Storage backends of parallel compute clusters are still based mostly on magnetic disks,while newer and faster storage technologies such as flash-based SSDs or non-volatile random access memory(NVRAM)are deployed withi...
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Storage backends of parallel compute clusters are still based mostly on magnetic disks,while newer and faster storage technologies such as flash-based SSDs or non-volatile random access memory(NVRAM)are deployed within compute *** these new storage technologies into scientific workflows is unfortunately today a mostly manual task,and most scientists therefore do not take advantage of the faster storage *** approach to systematically include nodelocal SSDs or NVRAMs into scientific workflows is to deploy ad hoc file systems over a set of compute nodes,which serve as temporary storage systems for single applications or longer-running *** paper presents results from the Dagstuhl Seminar 17202"Challenges and Opportunities of User-Level File Systems for HPC"and discusses application scenarios as well as design strategies for ad hoc file systems using node-local storage *** discussion includes open research questions,such as how to couple ad hoc file systems with the batch scheduling environment and how to schedule stage-in and stage-out processes of data between the storage backend and the ad hoc file *** presented are strategies to build ad hoc file systems by using reusable components for networking and how to improve storage device *** interfaces and semantics are presented,for example those used by the three ad hoc file systems BeeOND,GekkoFS,and *** presentation covers a range from file systems running in production to cutting-edge research focusing on reaching the performance limits of the underlying devices.
Synchronous communication is a primary concern for multi-user virtual environments like Massively Multiplayer Online Games (MMOGs). Most of the MMOGs offer discrete view for the avatars and follow logical zone layout ...
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ISBN:
(纸本)9781595937025
Synchronous communication is a primary concern for multi-user virtual environments like Massively Multiplayer Online Games (MMOGs). Most of the MMOGs offer discrete view for the avatars and follow logical zone layout for easy state management. The avatar movement, from one logical zone to another, causes reorganization at the P2P overlay structure. Its recurrent nature along with unintelligent zone crossing approaches eventually hampers synchronous communication. In this paper, we present performance enhancement mechanisms to reduce P2P overlay reorganization penalties based on avatars' physical characteristics. Avatars' unpredictable movement around the zone boundaries also incur repeated connections and disconnections either among the zone masters or among the multiple peers in the overlay networks. Interest driven zone crossing, dynamic shared region between adjacent zones, and clustering of the entities based on their attributes significantly alleviates these problems and also provides continuous view and seamless region crossing to players. The technical contribution of this paper is to present the effectiveness of object clustering mechanism and interest driven zone crossing with dynamic shared region between each adjacent zones to enhance the gaming experience of MMOG players or users of other types of networked virtual environments (VE). Copyright 2007 ACM.
This paper describes DynamicPVM, an extension to PVM (Parallel Virtual Machine) [1]. PVM enables users to write parallel applications using message passing primitives and statically places the parallel tasks on a coll...
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Hypervelocity impacts onto the outer structure of spacecraft induce shock waves, which in case of multimaterial structures interact with the material interfaces. This interaction is expected to produce different defor...
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Characterizing the communication behavior of large-scale applications is a difficult and costly task due to code/system complexity and their long execution times. An alternative to running actual codes is to gather th...
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This paper consists of two parts. Following a brief overview we give a gentle introduction to using various software tools for automatic differentiation. Ready-to-use examples are discussed, and links to further infor...
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This paper consists of two parts. Following a brief overview we give a gentle introduction to using various software tools for automatic differentiation. Ready-to-use examples are discussed, and links to further information are presented. Our target audience includes all those who are looking for a straightforward way to get started using the available automatic differentiation technology. The second part of the paper discusses the implementation of source transformation algorithms for automatic differentiation by using an open platform called OpenAD. While the tools presented in the first part have the same mathematical underpinnings, the actual implementations have little in common and mostly are specialized for a particular programming language, compiler internal representation, or purpose. This specialization does not promote an open test bed for experimentation with new algorithms. OpenAD is being designed to fill this need by providing a framework that facilitates the implementation of algorithms that operate on a representation of the numerical kernel of a program. We describe the set of algorithms and basic functionality currently implemented in OpenAD and explain the necessary steps to add a new algorithm to the framework.
A traditional single-pixel camera needs a large number of measurements to reconstruct the object with compressive sensing *** with the 1/0 matrices in classical measurement,the 1/-1 matrices in the complementary measu...
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A traditional single-pixel camera needs a large number of measurements to reconstruct the object with compressive sensing *** with the 1/0 matrices in classical measurement,the 1/-1 matrices in the complementary measurement has better property for reconstruction computation and returns better reconstruction ***,each row of the 1/-1 matrices needs two measurements with the traditional single-pixel camera which results into double measurements compared with the 1/0 *** this paper,we consider the pseudo complementary measurement which only takes the same amount of measurements with the row number of some properly designed 1/0 matrix to compute the total luminous flux of the objective and derives the measurement data of the corresponding 1/-1 matrix in a mathematical *** numerical simulation and experimental result show that the pseudo complementary measurement is an efficient tool for the traditional single-pixel camera imaging under low measurement rate,which can combine the advantages of the classical and complementary measurements and significantly improve the peak signal-to-noise ratio.
A stationary convection-diffusion problem with a small parameter multiplying the highest derivative is considered. The problem is discretized on a uniform rectangular grid by the central-difference scheme. A new class...
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A real digital image processing system contains data acquisition, processing, and display. Image acquisition is to get image data through hardware such as camera and digitizer. Display usually means to show the data o...
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A real digital image processing system contains data acquisition, processing, and display. Image acquisition is to get image data through hardware such as camera and digitizer. Display usually means to show the data on TV monitors or printers. Processing means calculations that are in algorithmic form. Basically, image processing has the following aspects: image transforms, enhancement, restoration, compression and sequential image processing, segmentation, description and registration, reconstruction, and recognition. Statistics plays a very important role for each aspect in general. This paper will introduce several basic statistical methods and algorithms in object search, description and data fitting, segmentation, recognition and interpretation, and sequential image processing. We will also explain how to implement fast statistical algorithms for real image processing.
While the incremental eigCG algorithm [1] is included in many LQCD software packages, its realization on GPU micro-architectures was still missing. In this session we report our experience of the eigCG implementation ...
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