We present a clean algorithm for determining whether a ray intersects a triangle. The algorithm translates the origin of the ray and then changes the base of that vector which yields a vector (t u v)T, where t is the ...
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ISBN:
(纸本)9781450378338
We present a clean algorithm for determining whether a ray intersects a triangle. The algorithm translates the origin of the ray and then changes the base of that vector which yields a vector (t u v)T, where t is the distance to the plane in which the triangle lies and (u, v) represents the coordinates inside the triangle. One advantage of this method is that the plane equation need not be computed on the fly nor be stored, which can amount to significant memory savings for triangle meshes. As we found our method to be comparable in speed to previous methods, we believe it is the fastest ray/triangle intersection routine for triangles which do not have precomputed plane equations.
Subsurface scattering is a fundamental aspect of surface appearance responsible for the characteristic look of many materials. Monte Carlo path tracing techniques can be employed with high accuracy to simulate the sca...
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Within the large spectrum of possible VR application areas, automotive applications were among the first to appear, and are among the most demanding. Technology has not been sufficiently sophisticated for many tasks. ...
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Within the large spectrum of possible VR application areas, automotive applications were among the first to appear, and are among the most demanding. Technology has not been sufficiently sophisticated for many tasks. The troubling thought is that we are happy to push the technology envelope, but don't really know how useful this technology is, or can be. Could I do my job even if I had a real-time, ortho-stereoscopic, head-tracked, multi-viewer, wide-field-of-view, high-dynamic-range display with eye-limiting acuity?
computer simulation can be used to generate the spatial and temporal data describing acoustical behavior. By using computergraphics to display the multidimensional data, substantially greater amounts of information t...
computer simulation can be used to generate the spatial and temporal data describing acoustical behavior. By using computergraphics to display the multidimensional data, substantially greater amounts of information than conveyed by standard techniques can be communicated to the designer. A methodology is presented for evaluating an acoustical environment using a two phase approach. The first phase entails simulating the time varying spatial distribution of sound energy, using techniques similar to those used in computergraphics to model illumination. These techniques, specifically probabilistic geometric ray tracing and reflection modeling, have been highly refined. By modifying these methods to account for a few basic differences between light and sound, they can be well suited to the simulation of sound propagation. The second phase entails an investigation of techniques of displaying multidimensional data that are useful to the user. These techniques, which include the use of three‐dimensional color image generation, animation, and icon representation, are used to visualize acoustical measurements derived from the simulation data. Using these criteria, three variations in the design of a performance hall are evaluated and compared. [Work supported by NSF.]
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering methods such as OpenGL. To address th...
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ISBN:
(纸本)1581139144
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering methods such as OpenGL. To address these questions, we conducted two psychophysical experiments to measure observers' sensitivity to shape differences between a physical model and rendered images of the model. Two results stand out: The rendering method used has a significant effect on the ability to discriminate shape. In particular, under the conditions tested, global illumination rendering improves sensitivity to shape differences. Further, viewpoint appears to have an effect on the ability to discriminate shape. In most of the cases studied, sensitivity to small shape variations was poorer when the rendering and model viewpoints were different. The results of this work have important implications for our understanding of human shape perception and for the development of rendering tools for computer-aided design.
In this paper we introduce a new perceptual metric for efficient, high quality, global illumination rendering. The metric is based on a rendering-by-components framework in which the direct, and indirect diffuse, glos...
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In this paper we develop an adaptive RBF fitting procedure for a high quality approximation of a set of points scattered over a piecewise smooth surface. We use compactly supported RBFs whose centers are randomly chos...
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ISBN:
(纸本)0769520758
In this paper we develop an adaptive RBF fitting procedure for a high quality approximation of a set of points scattered over a piecewise smooth surface. We use compactly supported RBFs whose centers are randomly chosen from the points. The randomness is controlled by the point density and surface geometry. For each RBF its support size is chosen adaptively according to surface geometry at a vicinity of the RBF center All these lead to a noise-robust high quality approximation of the set. We also adapt our basic technique for shape reconstruction from registered range scans by taking into account measurement confidences. Finally, an interesting link between our RBF fitting procedure and partition of unity approximations is established and discussed.
This paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within an image where samples change discontin...
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We develop an adaptive RBF fitting procedure for a high quality approximation of a set of points scattered over a piecewise smooth surface. We use compactly supported RBFs whose centers are randomly chosen from the po...
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We develop an adaptive RBF fitting procedure for a high quality approximation of a set of points scattered over a piecewise smooth surface. We use compactly supported RBFs whose centers are randomly chosen from the points. The randomness is controlled by the point density and surface geometry. For each RBF, its support size is chosen adoptively according to surface geometry at a vicinity of the RBF center. All these lead to a noise-robust high quality approximation of the set. We also adapt our basic technique for shape reconstruction from registered range scans by taking into account measurement confidences. Finally, an interesting link between our RBF fitting procedure and partition of unity approximations is established and discussed.
This work introduces a methodology for evaluating the operational range of a video surveillance system in terms of robustness and reliability. We propose the generation of semi and full-synthetic video sequences under...
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This work introduces a methodology for evaluating the operational range of a video surveillance system in terms of robustness and reliability. We propose the generation of semi and full-synthetic video sequences under controlled variation of selected parameters. This data provides the necessary ground truth information for evaluating the motion detection and tracking systems. In addition, we propose several error metrics for quantitative evaluation.
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