With the outbreak of environmental problems and energy crisis, human beings are exploring new energy sources more and more deeply. As the installed capacity of energy storage devices increases and the coverage of dist...
With the outbreak of environmental problems and energy crisis, human beings are exploring new energy sources more and more deeply. As the installed capacity of energy storage devices increases and the coverage of distributed energy storage systems becomes more and more extensive, the power grid puts forward higher requirements on its fault ride-through capability. To address this problem, this paper investigates the short-circuit fault ride-through technology of grid-forming inverter systems and proposes a control scheme for switching between grid-forming and grid-following systems. The scheme can switch to grid-following control model when a fault occurs in the grid, and then switch back to grid-forming system when the short-circuit fault is repaired, thus ensuring the stable operation of the power system and controlling the current value during the short-circuit fault to prevent over-current situation. Finally, the effectiveness of the proposed control strategy is further verified by combining MATLAB/Simulink simulations and experiments.
Air combat game is a highly complex and dynamic decision-making problem that is crucial for ensuring national security and improving combat efficiency. In recent years, artificial intelligence (AI) technologies such a...
Air combat game is a highly complex and dynamic decision-making problem that is crucial for ensuring national security and improving combat efficiency. In recent years, artificial intelligence (AI) technologies such as deep reinforcement learning have made significant progress in the air combat game field, surpassing human experts' capabilities. However, the decision-making process of AI algorithms often lacks transparency and interpretability, resulting in low trust in them, which limits their promotion and application in practical scenarios. To enhance human-AI trust, this paper proposes a decision explanation method based on natural language generation. As the most direct means of information transmission, natural language can help people quickly understand the behavior and intent of AI algorithms. Taking a one-on-one air combat game as an experimental scenario, this paper constructs a combat dataset mapping temporal states to behavioral explanations and designs an attention-based Encoder-decoder architecture (AED) capable of generating natural language descriptions of current AI decision-making behavior based on a period of combat data. Experimental results show that AED can accurately describe the decision-making behavior of AI algorithms and help improve the level of human-AI trust.
In this paper, a monocular visual-inertial odometry that utilize both point and line features is deduced. Compared with point features, line features provide more geometric information of the environment, which are mo...
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In this paper, a monocular visual-inertial odometry that utilize both point and line features is deduced. Compared with point features, line features provide more geometric information of the environment, which are more reliable in textureless scenes. However, extracting line segment features from the image are very time consuming, which will affect the real-time performance of the system. To deal with this problem, EDLines line segment detector is introduced to replace the LSD *** properties of lines are utilized to reject the mismatching of line segment feature. Pl ¨ucker coordinates and orthonormal representation of lines are used to represent 3 D lines. Afterwards, we optimize the state by minimizing a cost function consists of pre-integrated IMU residuals and visual feature re-projection residuals in a sliding window optimization framework. The proposed odometry was tested on the public datasets. The results demonstrate that the presented system can operate in real time with high accuracy.
In this paper, a new reinforcement learning-based model-free adaptive control algorithm is introduced for discrete-time nonlinear multi-agent systems with unknown dynamics, while the equivalent dynamic linearization a...
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ISBN:
(数字)9798350379228
ISBN:
(纸本)9798350390780
In this paper, a new reinforcement learning-based model-free adaptive control algorithm is introduced for discrete-time nonlinear multi-agent systems with unknown dynamics, while the equivalent dynamic linearization algorithm is applied to design the optimal controller. The strategy for Q-Learning and the actor-critic neural network are specifically redesigned to achieve consensus control in multi-agent systems. The proposed reinforcement learning algorithm can adjust the dynamic linearization parameters in real-time only based on input and output data. The stability of the closed-loop system is proven by Lyapunov theorem. Furthermore, the method’s effectiveness is verified by a numerical simulation.
Autonomous tracking control is one of the fundamental challenges in the field of robotic autonomous navigation,especially for future intelligent *** this paper,an improved pure pursuit control method is proposed for t...
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Autonomous tracking control is one of the fundamental challenges in the field of robotic autonomous navigation,especially for future intelligent *** this paper,an improved pure pursuit control method is proposed for the path tracking control problem of a four-wheel independent steering *** on the analysis of the four-wheel independent steering model,the kinematic model and the steering geometry model of the robot are *** the path tracking control is realized by considering the correlation between the look-ahead distance and the velocity,as well as the lateral error between the robot and the reference *** experimental results demonstrate that the improved pure pursuit control method has the advantages of small steady-state error,fast response and strong robustness,which can effectively improve the accuracy of path tracking.
A model-based offline policy iteration(PI) algorithm and a model-free online Q-learning algorithm are proposed for solving fully cooperative linear quadratic dynamic games. The PI-based adaptive Q-learning method can ...
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A model-based offline policy iteration(PI) algorithm and a model-free online Q-learning algorithm are proposed for solving fully cooperative linear quadratic dynamic games. The PI-based adaptive Q-learning method can learn the feedback Nash equilibrium online using the state samples generated by behavior policies, without sending inquiries to the system model. Unlike the existing Q-learning methods, this novel Q-learning algorithm executes both policy evaluation and policy improvement in an adaptive *** prove the convergence of the offline PI algorithm by proving its equivalence to Newton's method while solving the game algebraic Riccati equation(GARE). Furthermore, we prove that the proposed Q-learning method will converge to the Nash equilibrium under a small learning rate if the method satisfies certain persistence of excitation conditions, which can be easily met by suitable behavior policies. Our simulation results demonstrate the good performance of the proposed online adaptive Q-learning algorithm.
The flow production, which combines several manufacturing units and operates the periodic tasks, can be modelled as periodic piecewise linear systems. Based on it, the non-fragile control of networked periodic piecewi...
The flow production, which combines several manufacturing units and operates the periodic tasks, can be modelled as periodic piecewise linear systems. Based on it, the non-fragile control of networked periodic piecewise linear systems under input delay and parameter perturbation, is studied in this paper. The exponential stabilization conditions under input delay are proposed via Lyapunov-Krasovskii functional and free weighting matrices, which reduce the conservativeness of conditions. Furthermore, controller gain perturbation, and asynchronous switching due to input delay, are first investigated jointly for periodic piecewise linear systems. The non-fragile stabilizing controllers are designed for additive and multiplicative perturbation of controller gains, respectively. The controller gains can be obtained by iterative linear matrix inequality (ILMI) approach. Numerical examples are given to verify the proposed methods.
A Quadrotor unmanned aerial vehicle(UAV) is a typical underactuated nonlinear mechanical system with six degrees of freedom(DOF) and four *** paper develops a new sliding mode control(SMC) strategy to solve the positi...
A Quadrotor unmanned aerial vehicle(UAV) is a typical underactuated nonlinear mechanical system with six degrees of freedom(DOF) and four *** paper develops a new sliding mode control(SMC) strategy to solve the position and attitude control problem for this multi-DOF underactuated ***,the dynamic motion equation model of the Quadrotor UAV is established.S econd,the first and fourth inputs are designed by using the traditional SMC method and a novel Gaussian geometric function reaching *** then,we design the second and third inputs based on a hierarchical SMC *** the stability of sliding mode surfaces are analyzed using Lyapunov *** designed four sliding controllers guarantee the flight control objective of the Quadrotor UAV to be *** the Gaussian reaching law used in the design of controllers can effectively reduce the chattering phenomena in the sliding mode *** examples verify the effectiveness of our developed control strategy.
Graph neural networks(GNNs) have shown great popularity and achieved promising performance on various graph-based tasks in the past years. However, there is little work that explores the information fusion mechanism, ...
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Graph neural networks(GNNs) have shown great popularity and achieved promising performance on various graph-based tasks in the past years. However, there is little work that explores the information fusion mechanism, which plays an import role in GNNs. Besides, datasets in the real world often have noises, which make the information fusion difficult. In this paper, we give an information-theoretic explanation. Specifically, we focus on how the information from topological structures and node features fuses and how different information contributes to the downstream task. Furthermore, we propose a general framework named M-GCN to express the fusion process in GNNs. Graph embeddings and feature graph are introduced to extract the information from topological structure and node features separately in M-GCN. Extensive experiments are conducted on several benchmark datasets and experimental results show that our proposed models are more robust and outperform state-of-the-art methods.
This paper investigates the stochastic moving target encirclement problem in a realistic setting. In contrast to typical assumptions in related works, the target in our work is non-cooperative and capable of escaping ...
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