Image segmentation is the basis of image processing and image analysis. However, there are no common method that can be used in natural images, and present methods fail to explain understandings of human's visual ...
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Image segmentation is the basis of image processing and image analysis. However, there are no common method that can be used in natural images, and present methods fail to explain understandings of human's visual system. In this paper, we propose to apply Karklin's visual perception model to extract feature vectors of images, and the features are clustered with K-means method. The results obtained in feature space are projected back to the image space to finish segmentation. A comparison with the Normalized Cuts (Ncut) method is done, and it turns out that proposed method outperform Ncut in texture rich images.
At present, multiple scattering problems in participating media is still very challenging for real time rendering. Some methods have proposed to describe multiple scattering phenomena, however, there are some restrict...
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ISBN:
(纸本)9781467317139
At present, multiple scattering problems in participating media is still very challenging for real time rendering. Some methods have proposed to describe multiple scattering phenomena, however, there are some restriction conditions such as requiring the medium is static, etc., and rendering speed is not satisfied real-time requirement. In order to speed up the multiple scattering rendering, we propose a GPU based algorithm in this paper. First of all, the media is initialized with a particle system and the property of each particle is defined;secondly, according to the properties of each particle, a method of tracing the particle path, which is generated by uniformly sampling the surrounding particles of one particle, is proposed and this method is used to compute in-scattering radiance for each particle;finally, the total radiance is calculated by summing up contributions of particles along ray paths and the final image is rendered. The experimental results show that the proposed algorithm can achieve the real-time rendering effect.
Improved particle swarm optimization algorithm with harmony search (IHPSO) is proposed in this paper. This algorithm takes particle swarm search direction estimation mechanism and harmony search (HS) approach to parti...
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Character information is hard to detect in billet scene images by CCD camera. In this paper, we present a method for detection of billet characters from measurements of recursive segmented image. This recursive segmen...
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Molecular dynamics (MD) simulations are useful in various areas. In this paper, we parallelize and optimize the grid-based MD algorithm on Many Integrated Core (MIC) Architecture. To get full play of the hardware and ...
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Molecular dynamics (MD) simulations are useful in various areas. In this paper, we parallelize and optimize the grid-based MD algorithm on Many Integrated Core (MIC) Architecture. To get full play of the hardware and accelerate computation of MD simulation, we design the parallel structure using multi-threads with OpenMP. Also, various or method such as Array Notification, intrinsic and so on are used to vectorize the application according to the character of MIC for a higher performance. Due that multi-core is also a trendy of CPU and High Performance Computing, our method can be followed by other similar applications and provide a more choice.
We propose a fast algorithm which is based on the beam let decomposition for real-time rendering of scenes in participating media with multiple scattering. Firstly, the light source radiation is considered as composed...
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We propose a fast algorithm which is based on the beam let decomposition for real-time rendering of scenes in participating media with multiple scattering. Firstly, the light source radiation is considered as composed by all particles in the media and each particle radiation is decomposed along different forward directions using the plane decomposition method. Then the multiple scattering radiation of one particle is calculated by the decomposition radiations from its adjacent particles and the light source. Finally, according to the multiple scattering radiation value of each particle, the radiation of the ray which is from viewpoint is calculated using ray marching method, which can be implemented on the graphics processing unit (GPU), and rendering process is highly parallel. The experimental results show that the algorithm can achieve real-time rendering efficiency and enhance the practicality of multiple scattering.
Texture classification is an important problem in image analysis. A considerable amount of research work has been done for local or global rotation invariant feature extraction for texture classification. Local invari...
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Texture classification is an important problem in image analysis. A considerable amount of research work has been done for local or global rotation invariant feature extraction for texture classification. Local invariant features contain the spatial information, but usually do not have the contrast information. A new hybrid approach is proposed which considers the contrast information in spatial domain and the phase information in frequency domain of the image. It uses the joint histogram of the two complementary features, local phase quantization (LPQ) and the contrast of the image. Support vector machine is used for classification. The experimental results on standard benchmark datasets for texture classification Brodatz and KTH-TIPS2-a show that the proposed method can achieve significant improvement compared to the LPQ, Gabor filer or local Binary pattern methods.
Recently, spatial principal component analysis of census transform histograms (PACT) was proposed to recognize instance and categories of places or scenes in an image. When combining PACT with Local difference Magnitu...
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Recently, spatial principal component analysis of census transform histograms (PACT) was proposed to recognize instance and categories of places or scenes in an image. When combining PACT with Local difference Magnitude Binary pattern (LMBP), a new representation called Local Difference Binary pattern (LDBP) was proposed and performed better. LDBP is based on the comparisons between center pixel and its neighboring pixels. However, the relationship among neighbor pixels is not considered. In this paper we proposed Local Neighbor Binary pattern (LNBP) to utilize the relationship among neighboring pixels. LNBP provides complementary information regarding neighboring pixels for LDBP. We propose to combine LDBP with LNBP, and used a spatial representation for scene recognition. Experiments on two widely used dataset demonstrate the proposed method can improve the performance of recognition.
In last decades, text-independent speaker recognition is a hot research topic attracted many researchers. In this paper, we proposed to apply the Fisher discrimination dictionary learning method to identify the text-i...
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In last decades, text-independent speaker recognition is a hot research topic attracted many researchers. In this paper, we proposed to apply the Fisher discrimination dictionary learning method to identify the text-independent speaker recognition. The feature used in classification is the Gaussian Mixture Model super vector. The proposed method is evaluated with public ally available dataset TIMIT. Experimental results show that the proposed method outperforms the Sparse Representation Classifier used for text-independent speaker recognition in both clean and noisy condition.
A considerable amount of research work has been done for texture classification using local or global feature extraction methods. Inspired by Weber's Law, a simple and robust Weber Local Descriptor (WLD) is a rece...
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A considerable amount of research work has been done for texture classification using local or global feature extraction methods. Inspired by Weber's Law, a simple and robust Weber Local Descriptor (WLD) is a recently developed for local feature extraction. This WLD method did not consider the contrast information. In order to improve texture classification accuracy, we propose a hybrid approach that combines the WLD with contrast information in this paper. It utilizes the histogram of two complementary features WLD and the image variance calculated with the Probability Weighted Moments. Support vector machine is used for classification. The comparison of the proposed method with state of art methods like local binary pattern and WLD is experimental investigated on two publically available dataset, named as Brodatz and KTH-TIPS2-a. Results show that our proposed method outperforms over the state of art methods for texture classification.
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