A considerable amount of research work has been done for texture classification using local or global feature extraction methods. Inspired by Weber's Law, a simple and robust Weber Local Descriptor (WLD) is a rece...
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A considerable amount of research work has been done for texture classification using local or global feature extraction methods. Inspired by Weber's Law, a simple and robust Weber Local Descriptor (WLD) is a recently developed for local feature extraction. This WLD method did not consider the contrast information. In order to improve texture classification accuracy, we propose a hybrid approach that combines the WLD with contrast information in this paper. It utilizes the histogram of two complementary features WLD and the image variance calculated with the Probability Weighted Moments. Support vector machine is used for classification. The comparison of the proposed method with state of art methods like local binary pattern and WLD is experimental investigated on two publically available dataset, named as Brodatz and KTH-TIPS2-a. Results show that our proposed method outperforms over the state of art methods for texture classification.
Batik, as a cultural heritage from Indonesia, has a lot of motifs based on certain patterns. This paper discusses feature extraction methods for the recognition of batik motifs in digital images. In this study, the us...
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Batik, as a cultural heritage from Indonesia, has a lot of motifs based on certain patterns. This paper discusses feature extraction methods for the recognition of batik motifs in digital images. In this study, the use of several feature extraction methods have been compared in terms of their performance with several scenarios for testing level accuracy. The methods include Gray Level Co-occurrence Matrices (GLCM), Canny Edge Detection, and Gabor filters. The experimental results show that the use of GLCM features has performed the best with a classification accuracy reaching 80%.
This paper presents a paddy growth stages classification using MODIS remote sensing images with support vector machines (SVMs). We collected the paddy growth stages data samples from a series of MODIS mages acquired f...
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This paper presents a paddy growth stages classification using MODIS remote sensing images with support vector machines (SVMs). We collected the paddy growth stages data samples from a series of MODIS mages acquired from March to July 2012 along paddy field area only. The data are collected based on growth stages phenology of paddy using spectral profile which consists of at least 9 classes for growth stages and 2 classes for dominated soil and cloud. We apply SVMs to build a binary classifier for each class with one against all strategy of multiclass approach. One important issue needed to address is unbalanced prior probability that should be solved by each SVM. In this study, we evaluate the effectiveness of balanced branches strategy that is applied to one against all SVMs learning. Our results shows that the balanced branches strategy does improves in average around 10% classification accuracy during training and validation, and in average around 50% during testing.
Biological characteristics based on face, fingerprint and iris images have been extensively studied and used for the identification in the past few decades. As a new-born method, thermal palm vein pattern is gathering...
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In many application fields, an appropriate high-quality fast image upsampling method is required. Although many interpolation-based upsampling methods have been proposed, the quality of result images is not satisfacto...
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In many application fields, an appropriate high-quality fast image upsampling method is required. Although many interpolation-based upsampling methods have been proposed, the quality of result images is not satisfactory. Some of them are very fast, but produce poor quality images, the others can produce high quality images, but the methods in them are slow. In our paper, we proposed a fast statistical image upsampling method based on CUDA, it can obtain high quality images based on reducing the input resolution-grids dependency artifacts. Thus, we can rebuild low resolution images' sharp edges fast and get high-quality upsampled images in real time. We have applied this method in the multi-resolution texture generation of large scale terrain rendering. Experiments prove that our method can receive ideal effects in real time.
In this paper, we propose a novel approach for image completion with automatic structure propagation. This method integrates two stages: Firstly, it extends the salient structure lines from the known regions to the un...
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In this paper, we propose a novel approach for image completion with automatic structure propagation. This method integrates two stages: Firstly, it extends the salient structure lines from the known regions to the unknown by following a local self-similarity assumption on natural images. Then guided by the structure information, it restores the missing region by patch-based texture synthesis. Experiment results demonstrate a better effect of our method than that of the previous patch-based texture synthesis image completion algorithm.
Vega has been widely used in the Virtual Reality field. Its infrared (IR) module can implement IR simulation, but Vega IR imaging simulation's general approach does not apply to the complex scene. This article dee...
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Vega has been widely used in the Virtual Reality field. Its infrared (IR) module can implement IR simulation, but Vega IR imaging simulation's general approach does not apply to the complex scene. This article deeps into the scene's IR simulation method based on Vega. We design and realize a real time scene IR image simulation system in this article. We quantitatively define the scene as a simple and complex scene according to the scene range and whether it includes Digital Elevation Model (DEM)/Digital Surface Model (DSM) data. For the simple scene, we directly process IR image simulation according to the Vega general IR simulation process. While for the complex scene, we propose an IR image simulation method based on image classification and automatic texture material mapping technique. At the aspect of image classification, we develop a coarse to fine K-means clustering method based on the consistency of image color for color image classification and an additional Support Vector Machine (SVM) classification method based on texture features for gray level image classification. The method was tested on different scene's IR simulation. Experimental results show that the proposed approach can achieve better applicability and greater efficiency than the popular Vega IR simulation method.
We propose a blind single-channel musical source separation method that improves perceptual quality of the separated sources. It uses the advantages of subspace learning based on Non-negative Matrix Factor 2-D Deconvo...
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We propose a blind single-channel musical source separation method that improves perceptual quality of the separated sources. It uses the advantages of subspace learning based on Non-negative Matrix Factor 2-D Deconvolution (NMF2D). To improve the perceptual quality of separation, we propose a weighted divergence type cost function for the optimization that adopts the auditory model defined in ITU-R BS.1387 into the source separation. It is shown that the proposed perceptually weighted NMF2D scheme efficiently clusters the bases of subspace representation corresponding to notes generated by single instruments. Source separation performance has been reported on musical mixtures resulting an improvement in perceptual quality measures.
The reliable estimation of system state in multi-sensor uncertainty is always the hot and knotty issue of nonlinear filtering theory. Aiming to the reasonable utilization of measurement information, a novel multi-sens...
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The non-regularized iterative image restoration algorithms have been widely investigated in the literature. In this work, we focus on a common issue of non-regularized iterative methods, the stopping condition. A no-r...
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The non-regularized iterative image restoration algorithms have been widely investigated in the literature. In this work, we focus on a common issue of non-regularized iterative methods, the stopping condition. A no-reference criterion of optimal stopping condition for non-regularized iterative deconvolution called Total Local Binary patterns (TLBP), which is based on the measurement of varying image texture during the deblurring procedure, is proposed. The metric utilizes the minimum of TLBP that is computed according to the LBP map of the blurred image to obtain the optimal restored image. We applied the Richardson-Lucy (RL) method to test the blurred version of the synthetic images and real images in experiments. Deconvolution experiments for Gaussian and out-offocus blur validate the effectiveness of the proposed method.
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