Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To unde...
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Collaborative problem-solving (CPS) includes multiple socio-cognitive processes that can be challenging to investigate. Constructing arguments is a key practice at the intersection of CPS and science learning. To understand how students construct arguments and develop science knowledge during CPS, we focus on team synchrony-the extent of similarity of navigation actions between team members-in a game-based learning environment. Specifically, we examined the impact of team synchrony on students' argument construction and science knowledge acquisition in a science learning game, Alien Rescue. Using a mixed methods approach, we analyzed a range of in-game data and performance data of 69 teams from 146 sixth-grade students. Our results show that team synchrony enhanced students' science knowledge acquisition, whereas its effects on argumentation features were nuanced: (a) higher team synchrony groups were more productive in constructing backing compared to low team synchrony groups in conditions where their prior knowledge was high, and (b) there was no significant difference between the two groups in generating claims. We also identified two illustrative cases to show the observed relationship between team synchrony and complexity of arguments that students constructed as a team. Our study has implications for tracing learning processes through log and textual data to understand students' CPS process and performance, which consequently inform the design of scaffolds that support students' CPS.
The purpose of this study was to explore the antecedents (social anxiety and collective efficacy) and consequences (learning disengagement) of phone snubbing behaviors (phubbing and being phubbed) in collaborative lea...
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ISBN:
(数字)9781665495196
ISBN:
(纸本)9781665495196
The purpose of this study was to explore the antecedents (social anxiety and collective efficacy) and consequences (learning disengagement) of phone snubbing behaviors (phubbing and being phubbed) in collaborative learning. A total of 100 Taiwanese university students participated in this study. We employed partial least squares structural equation modeling (PLS-SEM) to evaluate the hypothesized model. The main results indicate that, first, university students' collective efficacy was a negative predictor of phubbing, and phubbing behavior was a significant factor in positively predicting all the dimensions, including behavioral, emotional, social, and cognitive disengagement. Second, social anxiety was a positive predictor of phubbed behavior. Yet, phubbed behavior could only positively predict emotional disengagement and social disengagement. This research may offer insights into the causes of students' phubbing, being phubbed, and the impacts of those situations on their learning engagement in a collaborative learning environment.
This paper presents our efforts to develop a scale for measuring students' learning experiences with knowledge-based chatbots in massive open online courses (MOOCs) through three studies. In Study 1, we conducted ...
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This paper presents our efforts to develop a scale for measuring students' learning experiences with knowledge-based chatbots in massive open online courses (MOOCs) through three studies. In Study 1, we conducted a qualitative synthesis of the current literature and analyzed students' open-ended responses regarding their experiences with a knowledge-based chatbot. Consequently, we identified eight salient domains (i.e., social presence, teaching presence, cognitive presence, self-regulation, co-regulation, perceived ease of use, behavioral intention, and enjoyment), resulting in the creation of 53 items. In Study 2, we selected 30 items that received more than 80% agreement from five experts. Finally, in Study 3, we reported the findings of exploratory and confirmatory factor analyses of the final scale based on student responses (N = 237) and presented 22 items across five domains (i.e., social presence, teaching and cognitive presence, self-regulation, perceived ease of use, and behavioral intention). This research contributes to the current literature by providing an instrument to measure students' learning experiences with knowledge-based chatbots in MOOCs, which is presently unavailable. The scale developed in this study could be employed for further research aiming to systematically develop knowledge-based chatbots and investigate the relationships between salient factors influencing students' learning experiences in MOOCs.
Knowledge-Building pedagogy emphasizes engaged learning, with students collaboratively working towards advancing shared ideas within a community. This study explored the relationship between students' perceptions ...
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ISBN:
(纸本)9786269689026
Knowledge-Building pedagogy emphasizes engaged learning, with students collaboratively working towards advancing shared ideas within a community. This study explored the relationship between students' perceptions of the knowledge-building learning environment and their learning engagement in Knowledge Forum activities. A total of 259 undergraduate students from courses that used Knowledge Forum participated in this study. The study employed partial least squares structural equation modeling (PLS-SEM) analysis to examine the relationship. The findings revealed that assuming agency positively influenced students' cognitive, emotional, and social engagement, indicating that students who exhibited a sense of autonomy and enjoyment demonstrated higher levels of engagement. Additionally, students' perceptions of fostering community positively predicted cognitive and social engagement, underscoring the importance of students' sense of identification with the community. These results provide potential insights for designing or refining knowledge-building learning environments and activities, highlighting the significance of promoting student agency and fostering a sense of community to facilitate learning engagement.
作者:
Derry, W. BrentHosp Sick Children
Peter Gilgan Ctr Res & Learning Dev & Stem Cell Biol Program Toronto ON Canada Univ Toronto
Dept Mol Genet Toronto ON Canada Hosp Sick Children
Peter Gilgan Ctr Res & Learning Dev & Stem Cell Biol Program 686 Bay St Toronto ON M5G 0A4 Canada
Developmental programs are tightly regulated networks of molecular and cellular signaling pathways that orchestrate the formation and organization of tissues and organs during organismal development. However, these pr...
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Developmental programs are tightly regulated networks of molecular and cellular signaling pathways that orchestrate the formation and organization of tissues and organs during organismal development. However, these programs can be disrupted or activated in an untimely manner, or in the wrong tissues, and this can lead to a host of diseases. This aberrant re-activation can occur due to a multitude of factors, including genetic mutations, environmental influences, or epigenetic modifications. Consequently, cells may undergo abnormal growth, differentiation, or migration, leading to structural abnormalities or functional impairments at the tissue or organismal level. This Subject Collection of The FEBS Journal on Developmental Pathways in Disease highlights 11 reviews and three research articles that cover a broad array of topics focused on the role of signaling pathways critical for normal development that are deregulated in human disease.
Cavaleiro and de Carvalho Filho outline the evolving understanding of feedback in medical education, highlighting its significance while considering future research opportunities.
Cavaleiro and de Carvalho Filho outline the evolving understanding of feedback in medical education, highlighting its significance while considering future research opportunities.
This article explores the findings from a formative study focused on language and literacy development in an international school's K5 classroom in South America. The teacher's pedagogical goal was to increase...
This article explores the findings from a formative study focused on language and literacy development in an international school's K5 classroom in South America. The teacher's pedagogical goal was to increase the amount of English used by students related to the social context of a restaurant. The intervention involved an integrated literacy and play-based unit to introduce, reinforce, and support vocabulary development and opportunities for independent play related to the content/vocabulary. The authors analyze video recordings of the students' independent play three times a week for 6 weeks using two different theoretical and methodological approaches. The authors collected quantitative data related to English usage and codeswitching analysis, and qualitative data of students' interactions, translanguaging, and identity work. The quantitative findings reveal a significant increase in English usage during independent play. The qualitative findings explore the ways in which young bilinguals draw on all their linguistic resources and use translanguaging practices to navigate play and negotiate identity. The constraints and affordances of each approach are discussed as the authors present new theoretical contributions by utilizing codeswitching and translanguaging approaches to explore the pedagogical intervention and student identity work. This study provides implications for literacy and play-based instruction for multilingual learners.
Our biology affects how we interact with the world, including how we learn new knowledge and respond to challenges. This article explores the impact of neurochemicals in our brain on learning and explains how to lever...
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Our biology affects how we interact with the world, including how we learn new knowledge and respond to challenges. This article explores the impact of neurochemicals in our brain on learning and explains how to leverage our biology to improve education and problem solving, focusing on computing education. Within this context, the article particularly examines the role of failure while learning. learning, especially in technical fields, includes making errors on the path to success. Although these errors trigger the necessary neurochemical conditions for rapid learning, these failures can also be demotivating. To gain the benefits of failure while mitigating its negative consequences, this article recommends evidence-based behavioral strategies for making the best out of failing while learning and designing for failure in learning environments.
Net Zero Energy Building (NZEB) is a concept that promotes the reduction of energy consumption in buildings by applying energy efficiency measures. The energy supply for the remaining demand should only come from sour...
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Net Zero Energy Building (NZEB) is a concept that promotes the reduction of energy consumption in buildings by applying energy efficiency measures. The energy supply for the remaining demand should only come from sources with low CO2 emissions. Despite abundant research on NZEB for new buildings, only a small number of studies address its application to those already existing. This study aims to bridge this research gap by organizing the proposed methods to transform existing buildings into NZEB. The research method is a systematic literature review covering the methodological development and the application of the concept. We conducted a bibliometric and Scientometric analysis of 117 articles and a content analysis of 48 of them. The results highlighted that the methods identified follow similar stages: (i) planning, (ii) data collection, (iii) pre-design, (iv) design, and (v) delivery. The sub-stage with the highest frequency (88%) was the presentation of the efficiency measure package, making it an essential step in the transformation process. The review did not find specific topics, such as equipment listing and performance, occupant engagement, and charrette design. Finally, the study established guidelines for future research.
Spherical video-based virtual reality (SVVR) offers teachers an accessible means to use virtual reality. However, research into the effects of learning materials in teacher-developed SVVR activities on student learnin...
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Spherical video-based virtual reality (SVVR) offers teachers an accessible means to use virtual reality. However, research into the effects of learning materials in teacher-developed SVVR activities on student learning remains limited. This study recruited 33 elementary school teachers and the 841 students in their classes. This study classified teacher-developed SVVR into "enhanced type" (N = 18) and "fundamental type" (N = 15), based on the number of enhanced exposition contents and thematic integration assessments embedded in the SVVR activities. This study also examined its effect on the students' perceived effects of active learning (AL), repetition (REP), and feedback (FB), and learning engagement (i.e., cognitive, emotional, behavioral, and social engagement). Nested relationships between teachers and students were observed using hierarchical linear modeling analysis. This study revealed that (1) enhanced-type SVVR activities are positively associated with learning engagement;(2) AL and FB are positively associated with student engagement;(3) REP is the only factor that is positively associated with emotional engagement;and (4) AL and SVVR exert a cross-level interaction effect on emotional engagement, wherein enhanced-type SVVR activities yield greater emotional engagement among lower AL students. While prior research highlighted SVVR's impact on student learning, the present work has unfolded the importance of how SVVR delivers information and facilitates students' knowledge organization in the course of learning, consequently impacting students' learning outcomes. The results of this research are of theoretical and practical significance for both researchers and practitioners working on designing, implementing and evaluating SVVR for educational purposes.
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