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检索条件"机构=Program of Computer Graphics"
157 条 记 录,以下是1-10 订阅
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COLLISION DETECTION FOR INTERACTIVE graphics APPLICATIONS
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IEEE TRANSACTIONS ON VISUALIZATION AND computer graphics 1995年 第3期1卷 218-230页
作者: HUBBARD, PM Program of Computer Graphics Cornell University Ithaca NY USA
Collision detection and response are important for interactive graphics applications such as vehicle simulators and virtual reality. Unfortunately, previous collision-detection algorithms are too slow for interactive ... 详细信息
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TEXTURES FOR REALISTIC IMAGE SYNTHESIS
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computerS & graphics 1985年 第2期9卷 125-&页
作者: CAREY, RJ GREENBERG, DP Program of Computer Graphics Cornell University Ithaca NY 14853 USA
An important aspect in generating images of real materials and surfaces is the contribution of the visual effects of textures. This study presents methods for simulating a variety of different textures. Two general ty... 详细信息
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UNIFIED INTERACTIVE GEOMETRIC MODELER FOR SIMULATING HIGHLY COMPLEX ENVIRONMENTS (REPRINTED FROM KNOWLEDGE ENGINEER AND computer MODELING IN CAD, 1986)
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computer-AIDED DESIGN 1986年 第10期18卷 539-545页
作者: BROCK, PJ POLINSKY, AJ SLIVKA, R GREENBERG, DP Program of Computer Graphics 120 Rand Hall Cornell University Ithaca NY 14853 USA
The advent of supercomputer technology has greatly increased the power available to process and analyse larger and more complex geometric models than are currently in use. A comprehensive experimental geometric modell... 详细信息
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TEXTURE RENDERING SYSTEM FOR ARCHITECTURAL DESIGN
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computer-AIDED DESIGN 1980年 第2期12卷 67-71页
作者: FEIBUSH, E GREENBERG, DP Program of Computer Graphics Cornell University Ithaca NY 14853 USA
Depicting construction materials in colour enhances the realism of synthetic images and provides the architect with a powerful design tool. A computer-aided system for creating textured renderings of architectural des...
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A visible polygon reconstruction algorithm
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ACM Transactions on graphics 1982年 第1期1卷 25-42页
作者: Sechrest, Stuart Greenberg, Donald P. Program of Computer Graphics Cornell University IthacaNY14853 United States
An algorithm for determining visible lines or visible surfaces in polygonal form, at object resolution, is presented. The original scene must consist of nonintersecting planar polygons. The procedure relies on image c... 详细信息
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DETERMINING A SET OF B-SPLINE CONTROL VERTICES TO GENERATE AN INTERPOLATING SURFACE
COMPUTER GRAPHICS AND IMAGE PROCESSING
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computer graphics AND IMAGE PROCESSING 1980年 第3期14卷 203-226页
作者: BARSKY, BA GREENBERG, DP Program of Computer Graphics Cornell University Ithaca New York 14853 USA
It is desirable to be able to use the B-spline surface formulation to describe a surface initially defined by a completely specified network of points to be interpolated. An appropriate set of B-spline control vertice...
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Computation of higher order illumination with a non-deterministic approach
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computer graphics FORUM 1996年 第3期15卷 C327-&页
作者: Bouatouch, K Pattanaik, SN Zeghers, E IRISA Campus de Beaulieu 35042 Rennes Cedex France Program of computer graphics Cornell university
In spite of the number of efforts made by the computer graphics researchers, till today the computation of view-independent global illumination in an environment containing non-diffusely reflecting objects is a non-re... 详细信息
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Bounds and error estimates for radiosity  94
Bounds and error estimates for radiosity
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Proceedings of the Annual Conference on computer graphics
作者: Lischinski, Dani Smits, Brian Greenberg, Donald P. Program of Computer Graphics Cornell University
We present a method for determining a posteriori bounds and estimates for local and total errors in radiosity solutions. The ability to obtain bounds and estimates for the total error is crucial fro reliably judging t... 详细信息
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Simulating multiple scattering in hair using a photon mapping approach  06
Simulating multiple scattering in hair using a photon mappin...
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ACM SIGGRAPH 2006
作者: Moon, Jonathan T. Marschner, Stephen R. Program of Computer Graphics Cornell University
Simulating multiple scattering correctly is important for accurate rendering of hair. However, a volume of hair is a difficult scene to simulate because scattering from an individual fiber is very structured and forwa... 详细信息
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Fitting virtual lights for non-diffuse walkthroughs  97
Fitting virtual lights for non-diffuse walkthroughs
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24th Annual Conference on computer graphics and Interactive Techniques, SIGGRAPH 1997
作者: Walter, Bruce Alppay, Gün Lafortune, Eric Fernandez, Sebastian Greenberg, Donald P. Cornell Program of Computer Graphics United States
This paper describes a technique for using a simple shading method, such as the Phong lighting model, to approximate the appearance calculated by a more accurate method. The results are then suitable for rapid display... 详细信息
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