There have been many empirical studies on humor styles and humor comprehension and appreciation, but relatively few have directly addressed the relationship between these two topics of humor research, especially studi...
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A sense of humor constitutes a core factor that influences teacher-student interactions. The humor that teachers utilize in class may influence teacher-student relationships, either positively or negatively. Moreover,...
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The purpose of this paper is to investigate the factors affecting the passenger traffic volume on the high-capacity MRT, to analyze the traffic volume trends, and to make traffic volume predictions more accurately. Th...
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Research evidence indicated that a specific type of augmented reality–assisted (AR-assisted) sciencelearning design or support might not suit or beeffective for all students because students’ cognitive load might ...
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In theera of the global village, frequent cross-border trade in goods has made container transportation a significant part in delivery of cargo. However, rollover accidents of container trucks often occur because of ...
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Cancer immunotherapy harnesses the immune system to combat tumors and has emerged as a major cancer treatment modality. The PD-1/PD-L1 immune checkpoint modulates interactions between tumor cells and T cells and has b...
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Purpose: Regulatory focus theory suggests that regulatory fit influences individuals' decisions. However, little is known regarding theeffect of regulatory fit on sports consumers' purchase intention. Accordi...
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Differentiation of induced pluripotent stem cells (iPSCs) is an extremely complex process that has proven difficult to study. In this research, we utilized nanotopography to elucidate details regarding iPSC differenti...
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engaging in design thinking activities has been increasingly viewed as important for the craft of teaching for early childhood practitioners. However, reliable and valid measurements for this are lacking. As such, thi...
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This study is aimed to explore parent-child interaction in a game-based learning activity. The participants were 10 parent-child dyads. The children were 10.4 years old in average and the parents were 45.4 years old. ...
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ISBN:
(数字)9798350377903
ISBN:
(纸本)9798350377910
This study is aimed to explore parent-child interaction in a game-based learning activity. The participants were 10 parent-child dyads. The children were 10.4 years old in average and the parents were 45.4 years old. Parent-child interaction behaviors and discourses during gameplay were recorded by both digital video recorders and screen recording software. To explore the patterns of parent-child interactions, a quantitative content analysis was conducted. The parent-child interaction of the game success group and the game fail group were compared. According to the results of quantitative content analysis, the parents of the success group showed more observation and teaching behaviors, and the parents of the fail group mainly observed and gave feedbacks to their children.
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