In this paper, an approach of roads network extraction from high resolution satellite images is presented. First, the approach extracts road surface from satellite image using one-class support vector machine (SVM)....
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In this paper, an approach of roads network extraction from high resolution satellite images is presented. First, the approach extracts road surface from satellite image using one-class support vector machine (SVM). Second, the road topology is built from the road surface. The last output of the approach is a series of road segments which is represented by a sequence of points as well as the topological relations among them. The approach includes four steps. In the first step one-class support vector machine is used for classifying pixel of the satellite images to road class or non-road class. In the second step filling holes and connecting gaps for the SVM's classification result is applied through mathematical morphology close operation. In the third step the road segment is extracted by a series of operations which include skeletonization, thin, branch pruning and road segmentation. In the last step a geometrical adjustment process is applied through analyzing the road segment curvature. The experiment results demonstrate its robustness and viability on extracting road network from high resolution satellite images.
We propose a longest common subsequence (LCSS)-based approach to compute the distance among vector field ensembles. By measuring how many common blocks the ensemble pathlines pass through, the LCSS distance defines th...
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We propose a longest common subsequence (LCSS)-based approach to compute the distance among vector field ensembles. By measuring how many common blocks the ensemble pathlines pass through, the LCSS distance defines the similarity among vector field ensembles by counting the number of shared domain data blocks. Compared with traditional methods (e.g., pointwise Euclidean distance or dynamic time warping distance), the proposed approach is robust to outliers, missing data, and the sampling rate of the pathline timesteps. Taking advantage of smaller and reusable intermediate output, visualization based on the proposed LCSS approach reveals temporal trends in the data at low storage cost and avoids tracing pathlines repeatedly. We evaluate our method on both synthetic data and simulation data, demonstrating the robustness of the proposed approach.
We present a novel high-order access dependencies-based model for efficient pathline computation in unsteady flow visualization. By taking longer access sequences into account to model more sophisticated data access p...
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ISBN:
(纸本)9781509014521
We present a novel high-order access dependencies-based model for efficient pathline computation in unsteady flow visualization. By taking longer access sequences into account to model more sophisticated data access patterns in particle tracing, our method greatly improves the accuracy and reliability in data access prediction. In our work, high-order access dependencies are calculated by tracing uniformly seeded pathlines in both forward and backward directions in a preprocessing stage. The effectiveness of our approach is demonstrated through a parallel particle tracing framework with high-order data prefetching. Results show that our method achieves higher data locality and hence improves the efficiency of pathline computation.
Rendering of large-scale forest scenes is a challenging task, whose highly geometric complexity will put heavy burden on current graphics hardware. When navigating the scene, the overall visual result is generally con...
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Rendering of large-scale forest scenes is a challenging task, whose highly geometric complexity will put heavy burden on current graphics hardware. When navigating the scene, the overall visual result is generally considered as the core concern. A new method is proposed in this paper for large-scale forest rendering using clustering and merging strategies. Our method improves the rendering effect by clustering polygons according to the point information with relation to neighbours. A fast forest rendering system is developed accordingly. The relative techniques in the system can improve the visual quality on demand of different applications.
Height extraction for buildings is a fundamental step of 3D scene reconstruction in many virtualreality applications. In this paper, we propose an automatic method to extract the height of buildings in high resolutio...
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Height extraction for buildings is a fundamental step of 3D scene reconstruction in many virtualreality applications. In this paper, we propose an automatic method to extract the height of buildings in high resolution satellite imagery based on the length of shadow. Taking into account the limitation of traditional algorithms, we make use of the boundary information of a building to facilitate detecting and matching the shadow regions with higher accuracy. Then, we introduce a shadow-cast model to correct the shadow location in our system. The experimental result shows that when extracting the height of buildings from complex urban regions, our method has better accuracy.
Most of the existing approaches to visualizing the vector field ensembles are achieved by visualizing the uncertainty of individual variables of different simulation runs, for example, geometry distance, statistics, v...
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ISBN:
(纸本)9781450339292
Most of the existing approaches to visualizing the vector field ensembles are achieved by visualizing the uncertainty of individual variables of different simulation runs, for example, geometry distance, statistics, variability etc. However, the comparison of the derived feature or user-defined feature (e.g. vortex) is also of vital significance since they often make more sense according to the domain knowledge. In this paper, we present a new framework to extract user-defined feature from different simulation runs. Specially, we use a bottom-up searching scheme to help extract vortex with a user-defined shape. We further compute the geometry information including the size, and the geo-spatial location of the extracted vortex, and design some link views to compare them between different runs. Results show that our method is capable of extracting user-defined feature across different runs and comparing them spatially and temporally.
Simulation and rendering of large-scale natural environments, especially the ocean, has always been one of the hot issues in computer graphics, which can provide realism for various applications such as computer game,...
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Simulation and rendering of large-scale natural environments, especially the ocean, has always been one of the hot issues in computer graphics, which can provide realism for various applications such as computer game, movie and military usage. Simulation of ocean environment is often lack of realism for real-time application due to its complexity of dynamic waves. In this paper, a method based on FFT Wave model is proposed to solve this problem, which can also simulate the ocean optic property with atmosphere scattering. Furthermore, our method has a lot of advantages including global ocean dataset support, real-time, dynamic reflection of ocean, the foam on the wave, smooth transition from deep ocean to seacoast, etc. The experimental results demonstrate the realism and effectiveness of our approach.
Aging simulation is one of the hot issues in the field of realistic rendering. This paper presents a method to simulate the aging phenomena of 3D models with the combination of curvature analysis and color transition....
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ISBN:
(纸本)9781467376747
Aging simulation is one of the hot issues in the field of realistic rendering. This paper presents a method to simulate the aging phenomena of 3D models with the combination of curvature analysis and color transition. For a given 3D model, we analyze the curvature of each vertex, so as to determine its global geometrical features. And then on the assumption that different areas reflect diversely in the process of aging, we use curvature as a determining factor as we make color transition rules to simulate the visual effect of a certain aging phenomenon. The experimental results show that our method can achieve a satisfying sense of reality at a low time expense.
Complex urban scenery is generally composed of gigantic amount of detailed buildings, efficient representation and rendering are essential for its visualization. We present an accelerating method for urban visualizati...
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Complex urban scenery is generally composed of gigantic amount of detailed buildings, efficient representation and rendering are essential for its visualization. We present an accelerating method for urban visualization. Our approach can optimize the organization of models in accordance with the quadtree based terrain, which makes the parallelization easier. Through minimizing the draw call within one rendering process, our approach can reduce the time cost of each frame and improve the framerate greatly. Hereby, our system can handle large-scale detailed models with high diversity and also can afford the ability to adjust the rendering strategy automatically according to the state of the hardware.
We present a novel model based on high-order access dependencies for high performance pathline computation in flow field. The high-order access dependencies are defined as transition probabilities from one data block ...
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We present a novel model based on high-order access dependencies for high performance pathline computation in flow field. The high-order access dependencies are defined as transition probabilities from one data block to other blocks based on a few historical data accesses. Compared with existing methods which employed first-order access dependencies, our approach takes the advantages of high order access dependencies with higher accuracy and reliability in data access prediction. In our work, high-order access dependencies are calculated by tracing densely-seeded pathlines. The efficiency of our proposed approach is demonstrated through a parallel particle tracing framework with high-order data prefetching. Results show that our method can achieve higher data locality than the first-order access dependencies based method, thereby reducing the I/O requests and improving the efficiency of pathline computation in various applications.
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