In recent years there has been an increased interest in metal foams in the field of material science. The stress absorbing potential is one of the most interesting properties for the application of aluminium foam (e.g...
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An ideal triangle mesh compression technology would simultaneously support the following objectives: (1) progressive refinements of the received mesh during decompression, (2) nearly optimal compression ratios for bot...
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An ideal triangle mesh compression technology would simultaneously support the following objectives: (1) progressive refinements of the received mesh during decompression, (2) nearly optimal compression ratios for both geometry and connectivity, and (3) in-line, real-time decompression algorithms for hardware or software implementations. Because these three objectives impose contradictory constraints, previously reported efforts have focused primarily on one (sometimes two) of these objectives. The SQUEEZE technique introduced in this paper addresses all three constraints simultaneously, and attempts to provide the best possible compromise. For a mesh of T triangles, SQUEEZE compresses the connectivity to 3.7T bits, which is competitive with the best progressive compression techniques reported so far. The geometric prediction error encoding technique introduced in this paper leads to a geometry compression that is improved by 20% over that of previous schemes. Our initial implementation on a 300-MHz CPU achieved a decompression rate of up to 46,000 triangles per second. SQUEEZE downloads a model through a number of successive refinement stages, providing the benefit of progressivity.
A key issue in performing stereo reconstruction is to find stereo correspondences. For this purpose a novel unified framework for arbitrary area based correlation methods is presented. The commonly neglected problem o...
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ISBN:
(纸本)0769507506
A key issue in performing stereo reconstruction is to find stereo correspondences. For this purpose a novel unified framework for arbitrary area based correlation methods is presented. The commonly neglected problem of ambiguities is addressed and a solution based on relaxation of match candidates is introduced. The method comes with the major benefits of a reverse matching step at almost no extra computational cost. The results of one match direction is used to select match candidates. Then these candidates are correlated backward with a different method. The proposed framework does not require any initial estimations. Experiments are performed on ground truth under varying geometric and varying noise conditions. Finally, the method is compared to a number of well known techniques.
A key issue in performing quantitative measurements in stereoscopic images is the problem of establishing stereo correspondence. For this purpose a novel two step algorithm is presented. The commonly neglected problem...
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ISBN:
(纸本)9539676924
A key issue in performing quantitative measurements in stereoscopic images is the problem of establishing stereo correspondence. For this purpose a novel two step algorithm is presented. The commonly neglected problem of ambiguities is addressed and a solution based on the relaxation of match candidates is introduced. The method comes with the major benefits of a reverse matching step at almost no additional computational cost and requires no initial estimations or constraints. The results of both match directions are re-used for a robust subpixel refinement. Experiments are performed on ground truth and a comparison to other well known, techniques is presented. The method performs best on real images, but not under all of the used noise conditions.
This paper presents an approach for grasping virtual objects in virtual environments with a data glove. Our focus lies on developing new methods that allow sensible realistic grasping gestures which correspond to huma...
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This paper presents an approach for grasping virtual objects in virtual environments with a data glove. Our focus lies on developing new methods that allow sensible realistic grasping gestures which correspond to human grasping behavior. To meet the demands of industrial applications, users must be able to grasp an object in an intuitive way with one or two hands and, beyond that, manipulate grasped objects between their fingers. To avoid the use of expensive force or touch feedback hardware, but also to ensure a safe grip on virtual objects, several forms of visual feedback are provided. First, we describe the basic algorithm for grasping with one or two hands and finally, we present a method to precisely manipulate the grasped objects between the virtual fingers.
To implement high-performance global interconnect without impacting the performance of existing blocks, the use of buffer blocks is increasingly popular in structured-custom and block-based ASIC/SOC methodologies. Rec...
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To implement high-performance global interconnect without impacting the performance of existing blocks, the use of buffer blocks is increasingly popular in structured-custom and block-based ASIC/SOC methodologies. Recent works by Cong et al. (1999) and Tang and Wong (2000) give algorithms to solve the buffer block planning problem. In this paper we address the problem of how to perform buffering of global nets given an existing buffer block plan. Assuming that global nets have been already decomposed into two-pin connections, we give a provably good algorithm based on a recent approach of Garg and Konemann (1998) and Fleischer (1999). Our method routes connections using available buffer blocks, such that required upper and lower bounds on buffer intervals-as well as wirelength upper bounds per connection-are satisfied. Our model allows more than one buffer to be inserted into any given connection. In addition, our algorithm observes buffer parity constraints, i.e., it will choose to use an inverter or a buffer (=co-located pair of inverters) according to source and destination signal parity. The algorithm outperforms previous approaches and has been validated on top-level layouts extracted from a recent high-end microprocessor design.
We describe some issues in designing and building educational Java applets for an introductory computergraphics course. The design problem involves balancing educational goals of building intuition about fundamental ...
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In this paper we propose a new approach for the generation of visual scales for the visualization of scalar and multivariate data. Based on the specification of only a few correspondences between the data set and elem...
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Recent approaches to providing users with a more natural method of interacting with virtual environment applications have shown that more than one mode of input can be both beneficial and intuitive as a communication ...
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This paper describes how to compute the line or lines which intersect four given lines in three dimensions. This intersection computation arises in computergraphics (for visibility computations), computational geomet...
This paper describes how to compute the line or lines which intersect four given lines in three dimensions. This intersection computation arises in computergraphics (for visibility computations), computational geometry (for line traversals), and computer vision (for object recognition).
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