learned the force field. However, it was difficult to detect whether the unconstrained subjects learned forces of identical magnitude. Our results found that force fields strengths eliciting constrained 2D adaptation have difficulty exhibiting after-effects for unconstrained 3D movements. The increased motor variability for 3D reaching movements requires consideration for future experimental design.
Active learning enables learners to actively engage in learning. Learning not only transfers material to students for learning, but also encourages greater mental engagement and more extensive student-student and stud...
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Active learning enables learners to actively engage in learning. Learning not only transfers material to students for learning, but also encourages greater mental engagement and more extensive student-student and student-instructor interaction than does a typical lecture class. Peer instruction (PI) engages students in active learning by achieving continuous instructor-student interaction in a physics lecture. However, the methodologies and the effectiveness of implementing PI for elementary school students have seldom been clarified. This study explores the possibility of adopting PI in an elementary science classroom. The research considerations of the study are as follows: (1) how wireless technology can enhance PI in elementary science classroom; (2) how a teacher can engage students in pre-class reading, and (3) whether elementary school students have sufficient social skills to perform a PI discussion? These questions are examined by observing how the PI pedagogical model worked with a wireless response system in elementary science classroom. Based on the observation, this study also proposes a way of improving the PI learning experience of elementary school students by adding experiments and observations during peer discussion to explain concepts and phenomena in physics.
An emergency response activity usually involves several teams from different organizations working cooperatively for the purpose of saving lives or properties. These teams have to make many decisions under time pressu...
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An emergency response activity usually involves several teams from different organizations working cooperatively for the purpose of saving lives or properties. These teams have to make many decisions under time pressure to accomplish their goals. Most decisions require contextual knowledge coming from the emergency settings, including those which report the activities of other emergency teams. The goal of this paper is to describe a system which aims at storing and disseminating the contextual knowledge required by teams during the course of an emergency.
Bluetooth is an emerging technology for personal wireless communications and is being applied in many scenarios. In this paper we investigate the data scheduling policy for Bluetooth piconets. In general the performan...
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Research efforts in quality of service (QoS) management have usually addressed the problem under the network infrastructure perspective whereas a business-oriented perspective, named service quality management (SQM), ...
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Research efforts in quality of service (QoS) management have usually addressed the problem under the network infrastructure perspective whereas a business-oriented perspective, named service quality management (SQM), is being considered by industry. This paper point out differences and similarities between two approaches and addresses the main issues arising under SQM perspective. Here, QoS indicators and corresponding service levels are defined to provide a common understanding of service delivery, and a critical issue is to provide an effective way to evaluate them. Two evaluation modes are used: off-line and on-line. Off-line methods compute indicators values at the end of a pre-defined evaluation period, whereas on-line methods do it when a related event occurs. This work proposes an architecture for SQM systems and discusses the mechanisms for both off-line and on-line evaluation modes.
Virtual endoscopy (VE) mimics the examination consisting of introducing an endoscope into a tubular structure for diagnostic purposes. One of the main problems in VE is the computattion of the navigation path that the...
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