Monitoring every single email takes a lot of effort especially when the size of email transaction log is very large. This study proposed to find a wise option to monitor only the contents of important emails. Depth Fi...
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Contemporary molecular dynamics simulations result in a glut of simulation data, making analysis and discovery a difficult and burdensome task. We present MDMap, a system designed to summarize long-running molecular d...
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An FIR filter is implemented in this work. Enhancing the arithmetic operations of the filter is considered. For the addition operation, the signed-digit number system is utilized. For the multiplication operation, Boo...
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In this paper, we describe the concept and design of a novel visualization tool to aid in academic writing of English as a Second Language students. The tool makes use of theory in classroom discourse, WordNet API, an...
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Visualization of highway traffic environments in virtual reality plays a key role on fidelity of simulation and validity of driving behaviors in driving simulator studies. This paper describes a procedure to replicate...
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Visualization of highway traffic environments in virtual reality plays a key role on fidelity of simulation and validity of driving behaviors in driving simulator studies. This paper describes a procedure to replicate a signalized intersection with many complex features into a driving simulator's 3-D databases through building a graphical visual database, constructing a road motion database, and creating simulated traffic. The validity of the visualization was assessed via the comparison of the drivers' speeds in the simulator and the speed data at the real intersection. It was found that both speed data follow normal distributions and have equal means for each intersection approach;however, that the speeds measured in the driving simulator have a larger variability than those measured in the field. The users' subjective evaluation results indicated that 92% subjects could recognize the simulated intersection in the driving simulator experiment. Therefore, the strategy of geo-specific environment modeling would be useful for studying driving behaviors in virtual environments.
This research examines U.S. electric utilities' transition from closed to open systems, while taking steps towards market orientation and subsequent changes in their product portfolios. It lists the reasons drivin...
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ISBN:
(纸本)9781618393616
This research examines U.S. electric utilities' transition from closed to open systems, while taking steps towards market orientation and subsequent changes in their product portfolios. It lists the reasons driving this change and includes a detailed analysis of the current product portfolios of the U.S. utilities focusing on adding more renewable energy sources. Copyright, American Society for Engineering Management, 2011.
This paper provides an interdisciplinary reflection on the nature meaning-making involving users and animated gestural interfaces. In particular, we propose a new model for analysis of creative computing systems incor...
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ISBN:
(纸本)9781450308205
This paper provides an interdisciplinary reflection on the nature meaning-making involving users and animated gestural interfaces. In particular, we propose a new model for analysis of creative computing systems incorporating gestural input into dynamically animated interfaces. Our contributions are based on a theoretical framework synthesizing embodied cognition approaches in cognitive science, phenomenology in philosophy, and user interface design in computing. We introduce the term enduring interaction to refer to the phenomenon of bodily and conceptually engaging interaction within constantly changing computational environments. Our construct centralizes the issue of how users' motor-sensory experiences inform their construction of meaning in the design of interactive systems. We argue that creative computing systems, a class of artifacts including types of hobbyist websites, video games, and computer-based artworks, require a new design perspective quite distinct from user-centric interface design approaches focused on productivity-oriented applications. Using examples including outcomes of the Gestural Narrative and Interactive Expression (GeNIE) project (Harrell, PI;Chow and Erik Loyer collaborators) along with existing prevalent, exceptional, or historically significant artifacts, we articulate a continuum of various kinds of engagement, showing design implications of our perspective, enabling users to use gestural interaction (through multi-Touch and gyroscope/accelerometer-based input devices) to result in narratively salient, evocative, and even intimate interaction mechanisms in interactive narrative environments. Copyright 2011 ACM.
A specialization system is an axiomatic structure for specifying a set of atomic formulas and a set of specialization operations on them. This paper formalizes the concept of logical structure and presents three basic...
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We present a contribution based on encryption to the model for the certification of trust in multiagent systems. The originality of the proposal remains in the use of asymmetric keys that allow the local storage of te...
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