With the proposal of liquid metals as coolant of the reactors, the use of accurate heat transfer correlation and reliable turbulent prandtl number(Prt)model of these low prandtl number fluids in turbulent flow is es...
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Because industrial robots have uneven positioning accuracy in the overall working space, they have greatly limited their applications in the fields of high-precision production and *** this status quo, this article fo...
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Suitable vibration and noise indices which provide technical direction for vibration and noise reduction, play a very important role in structure analysis and validated test. The contribution of foundation impedance i...
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Cloth-like items are ubiquitous in both daily life and industrial production, but their softness makes them difficult to manipulate. This paper focuses on solving the problem of automatic manipulation especially in th...
Cloth-like items are ubiquitous in both daily life and industrial production, but their softness makes them difficult to manipulate. This paper focuses on solving the problem of automatic manipulation especially in the scenario of flat surface by introducing a novel end-effector mechanism. The gripper utilizes a modular design concept, enabling it to be reconstructed with a varying number of fingers based on specific requirements. One of the fingers has an active rolling fingertip that rolls up the object from the table to create wrinkles, for easier grasping. Additionally, there are fingertips with revolute joints that enable fine-tuning of the grasp configuration to fix the objects. To test the effectiveness of the mechanism, we manufactured a real gripper device and mounted it on a collaborative robotic arm for grasping tests. Experiments were conducted on six kinds of cloth-like objects with different materials, grasping them from above. The experimental results show that the gripper with this mechanism configuration performs well in this scenario.
Flat objects with negligible thicknesses like books and disks are challenging to be grasped by the robot because of the width limit of the robot's gripper, especially when they are in cluttered environments. Pre-g...
Flat objects with negligible thicknesses like books and disks are challenging to be grasped by the robot because of the width limit of the robot's gripper, especially when they are in cluttered environments. Pre-grasp manipulation is conducive to rearranging objects on the table and moving the flat objects to the table edge, making them graspable. In this paper, we formulate this task as Parameterized Action Markov Decision Process, and a novel method based on deep reinforcement learning is proposed to address this problem by introducing sliding primitives as actions. A weight-sharing policy network is utilized to predict the sliding primitive's parameters for each object, and a Q-network is adopted to select the acted object among all the candidates on the table. Meanwhile, via integrating a curriculum learning scheme, our method can be scaled to cluttered environments with more objects. In both simulation and real-world experiments, our method surpasses the existing methods and achieves pre-grasp manipulation with higher task success rates and fewer action steps. Without fine-tuning, it can be generalized to novel shapes and household objects with more than 85% success rates in the real world. Videos and supplementary materials are available at https://***/view/pre-grasp-sliding.
Optimizing various wireless user tasks poses a significant challenge for networking systems because of the expanding range of user requirements. Despite advancements in Deep Reinforcement Learning (DRL), the need for ...
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This paper proposes a novel method to solve the problem of regional surveys on the ocean in a complex environment. In order to solve this challenging regional survey problem considering fully connected, a new method c...
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This paper proposes a novel method to solve the problem of regional surveys on the ocean in a complex environment. In order to solve this challenging regional survey problem considering fully connected, a new method combined artificial potential field and game theory is designed to maximize the coverage ratio. This paper gives the mathematical model of information transfer between two unmanned surface vehicles(USVs), and then the motion strategy of USVs is given based on the idea of game theory. The area coverage task of the multi-USV system is realized by a control method similar to the artificial potential field method.
Multiobjective optimization evolutionary algorithm based on decomposition (MOEA/D) decomposes an multiobjective optimization problem into a number of single-objective subproblems and solves them in a cooperative manne...
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In this paper, we study the optimal control problem of a linear quadratic stochastic system where the randomness results from multiplicative noises. Especially, two controllers having access to different information a...
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