Stylistic knowledge is one of many ways in which listeners may respond to musical styles. As a form of conceptual knowledge, stylistic knowledge has multiple facets. We examined stylistic knowledge of a college studen...
Gaining education and training in the field of Digital Libraries is a difficult prospect. Relevant courses and experiences are usually scattered among different programs and institutions. Often, course content does no...
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Gaining education and training in the field of Digital Libraries is a difficult prospect. Relevant courses and experiences are usually scattered among different programs and institutions. Often, course content does not include the necessary mix of the theoretical and practical treatment. The workshop is aimed at developers, researchers, educators, and administrators interested in educational programs for training next generation of digital library professionals - both information technologists and librarians.
Motivation: Gene chips or microarrays have made it possible to perform large-scale gene-expression experiments at the wholegenome level. To reduce the cost and identify genes that are differentially expressed between ...
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It is needed for humanoid to acquire not only just a trajectory but also aim of the behavior and symbolic information during behavior development. We (2001) have proposed the mimesis system as a framework of synchrono...
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It is needed for humanoid to acquire not only just a trajectory but also aim of the behavior and symbolic information during behavior development. We (2001) have proposed the mimesis system as a framework of synchronous learning model for behavior acquisition and symbol emergence. However, the motion elements which are fundamental representation of behavior have stood on the unsuitable assumption that they are given without taking the robot embodiment and dynamics into consideration. In this paper, the design theory of motion elements with consideration of the embodiment are shown, and novel methods of realization of the mimesis for real humanoids is proposed.
Prober is a functional and performance analysis tool for parallel programs, developed during an undergraduate research project. In this paper we show the new expanded version of Prober, in which some features from dif...
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Prober is a functional and performance analysis tool for parallel programs, developed during an undergraduate research project. In this paper we show the new expanded version of Prober, in which some features from different software tools are aggregated. It can be used as a single tool to aid the developer in the performance analysis of parallel programs. Our main goal is to provide a new version of Prober, with additional features. Among them we can highlight: the interpretation of user scripts, a user-level support library, the generation of speedup and efficiency graphics, batch execution and a new user interface. In order to show, verify and analyze the use of the new version of Prober, we did performance tests in a parallel image convolution program. We added performance measuring routines to collect performance data within different internal code segments; built a set of scripts to specify the performance tests; ran the set of scripts in batch mode; used Prober to generate graphics and statistics based on the collected performance data; and analyzed the results using Prober as an aid tool.
Changes in work and its practice are leading corporations to valorize workers not only for technical competencies but also social ones. This tendency has consequences both for workers who need to improve such competen...
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Changes in work and its practice are leading corporations to valorize workers not only for technical competencies but also social ones. This tendency has consequences both for workers who need to improve such competencies (most of the time on the fly), and for students who have to be prepared for such market. The aim of this work is to show how concepts from social learning theory and communities of practice are being used in the design of a learning environment that uses collaborative problem based learning (PBL) and portfolios. The environment encourages social interactions among its users where the development of social competencies is concerned. The work is divided in three parts; the first describes the collaborative learning model, the second describes how implementation evolved and finally considerations of what has been done and what future work is likely to be.
Behavior recognition process and behavior generation process have a close relationship in humans' brains. It is expected that humans' brains understand the meaning of behavior and create symbols through co-dev...
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Behavior recognition process and behavior generation process have a close relationship in humans' brains. It is expected that humans' brains understand the meaning of behavior and create symbols through co-development of recognition and generation processes. In this paper, we propose a novel method for the integration of behavior patterns and symbols using associative memory in order to realize the co-development processing. In the model, behavior recognition process and generation process are practiced based on a mutual dynamics. We also confirmed the feasibility of the method on humanoid simulator.
The modern health care system is being irrevocably changed by the development and introduction of new health information technologies (such as health information systems, decision-support tools, specialized websites, ...
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The modern health care system is being irrevocably changed by the development and introduction of new health information technologies (such as health information systems, decision-support tools, specialized websites, and innovative communication devices). While many of these new technologies hold the promise of revolutionizing the modern health system and facilitating improvements in health care delivery, health education, and health promotion, it is imperative to carefully examine and assess the effectiveness of these technological tools to determine which products are most useful to apply in specific contexts, as well as to learn how to best utilize these products and processes. Without good evaluative information about new technologies, we are unlikely to reap the greatest benefits from these powerful new tools. This chapter examines the demand for evaluating health information technologies and suggests several strategies for conducting rigorous and relevant evaluation research.
<正>Most of the molecular, cellular, and developmental biology researches focus on studying the mechanism behind a biological phenomenon. The center of the above researches is thus a pathway-discovery and a pathway ...
<正>Most of the molecular, cellular, and developmental biology researches focus on studying the mechanism behind a biological phenomenon. The center of the above researches is thus a pathway-discovery and a pathway interaction problem. Most of the publicly available pathway databases use hand-drawing picture to
Use of compliance in muscle is the inherent skill of a human. By using the potential energy charged in the compliant members, we can skillfully equalize the characteristics of muscles and body. Integrating the skill o...
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Use of compliance in muscle is the inherent skill of a human. By using the potential energy charged in the compliant members, we can skillfully equalize the characteristics of muscles and body. Integrating the skill of compliance will provide robots with higher mobility, dexterity and safety and extends the fields of applications. The main research issues of the skill of compliance are tuning passive compliance, planning compliant motion and designing control law. To achieve the skill, we focus on the planning compliant motion considering the kinetic energy. In this paper, we propose to design a compliant motion through iterative model identification and motion design. A humanoid robot with passive compliance is used to integrate the skill of compliance and shows fast swing charging and discharging the kinetic energy.
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