This paper presents an alternative radiosity formulation using piecewise smooth radiance functions that incorporates curved surfaces directly. Using the Galerkin integral equation technique as a mathematical foundatio...
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The calculation of building thermal loads using the computer has been an accepted practice for several years. A substantial amount of research and theoretical investigation has been expended in attempts to accurately ...
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The calculation of building thermal loads using the computer has been an accepted practice for several years. A substantial amount of research and theoretical investigation has been expended in attempts to accurately quantify a building's thermal behavior. A number of existing simulation packages acceptably model this behavior.1,2,3,4,5,6The advantages of simulation are obvious, not only for the predictive information with respect to operating costs or fuel consumption, but as a potential aid for preliminary design. The influence and tradeoffs of a large number of design variables such as siting, orientation, window area, thermal resistivity, surface/volume ratios, and cost can all be examined at an early stage in the design process.
Speed bumps are vertical raisings of the road pavement used to force drivers to slow down to ensure greater safety in traffic. However, these obstacles have disadvantages in terms of efficiency and safety, where the p...
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Speed bumps are vertical raisings of the road pavement used to force drivers to slow down to ensure greater safety in traffic. However, these obstacles have disadvantages in terms of efficiency and safety, where the presence of speed bumps can affect travel time and fuel consumption, cause traffic jams, delay emergency vehicles, and cause vehicle damage or accidents when not properly signaled. Due to these factors, the availability of geolocation information for these obstacles can benefit several applications in Intelligent Transportation System (ITS), such as Advanced Driver Assistance Systems (ADAS) and autonomous vehicles, allowing to trace more efficient routes or alert the driver of the presence of the obstacle ahead. Speed bump detection applications described in the literature employ cameras or inertial sensors, represented by accelerometers and gyroscopes. While camera-based solutions are mature with evaluation in different contextual conditions, those based on inertial sensors do not offer multi-contextual analyses, being mostly simple applications of proof of concept, not applicable in real-world scenarios. For this reason, in this work, we propose the development of a reliable speed bump detection model based on inertial sensors, capable of operating reliably in contextual variations: different vehicles, driving styles, and environments in which vehicles can travel to. For the model development and validation, we collect nine datasets with contextual variations, using three different vehicles, with three different drivers, in three different environments, in which there are three different surface types, in addition to variations in conservation state and the presence of obstacles and anomalies. The speed bumps are present in two different pavement types, asphalt and cobblestone. We use the collected data in experiments to evaluate aspects such as the influence of the placement of the sensors for vehicle data collection and the data window size. Afterwar
An interactive computergraphics system has been developed for the architecture profession which provides a “design environment” for the evaluation of building energy consumption. The system includes an integrated s...
ISBN:
(纸本)9780897910767
An interactive computergraphics system has been developed for the architecture profession which provides a “design environment” for the evaluation of building energy consumption. The system includes an integrated set of graphic input tools which generate the geometric and attribute data necessary for the determination of thermal load in buildings. In addition, a comprehensive set of graphical output routines has been created to allow the designer to visually interpret the results of alternative design strategies.
This paper presents an interactive method for specifying a path in space and time through a three-dimensional environment. A sequence is generated by showing the series of views along the path. The sequence is preview...
ISBN:
(纸本)9780897910767
This paper presents an interactive method for specifying a path in space and time through a three-dimensional environment. A sequence is generated by showing the series of views along the path. The sequence is previewed on a vector scope, and after it is interactively refined, each frame is rendered on a raster device. The path is represented by a B-spline to provide smooth, continuous motion. The timing along the path is also defined by a B-spline so that changes in velocity are smooth. The use of “path coherence” is introduced. The utilization of the available data from the a priori temporal and spatial path definition holds great promise for frame to frame coherence. The path coherence can be used to reduce the number of polygons which need to be considered in a viewed environment. This reduction makes the previewing of complex environments appear less cluttered. Furthermore, the computational expense of the culling and sorting operations in the visible line/surface determination is reduced. One sample usage of this is a tree-structured partitioned environment where the priority ordering of the environment must be changed only when the path crosses a partition boundary.
Past techniques for three-dimensional reconstruction of intravascular ultrasound have assumed that the ultrasound slices are parallel and that the vessel being imaged is straight. These assumptions result in distortio...
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This paper presents a new reflectance model for rendering computer synthesized images. The model accounts for the relative brightness of different materials and light sources in the same scene. It describes the direct...
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Within the large spectrum of possible VR application areas, automotive applications were among the first to appear, and are among the most demanding. Technology has not been sufficiently sophisticated for many tasks. ...
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Within the large spectrum of possible VR application areas, automotive applications were among the first to appear, and are among the most demanding. Technology has not been sufficiently sophisticated for many tasks. The troubling thought is that we are happy to push the technology envelope, but don't really know how useful this technology is, or can be. Could I do my job even if I had a real-time, ortho-stereoscopic, head-tracked, multi-viewer, wide-field-of-view, high-dynamic-range display with eye-limiting acuity?
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