The project proposes the development of a cognitive simulation system for the interaction between human and virtual objects, focusing on obtaining an as natural as possible visual and haptic feedback and also consider...
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Simple human gait can be difficult, unfeasible and not always practical in Virtual Reality, because of spatial and technological limitations. For 3D virtual environment travelling, different walking platforms have bee...
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Passive suspension systems of the motor vehicles have inherent limitations as a consequence of the choice of elastic and damping characteristics to ensure an acceptable behavior for the entire working frequency range....
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ISBN:
(纸本)9781618040350
Passive suspension systems of the motor vehicles have inherent limitations as a consequence of the choice of elastic and damping characteristics to ensure an acceptable behavior for the entire working frequency range. In this paper, the design and simulation of an active suspension system is approached. The idea is to transform the conventional passive suspension into an active one, by using a counter-force system (feedback control, which is missing in the passive suspensions). The analysis is performed for a half-car model, which corresponds to the suspension system of the rear axle. The response of the active suspension is compared with the passive suspension, in the same testing conditions, observing major improvements in the dynamic behavior (in terms of stability and comfort).
The renewable systems design software and building energy simulation software for energy efficient buildings, use as a main input the solar radiation. The implementation of such systems in the urban environment requir...
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The renewable systems design software and building energy simulation software for energy efficient buildings, use as a main input the solar radiation. The implementation of such systems in the urban environment requires accurate meteorological data for the interest area. The existence of a small number of weather stations that to offer data with regard to solar radiation as well as the limited access to these, makes necessary the conceiving of some more accurate estimation mathematical models for all climatological parameters. The present paper proposes a study of the Linke and AngstrOm turbidity coefficients, for Brasov urban area, with the purpose of a more accurate solar radiation simulation. Models performance is analyzed using the root mean square error (RMSE), the mean bias error (MBE), the mean percentage error (MPE) and the t-statistic.
This paper presents the current state of the art and developments in the CAD/CAE and VR research laboratory at Transilvania University in the framework of the project VEGA. First the project context is presented, with...
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The project proposes the development of a cognitive simulation system for the interaction between human and virtual objects, focusing on obtaining an as natural as possible visual and haptic feedback and also consider...
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The project proposes the development of a cognitive simulation system for the interaction between human and virtual objects, focusing on obtaining an as natural as possible visual and haptic feedback and also considering the human factor. The applications which are targeted by this simulation engine are virtual prototyping of mechanical systems (mechanisms) and the development of a new environment for designing in virtual reality. In these applications the force feedback, as an interaction modality plays a crucial role, and when it comes to the evaluation of the forms a personalized and adapted to user's requirements, fully immersive virtual environment is decisive. In the present, these design and testing procedures are accomplished by the use of complex simulations with engineering software and by testing real prototypes, but the new envisaged interface will permit the user to feel, to see and to interact in a direct and natural way with the concepts of the product in a stereoscopic and fully immersive environment. In order to be able to develop the haptic feedback and the visualization systems one has to understand the sensorial characteristics of the human body and to develop a computer controlled system which enables the natural interaction with virtual environments.
This paper presents the virtual prototype of the mono-axis tracking system used for improving the efficiency of a string of photovoltaic modules. The solar tracker simultaneously changes the daily position of the modu...
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This paper presents the virtual prototype of the mono-axis tracking system used for improving the efficiency of a string of photovoltaic modules. The solar tracker simultaneously changes the daily position of the modules, using a linear actuator that drives a rack-pinion mechanism. The key in optimizing the tracking system is to maximize the received solar radiation and to minimize the energy consumption for tracking. The virtual prototype is developed using a digital platform which integrates the following software solutions: CATIA - for the solid modeling of the components, ADAMS - for developing the mechanical model in MBS (Multi-Body Systems) concept, and MATLAB/Simulink - for the control system design.
This paper presents the general structure, implementation features and a software module for tracing, visualization, shape recognition, measurement and efficiency evaluation for 3D model generation of objects to grip ...
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This paper presents the general structure, implementation features and a software module for tracing, visualization, shape recognition, measurement and efficiency evaluation for 3D model generation of objects to grip by an anthropomorphic gripper. Viewing is possible with an advanced video camera and shape recognition is possible through classifiers method. After setting the object shape, the gripper will approach the target, and its displacement is measured. Based on measurements of the distance between the initial point and a second intermediate point, you can do calculations aimed at object size and remaining distance to it. Implementation, and how to work with the software designed are possible in several steps that are specified and described. The performance evaluation of the software system is based on a series of external factors, the most important being: light conditions;quality of video device;capture size;the human factor through a series of experiments focused on the system's ability to cope with external factors above mentioned.
In the present paper a closed loop fuzzy control scheme for the correction of the drop-foot syndrome is presented. The control scheme is based on EMG signals from the contralateral, unimpaired lower limb and its effic...
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In this paper the force feedback generation is investigated for improving the quality of the haptic feedback in virtual reality applications. The chosen structure for the force feedback device is tension based and cha...
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In this paper the force feedback generation is investigated for improving the quality of the haptic feedback in virtual reality applications. The chosen structure for the force feedback device is tension based and characterized by 3 degrees of freedom (force-feedback only) and 6 degrees of freedom (force and torque feedback). Feelings in general are not easy to simulate by computer technology and haptic information can be distorted by incorrect distribution of the tension forces in the strings. In this paper a new method is suggested, in which the number of computation step is fixed and the amount of calculation is low and always limited.
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