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检索条件"机构=Service Computer Technology and Graphics Lab."
93 条 记 录,以下是61-70 订阅
排序:
A versatile hierarchical mesh for subdivision surfaces
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IEEE Potentials 2008年 第5期27卷 20-25页
作者: Fünfzig, Christoph Müller, Kerstin Janetzek, Rafael Techmann, Torsten PRISM Lab. Arizona State University United States PRISM Lab. Arizona State University Computer Graphics and Visualization University of Kaiserslautern Germany Darmstadt University of Technology Germany
The construction and processing of surface geometry can be done by connecting surface primitives to vertices, edges, and neighbors. The representation schemes of surface geometry are vertex-based, edge-based, and quad... 详细信息
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Proxy based parallel data transfer mechanism in grid environment
Proxy based parallel data transfer mechanism in grid environ...
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1st International Conference on Intelligent Networks and Intelligent Systems, ICINIS 2008
作者: Xiong, Muzhou Jin, Hai Wu, Song Service Computing Technology and System Lab. School of Computer Science and Technology Huazhong University of Science and Technology Wuhan 430074 China
This paper proposes a novel parallel data transfer mechanism to improve the performance of data transfer in grid environment. It utilizes the servers distributed in grid system and selects some of them as the proxy se... 详细信息
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MSVM-kNN: Combining SVM and k-NN for multi-class text classification
MSVM-kNN: Combining SVM and k-NN for multi-class text classi...
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1st IEEE International Workshop on Semantic Computing and Systems, WSCS 2008
作者: Yuan, Pingpeng Chen, Yuqin Jin, Hai Huang, Li Service Computing Technology and System Lab. School of Computer Science and Technology Huazhong University of Science and Technology Wuhan 430074 China
Text categorization is the process of assigning documents to a set of previously fixed categories. It is widely used in many data-oriented management applications. Many popular algorithms for text categorization have ... 详细信息
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Feature peeling  07
Feature peeling
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graphics Interface 2007
作者: Malik, Muhammad Muddassir Möller, Torsten Gröller, M. Eduard Institute of Computer Graphics and Algorithms Vienna University of Technology Austria Lab. Computing Science Department Simon Fraser University Canada
We present a novel rendering algorithm that analyses the ray profiles along the line of sight. The profiles are subdivided according to encountered peaks and valleys at so called transition points. The sensitivity of ... 详细信息
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Solution of secure multi-party multi-data ranking problem based on El Gamal encryption
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Tongxin Xuebao/Journal on Communications 2007年 第11期28卷 1-5页
作者: Liu, Wen Luo, Shou-Shan Chen, Ping School of Computer Science and Technology Beijing University of Posts and Telecommunications Beijing 100876 China School of Software Engineering Beijing University of Posts and Telecommunications Beijing 100876 China National Key Lab. of Integrated Service Networks Xidian University Xi'an 710071 China School of Telecommunication Engineering Beijing University of Posts and Telecommunications Beijing 100876 China
Based on El Gamal homomorphic encryption, a protocol of secure multi-party multi-data ranking problem was proposed. The problem extended millionaires' problem. Furthermore, the correctness and security of this pro... 详细信息
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How real should virtual characters be?
How real should virtual characters be?
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International Conference on Advances in computer Entertainment technology 2006
作者: Wagner, Daniel Billinghurst, Mark Schmalstieg, Dieter Graz University of Technology Institute for Computer Graphics and Vision Inffeldgasse 16 Graz 8010 Austria University of Canterbury HIT Lab. New Zealand Private Bag 4800 Christchurch 8004 New Zealand
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented reality (AR) technology can be used t... 详细信息
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Learning from interactive museum installations about interaction design for public settings  06
Learning from interactive museum installations about interac...
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18th Australia Conference on computer-Human Interaction, OZCHI '06
作者: Hornecker, Eva Stifter, Matthias HIT Lab. NZ University of Canterbury Private Bag 4800 Christchurch 8004 New Zealand Institute of Computer Graphics and Algorithms Vienna University of Technology Favoritenstr. 9-11 A-1040 Vienna Austria
This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors' interaction with installations and corresponding interaction design issues, drawing on r... 详细信息
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Digital backpacking in the museum with a smartcard  06
Digital backpacking in the museum with a smartcard
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CHINZ 2006: 7th International Conference NZ Chapter of the ACM's Special Interest Group on Human-computer Interaction(SIGCHI-NZ)
作者: Hornecker, Eva Stifter, Matthias HIT Lab. NZ University of Canterbury Private Bag 4800 Christchurch 8004 New Zealand Institute of Computer Graphics and Algorithms Vienna University of Technology Favoritenstr. 9-11 A-1040 Vienna Austria
This paper reports on the evaluation of a digitally-augmented exhibition on the history of modern media and our experiences with the methodic approach employed. As a central element of this exhibition visitors can buy... 详细信息
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Punctuated simplification of man-made objects
Punctuated simplification of man-made objects
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作者: Jang, Justin Wonka, Peter Ribarsky, William Shaw, Christopher D. Georgia Institute of Technology GVU Center College of Computing Atlanta GA 30332 United States Arizona State University PRISM Dept. of Computer Science and Engineering Tempe AZ 85287 United States UNC Charlotte CS Dept. Charlotte Visualization Center Charlotte NC 28223 United States Simon Fraser University Surrey School of Interactive Arts and Technology 14-660 Central City Tower 13450 102 Ave Surrey BC V3T 5X3 Canada Graphics Visualization and Usability Center Georgia Institute of Technology PRISM Lab. ASU Department of Information Technology UNC Charlotte Charlotte Visualization Center IEEE Visualization and Graphics Technical Committee School of Interactive Arts and Technology Simon Fraser University Surrey
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models of this type are likely to appear in man-made environments. While traditional simplification algorithms focus on gen... 详细信息
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Reducing blendshape interference by selected motion attenuation  05
Reducing blendshape interference by selected motion attenuat...
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I3D 2005: ACM SIGGRAPH Symposium on Interactive 3D graphics and Games
作者: Lewis, J.P. Mooser, Jonathan Deng, Zhigang Neumann, Ulrich Computer Graphics and Immersive Technology Lab. University of Southern California United States
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is that of blendshape interference: the a... 详细信息
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