Anaerobic fermentation for hydrogen production is influenced by various environmental factors that can limit microbial activity. However, machine learning (ML) shows significant potential in explaining the complexity ...
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As the global population ages, the number of elderly people needing hearing aids is increasing. This paper proposed an architecture designed to enhance speech based on noise conditions. After noise types are identifie...
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Passenger transport is one of the most common ways of commuting in Taiwan. It plays an important role in the transportation system due to its large number of stations, dense frequency, and cheap transportation. Due to...
Passenger transport is one of the most common ways of commuting in Taiwan. It plays an important role in the transportation system due to its large number of stations, dense frequency, and cheap transportation. Due to the unfriendly transportation environment and a large number of passengers, a blind spot of passenger transportation exists, which leads to traffic accidents at the station. We research to make the "Bus Stop Passenger Detection System". Taking the object detection of "Wheelchairs" into consideration, it is more convenient to assist the disabled to find the passenger transportation system, which makes Taiwan's transportation system more convenient.
Smart Home technology offers technological concepts that can be controlled through smart devices to make it easier for the community. Therefore, smart home technology is starting to seize the home electronics market i...
Smart Home technology offers technological concepts that can be controlled through smart devices to make it easier for the community. Therefore, smart home technology is starting to seize the home electronics market in Indonesia, especially in the city of Jakarta. This study aims to determine the integration of conventional technology into smart home technology for people in Jakarta. The research model in this study uses UTAUT2 which analyzes nine variables, namely Perceived Usefulness, Perceived Cost, Perceived Ease of Use, Social Influence, Perceived Compatibility, Trust, Perceived Pleasure, and Effort Expectations, Intention to Use Smart Home technology. After the responses were received, data analysis was carried out using the PLS-SEM approach with the SmartPLS application. The results of this study show that there are many people who live in Jakarta who are helped by the presence of smart home technology. However, there are some people who don't really know how to use a smart home because of a lack of knowledge about this technology.
The polarization of ideas is a natural phenomenon of human behavior. When productive, it can generate scenarios for reflection on arguments, opinions, and interactions, but when polarization is extreme, it generates s...
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ISBN:
(数字)9798331513054
ISBN:
(纸本)9798331513061
The polarization of ideas is a natural phenomenon of human behavior. When productive, it can generate scenarios for reflection on arguments, opinions, and interactions, but when polarization is extreme, it generates social isolation, manipulation, perception of injustice, unproductive debates, certainties of absolute truths, fanaticism, feelings of hatred, and even wars. Deconstructing the ecosystem of extreme polarization directly benefits social stability. Virtual social environments are excellent scenarios for fostering debates, negotiations, and the exposition of ideas. The objective of this study is to use the same virtual social ecosystem with its empowerment mechanisms and influence attributes to support the creation of tools, functionalities, and simulations to develop healthier systems. The knowledge generated supported the development of a design and cognitive ethical affordances practiced in metacognitive design, optimized navigation, and metacognitive simulations. The cognitive, ethical affordances incorporated into the Productive Reinforcement Spiral method model were part of a metacognitive simulation of collaborative negotiation with a productive reinforcement spiral mechanism, whose description and evaluation of the design are the main objectives of this paper.
This research explores the use of Fuzzy K-Nearest Neighbor(F-KNN)and Artificial Neural Networks(ANN)for predicting heart stroke incidents,focusing on the impact of feature selection methods,specifically Chi-Square and...
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This research explores the use of Fuzzy K-Nearest Neighbor(F-KNN)and Artificial Neural Networks(ANN)for predicting heart stroke incidents,focusing on the impact of feature selection methods,specifically Chi-Square and Best First Search(BFS).The study demonstrates that BFS significantly enhances the performance of both *** BFS preprocessing,the ANN model achieved an impressive accuracy of 97.5%,precision and recall of 97.5%,and an Receiver Operating Characteristics(ROC)area of 97.9%,outperforming the Chi-Square-based ANN,which recorded an accuracy of 91.4%.Similarly,the F-KNN model with BFS achieved an accuracy of 96.3%,precision and recall of 96.3%,and a Receiver Operating Characteristics(ROC)area of 96.2%,surpassing the performance of the Chi-Square F-KNN model,which showed an accuracy of 95%.These results highlight that BFS improves the ability to select the most relevant features,contributing to more reliable and accurate stroke *** findings underscore the importance of using advanced feature selection methods like BFS to enhance the performance of machine learning models in healthcare applications,leading to better stroke risk management and improved patient outcomes.
This study introduced a capacitive sensing interactive game platform aimed at promoting emotional stability, which we have named the “Sunrise and Sunset” game. This game primarily consists of two pieces of regular t...
This study introduced a capacitive sensing interactive game platform aimed at promoting emotional stability, which we have named the “Sunrise and Sunset” game. This game primarily consists of two pieces of regular textile fabric enveloping conductive silver fabric. A microcontroller was employed to extract the sensed capacitive values, and a game named “Sunrise and Sunset” is designed to complement the slow raising and lowering of both hands. The development of this gaming platform has the potential to offer a novel method of emotional management, particularly in high-stress living environments. It can serve as an effective relaxation tool, aiding individuals in emotional balance, anxiety reduction, and stress alleviation. Simultaneously, this platform can contribute to the promotion of mental well-being, providing an engaging and beneficial means for people to manage their emotions and moods.
Multimodal deepfakes involving audiovisual manipulations are a growing threat because they are difficult to detect with the naked eye or using unimodal deep learning-based forgery detection methods. Audiovisual forens...
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There was an incident on a campus involving the casualty of students. It created social unrest and heightened concerns over campus security. Consequently, it becomes important to prevent such incidents. Thus, we devel...
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ISBN:
(数字)9798350360721
ISBN:
(纸本)9798350360738
There was an incident on a campus involving the casualty of students. It created social unrest and heightened concerns over campus security. Consequently, it becomes important to prevent such incidents. Thus, we developed a solution for enhancing campus security and creating a safer school environment using deep learning.
In this paper, we propose a novel player behavior model called the action priority model (APM) for representing player action behaviors. A play log is stored based on the game grammar under analysis, and heuristic fil...
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