A methodology for the diagnosis of sensor faults in wind farms is introduced. Simulations are performed using a multi- domain model that integrates mechanical, electromagnetic, electronic control, and power grid compo...
ISBN:
(数字)9781837242863
A methodology for the diagnosis of sensor faults in wind farms is introduced. Simulations are performed using a multi- domain model that integrates mechanical, electromagnetic, electronic control, and power grid components. The prevalent issue of intermittent sensor failures is addressed. The discrete wavelet transform is employed for feature extraction. The transient signals are processed effectively. Various wavelet families are evaluated to identify optimal candidates for fault diagnosis. Additionally, the methodology integrates three machine learning classifiers, achieving accuracy rates consistently exceeding 99%. The outcomes demonstrate the advantages of this approach in terms of enhanced accuracy. This research represents a significant advancement in sensor fault diagnosis, contributing valuable insights for the operation and maintenance of renewable energy systems.
Construction teams are responsible for building complex projects within the allotted budget, time and expected quality. Thus, team members must be able to work with each other to avoid any complications during the con...
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The evolution of manufacturing has led to Industry 5.0, where human creativity is integrated with advanced technology to achieve efficient and sustainable production. Given the high volume and diversity of assembly ta...
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The evolution of manufacturing has led to Industry 5.0, where human creativity is integrated with advanced technology to achieve efficient and sustainable production. Given the high volume and diversity of assembly tasks, operator assistance systems have become essential tools in the industry, leveraging augmented reality (AR) and other new technologies. This literature review specifically examines 19 papers on AR applications within the context of industrial assembly tasks. The review focuses on identifying the types of AR technologies utilized, the methodologies for implementing AR systems in assembly, and the primary limitations and challenges encountered. The findings indicate a growing field with promising applications in assembly, training, and maintenance, predominantly using AR glasses. Furthermore, a gap is identified indicating the absence of a standardized framework for AR-based assembly assistance systems. Future research should aim at creating a foundational framework for AR system implementation, thereby accelerating the adoption of innovative technologies in the industry.
In this work, a sliding detection algorithm was proposed for a previously developed robotic hand through the utilization of force sensors. Previous works have designed several hardware architectures to filter sensor d...
In this work, a sliding detection algorithm was proposed for a previously developed robotic hand through the utilization of force sensors. Previous works have designed several hardware architectures to filter sensor data, implement dynamic control, and machine learning models for controlling the robotic fingers using a single Field programmable Gate Arrays (FPGA) chip. In this regard, the slip detection algorithm was developed to comprise three stages, each with a low computational cost, including a moving average filter, a first-order derivative, and a peak detection algorithm. A reference model was constructed and validated through an experimental protocol employing daily use objects to create a database. Subsequently, the slip detection algorithm was mapped onto hardware utilizing previously developed floating-point arithmetic IP cores and implemented using a Zynq 7020 device. The FPGA implementation was characterized in terms of resource occupation, power consumption, execution time, and numerical error with the reference model.
The energy control of a Wireless Sensor Network (WSN) often leads to an unbalanced state between the battery storage system, energy extraction through photovoltaic systems energy, and energy utilization in the WSN. Th...
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Non-conformance cost is one of the key performance indicators in determining the success of executing a project. This study will substantiate the significance of two consecutive fiscal years of non-conformance cost da...
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Over the last years, the engine calibration task has mostly been conducted based on the engineers' knowledge. As a result, considering the complexity of modern engines, finding the most suitable configuration for ...
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Safety concerns during the operation of legged robots must be addressed to enable their widespread use. Machine learning-based control methods that use model-based constraints provide promising means to improve robot ...
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Sokoban-type puzzles and their variants involve complex planning and decision-making challenges in wide and deep search spaces. Such scenarios are interesting for testing path-planning algorithms. This document uses A...
Sokoban-type puzzles and their variants involve complex planning and decision-making challenges in wide and deep search spaces. Such scenarios are interesting for testing path-planning algorithms. This document uses A * and IDA * (Iterative Deepening A *) algorithms to solve Zen Puzzle Garden game boards; a Sokoban-type puzzle where you need rake the sandy area completely. The algorithms are evaluated in terms of speed and node expansion in moderately complex boards. Additionally, we implement three improvements: transposition tables, move ordering, and deadlock tables. The results show that IDA * with the three proposed improvements is on average faster than A *. Although its strength is its low memory usage, it can be seen that it is very competitive versus A * in terms of time usage. Transposition tables and deadlocks tables reduce by 500 times the number of nodes expanded by the IDA * without improvements. On the other hand, the ordering of nodes is not very effective for some boards, which causes a worse performance of the IDA * algorithm, giving rise to greater exploration in boards that do not lead to the solution. Studying these algorithms can be beneficial in the field of path-finding for Sokoban-type game domains or solver-based procedural content generators.
Developing a standarized metric for difficulty that can be applied to a large number of puzzles is not trivial. This does not come as a surprise because of the subjective factors involved in defining difficulty. Howev...
Developing a standarized metric for difficulty that can be applied to a large number of puzzles is not trivial. This does not come as a surprise because of the subjective factors involved in defining difficulty. However, studies that address the design and application of metrics that can be applied to multiple games are still important, because they can still be used to increase the quality of content generated by automated agents. We take a look at applying information entropy concepts in the game Asteroid Escape and compare the results with other metrics to assess difficulty used in games of similar characteristics. This approach is largely based on future work proposal from a previous study done on The Witness puzzles that yielded positive results on using an automatic method to assess the difficulty of user rated puzzles. This study also includes a modification of BFS and A* capable of finding every shortest solution. From the implementation, it is possible to look at contradicting results with the literature, where basic metrics had a better result correlating with an official definition of difficulty from the game designers. The impact expected from this study is to propose an update to the the corpus of puzzle games where the uncertainty metric for difficulty has been applied. As having an accurate assessment of difficulty can open the doors to other studies, such as improving the quality of the output from procedural content generation methods in games or propose an automated method of difficulty adjustment based on this metric.
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