In this paper, we study the problem of eliciting preferences of agents in the house allocation model. For this we build on a recent model of Hosseini et al. (2021)[AAAI’21] and focus on the task of eliciting preferen...
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Proportional ranking rules aggregate approval-style preferences of agents into a collective ranking such that groups of agents with similar preferences are adequately represented. Motivated by the application of live ...
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Given a set of agents with approval preferences over each other, we study the task of finding k matchings fairly representing everyone’s preferences. We model the problem as an approval-based multiwinner election whe...
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Tournament solutions are standard tools for identifying winners based on pairwise comparisons between competing alternatives. The recently studied notion of margin of victory (MoV) offers a general method for refining...
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It is well-known that the overall efficiency of a distributed system can suffer if the participating entities seek to maximize their individual performance. Consequently, mechanisms have been designed that force the p...
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ISBN:
(纸本)9781424435128
It is well-known that the overall efficiency of a distributed system can suffer if the participating entities seek to maximize their individual performance. Consequently, mechanisms have been designed that force the participants to behave more cooperatively. Most of these game-theoretic solutions rely on payments between participants. Unfortunately, such payments are often cumbersome to implement in practice, especially in dynamic networks and where transaction costs are high. In this paper, we investigate the potential of mechanisms which work without payments. We consider the problem of throughput maximization in multi-channel environments and shed light onto the throughput increase that can be achieved with and without payments. We introduce and analyze two different concepts: the worst-case leverage where we assume that players end up in the worst rational strategy profile, and the average-case leverage where player select a random non-dominated strategy. Our theoretical insights are complemented by simulations.
We introduce the dueling teams problem, a new online-learning setting in which the learner observes noisy comparisons of disjoint pairs of k-sized teams from a universe of n players. The goal of the learner is to mini...
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We propose the maximin support method, a novel extension of the D’Hondt apportionment method to approval-based multiwinner elections. The maximin support method is a sequential procedure that aims to maximize the sup...
A formalized and quantifiable responsibility score is a crucial component in many aspects of the development and application of multi-agent systems and autonomous agents. We can employ it to inform decision making pro...
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We consider spatial voting where candidates are located in the Euclidean d-dimensional space, and each voter ranks candidates based on their distance from the voter's ideal point. We explore the case where informa...
We investigate approval-based committee voting with incomplete information about the approval preferences of voters. We consider several models of incompleteness where each voter partitions the set of candidates into ...
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