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检索条件"机构=School of Computing and the Entertainment Arts and Engineering Program"
49 条 记 录,以下是1-10 订阅
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MULTISTYLE: Characterizing Multiplayer Cooperative Gameplay by Incorporating Distinct Player Playstyles in a Multi-Agent Planner  19
MULTISTYLE: Characterizing Multiplayer Cooperative Gameplay ...
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19th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2023
作者: Lang, Eric W. Young, R. Michael School of Computing University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States Entertainment Arts and Engineering Program University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States
This paper presents MULTISTYLE, a multi-agent centralized heuristic search planner that incorporates distinct agent playstyles to generate solution plans where characters express individual preferences while cooperati... 详细信息
来源: 评论
Evaluating Reader Comprehension of Plan-Based Stories Containing Failed Actions  18
Evaluating Reader Comprehension of Plan-Based Stories Contai...
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18th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2022
作者: Sanghrajka, Rushit Young, R. Michael School of Computing University of Utah Salt Lake CityUT United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States
A growing number of algorithms for story planning include the ability to create stories with failed actions – in particular failed actions that occur because of the mistaken beliefs of the characters attempting them....
来源: 评论
Game System Models: Toward Semantic Foundations for Technical Game Analysis, Generation, and Design  18
Game System Models: Toward Semantic Foundations for Technica...
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18th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2022
作者: Cardona-Rivera, Rogelio E. Zagal, José P. Debus, Michael S. School of Computing University of Utah Salt Lake CityUT United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States School of Architecture Design and Conservation Royal Danish Academy of Fine Arts Copenhagen Denmark
Game system models introduce abstractions over games in order to support their analysis, generation, and design. While excellent, models to date leave tacit what they abstract over, why they are ontologically adequate... 详细信息
来源: 评论
OGrES Welcome! Toward a systematic theory for serious game design  21
OGrES Welcome! Toward a systematic theory for serious game d...
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8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021
作者: Blackburn, Nancy N. Cardona-Rivera, Rogelio E. Laboratory for Quantitative Experience Design School of Computing and the Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States
Despite the vast scholarship around serious games, there is still no consensus methodology for how to best go about designing them. This paper presents work-in-progress toward synthesizing an actionable, systematic se... 详细信息
来源: 评论
AI Recommendations: Friend or Foe? Unraveling the Impact on Consumer Benefits and Privacy  11
AI Recommendations: Friend or Foe? Unraveling the Impact on ...
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11th International Conference on ICT for Smart Society, ICISS 2024
作者: Dewanthi, Desyra Sukma Kristopo, Hari Qomariyah, Nunung Nurul Axel, Muhammad Business Management & Marketing Program Binus Business School International Undergraduate Program Bina Nusantara University Management Department Jakarta11480 Indonesia Bina Nusantara University Faculty of Engineering Food Technology Department Jakarta11480 Indonesia School of Computing and Creative Arts Bina Nusantara University Computer Science Department Jakarta Indonesia
Artificial Intelligence (AI) and marketing have transformed consumer behavior and shopping experiences, especially through Recommender Systems (RSs) in e-commerce. RSs use algorithms to provide personalized recommenda... 详细信息
来源: 评论
HeadSpace: Incorporating Action Failure and Character Beliefs into Narrative Planning  18
HeadSpace: Incorporating Action Failure and Character Belief...
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18th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2022
作者: Sanghrajka, Rushit Young, R. Michael Thorne, Brandon School of Computing University of Utah Salt Lake CityUT United States Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States Spectra Logic Salt Lake CityUT United States
Previous work on story planning has lacked a knowledge representation for characters that attempt actions that fail because of the characters’ misconceptions about the world state. This work describes HEADSPACE, a st... 详细信息
来源: 评论
RPGPref: A Planning Heuristic that Uses Playstyle Preferences to Model Player Action and Choice  18
RPGPref: A Planning Heuristic that Uses Playstyle Preference...
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18th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2022
作者: Lang, Eric W. Young, R. Michael School of Computing University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States Entertainment Arts and Engineering Program University of Utah 201 Presidents’ Circle Salt Lake CityUT84112 United States
Recent work extending planning algorithms that reason about action and change has been successful at supporting game design, player modeling, and story generation. Incorporating agent preferences over actions and prop... 详细信息
来源: 评论
Foundations of a computational science of game design: Abstractions and tradeoffs  16
Foundations of a computational science of game design: Abstr...
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16th AAAI Conference on Artificial Intelligence and Interactive Digital entertainment, AIIDE 2020
作者: Cardona-Rivera, Rogelio E. Laboratory for Quantitative Experience Design School of Computing and the Entertainment Arts and Engineering Program University of Utah Salt Lake CityUT United States
This paper presents the foundations of a computational science of game design—a model of abstraction: the outcome of a situated design process that conceptualizes something in terms of something else for a specific p... 详细信息
来源: 评论
Preprocessing Techniques for Enhancing Vision-Based Detection System for Tire Sidewall Extraction  7
Preprocessing Techniques for Enhancing Vision-Based Detectio...
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7th International Seminar on Research of Information Technology and Intelligent Systems, ISRITI 2024
作者: Loo, Jia Hao Jauw, Veronica Lestari Lim, Chin Seong Sarmin, Khairul-Rijal Qomariyah, Nunung Nurul Fajar, Ahmad Nurul University of Nottingham Malaysia Department of Mechanical Materials and Manufacturing Engineering Malaysia Continental Tyre Technology Centre Malaysia Petaling Jaya Malaysia Bina Nusantara University School of Computing and Creative Arts Computer Science Department Jakarta Indonesia Bina Nusantara University BINUS Graduate Program Information System Management Department Jakarta Indonesia
This study aims to develop a system for extracting crucial information from tire sidewalls using Optical Character Recognition (OCR). Initially, images of tire were captured manually by smartphone cameras, including R... 详细信息
来源: 评论
AI Recommendations: Friend or Foe? Unraveling the Impact on Consumer Benefits and Privacy
AI Recommendations: Friend or Foe? Unraveling the Impact on ...
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International Conference on ICT For Smart Society (ICISS)
作者: Desyra Sukma Dewanthi Hari Kristopo Nunung Nurul Qomariyah Muhammad Axel Management Department Business Management & Marketing Program BINUS Business School International Undergraduate Program Bina Nusantara University Jakarta Indonesia Food Technology Department Faculty of Engineering Bina Nusantara University Jakarta Indonesia Computer Science Department School of Computing and Creative Arts Bina Nusantara University Jakarta Indonesia
Artificial Intelligence (AI) and marketing have transformed consumer behavior and shopping experiences, especially through Recommender Systems (RSs) in e-commerce. RSs use algorithms to provide personalized recommenda... 详细信息
来源: 评论