Perspective distortion, occlusion and specular reflection are challenging problems in shape-from-stereo. In this paper we review one recently published area-based stereo matching algorithm (Bhat and Nayar, 1998) desig...
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Perspective distortion, occlusion and specular reflection are challenging problems in shape-from-stereo. In this paper we review one recently published area-based stereo matching algorithm (Bhat and Nayar, 1998) designed to be robust in these cases. Although the algorithm is an important contribution to stereo-matching, we show that its coefficient has a low discriminatory power, which leads to a significant number of multiple best matches. In order to cope with this drawback we introduce a new normalized ordinal correlation coefficient. Experiments showing the behavior of the proposed coefficient are performed on various datasets including real data with ground truth. The new coefficient reduces the occurrence of multiple best matches to almost zero per cent. It also shows a more robust and equally accurate behavior. These benefits are achieved at almost no additional computational costs.
Proposes a continuous participative evaluation process built on the formative evaluation paradigm. The benefits of this approach are that all the primary or core stakeholders, i.e. the users, top management and the te...
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Proposes a continuous participative evaluation process built on the formative evaluation paradigm. The benefits of this approach are that all the primary or core stakeholders, i.e. the users, top management and the technical specialists involved in the task of delivering information systems benefits, participate in the evaluation and the subsequent decision making associated with the project. These stakeholders are consequently involved in moulding and realising an information system which is targeted to meet real business needs rather than just investment and project management criteria. This approach ensures that high quality information systems that deliver direct business benefits with which the user community can identify are implemented. It implies a new focus that encompasses concentrating on and understanding the business issues and how the information system will deliver real value to the organisation. It is the view of the authors that formative evaluation can help to maximise business value from information systems.
The paper describes some fundamental issues for robust implementations of progressively refined tetrahedralizations generated through sequences of edge collapses. We address the definition of appropriate cost function...
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The paper describes some fundamental issues for robust implementations of progressively refined tetrahedralizations generated through sequences of edge collapses. We address the definition of appropriate cost functions and explain on various tests which are necessary to preserve the consistency of the mesh when collapsing edges. Although considered a special case of progressive simplicial complexes (J. Popovic and H. Hoppe, 1997), the results of our method are of high practical importance and can be used in many different applications, such as finite element meshing, scattered data interpolation, or rendering of unstructured volume data.
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computergraphics in a system that combines and builds upon the ...
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ISBN:
(纸本)0897919998
We introduce ideas, proposed technologies, and initial results for an office of the future that is based on a unified application of computer vision and computergraphics in a system that combines and builds upon the notions of the CAVE™, tiled display systems, and image-based modeling. The basic idea is to use real-time computer vision techniques to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the office including walls, furniture, objects, and people, and then to either project images on the surfaces, render images of the surfaces, or interpret changes in the surfaces. In the first case, one could designate every-day (potentially irregular) real surfaces in the office to be used as spatially immersive display surfaces, and then project high-resolution graphics and text onto those surfaces. In the second case, one could transmit the dynamic image-based models over a network for display at a remote site. Finally, one could interpret dynamic changes in the surfaces for the purposes of tracking, interaction, or augmented reality applications. To accomplish the simultaneous capture and display we envision an office of the future where the ceiling lights are replaced by computer controlled cameras and "smart" projectors that are used to capture dynamic image-based models with imperceptible structured light techniques, and to display high-resolution images on designated display surfaces. By doing both simultaneously on the designated display surfaces, one can dynamically adjust or autocalibrate for geometric, intensity, and resolution variations resulting from irregular or changing display surfaces, or overlapped projector images. Our current approach to dynamic image-based modeling is to use an optimized structured light scheme that can capture per-pixel depth and reflectance at interactive rates. Our system implementation is not yet imperceptible, but we can demonstrate the approach in the laboratory. Our approach to rende
The development of the Internet, the Web, and Java let us believe that computing technology seems to become an integral part of our daily environment that hopefully supports us in improving the quality of life. But wh...
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The development of the Internet, the Web, and Java let us believe that computing technology seems to become an integral part of our daily environment that hopefully supports us in improving the quality of life. But what does this mean to the future of information technology development? This paper presents visions towards sustainable, human-centered technology developments. New trends in human computer interaction and human information interaction are necessary for enabling even the naive user to communicate and interact with computers. What we need is a paradigm shift from the conventional information technology towards a human media technology which focus on the interaction manner between human beings and information space or amongst human beings through information space.
Accurate localization and tracking of facial features are crucial for developing high quality model-based coding (MPEG-4) systems. For teleconferencing applications at very low bit rates, it is necessary to track eye ...
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Accurate localization and tracking of facial features are crucial for developing high quality model-based coding (MPEG-4) systems. For teleconferencing applications at very low bit rates, it is necessary to track eye and lip movements accurately over time. These movements can be coded and transmitted to a remote site, where animation techniques can be used to synthesize facial movements on a model of a face. In this paper we describe and simple heuristics which are effective in improving the results of well-known facial feature detection and tracking algorithms. Animation models are also presented, along with experimental results to demonstrate the system being developed. We focus our discussion only on the detection, tracking and modeling of eye movements.
Our goal is to develop physically based lighting models and perceptually based rendering procedures for computergraphics that will produce synthetic images that are visually and measurably indistinguishable from real...
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ISBN:
(纸本)0897918967
Our goal is to develop physically based lighting models and perceptually based rendering procedures for computergraphics that will produce synthetic images that are visually and measurably indistinguishable from real-world images. Fidelity of the physical simulation is of primary concern. Our research framework is subdivided into three sub-sections: the local light reflection model, the energy transport simulation, and the visual display algorithms. The first two subsections are physically based, and the last is perceptually based. We emphasize the comparisons between simulations and actual measurements, the difficulties encountered, and the need to utilize the vast amount of psychophysical research already conducted. Future research directions are enumerated. We hope that results of this research will help establish a more fundamental, scientific approach for future rendering algorithms. This presentation describes a chronology of past research in global illumination and how parts of our new system are currently being developed.
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